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Posted (edited)

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Hello dear reader, in the next couple minutes I will be describing to you Lineage ][ Edeneternal, an Interlude PvP Server if you continue to read this thread. If this is too long for you to read it, i challenge you to join and try the server.
The Lineage ][ Edeneternal has some core changes including rates, economy and a lot of inside systems! Now there is more PvP and raiding required to get geared up! Continue reading..
You won't regret it, I swear!

 

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Experience, skill points and adena rates are set to x1000. You are starting level 1 and you have to lvl your way up. Also you can drop items while on high-karma with a lot of PKs, so be careful!

 

 

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Our server introduces normal, blessed and crystal scrolls for enchanting.

  • Safe Enchant: 3
  • Normal Scrolls: 70% Rate, +10 Maximum Enchant - If it fails, it breaks!
  • Blessed Scrolls: 75% Rate, +10 Maximum Enchant - If it fails, it returns back to zero!
  • Crystal Scrolls: 50% Rate, +12 Maximum Enchant (WEAPONS ONLY) - If it fails, the enchant reduces by 1!
     

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We have made a limit system so you won't be able to stuck an active with a passive skill. When you'll remove your augmented weapon, if you had an active buff with it, it will be removed.

  • Top Grade LS: 17% Rate
  • High Grade LS: 13% Rate
  • Mid Grade LS: 5% Rate

 

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Here are some general information regarding the server.

  • Skills are auto-learn, grade/weight limit is lifted, death penalty doesn't exist.
  • Shout chat is regional and requires 300 PvPs, trade chat is global but disabled(can only be enabled by a gamemaster for a short amount of time).
  • Buffs are set to 3 hours, you can't buff from buffer while you're registered for olympiad and so on.
  • Buffs from our buffer will be automatically given to your summon(if any). There are also 4 buff sets available.
  • Buff limit is set to 50 including self-buffs and de-buffs.
  • You can't teleport while you're flagged.
  • Unstuck is 30 seconds.
  • We have a custom tattoo that will increase your maximum cp/hp/mp by 5%.
  • You'll need to farm your way up, to get gear and enchant them or to enchant your skills. You can get pretty much anything you need within mass vote reward & events.
  • Balance: A hard issue to deal with, we're taking care of it day by day.
  •  

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Want to know how to get epic jewels or become noblesse? Read on!

  • We have 4 grand-bosses that you'll need quest item to teleport (obtained from our shop, no quest needed) and along with them we have a few more.
  • You can obtain epics through events but if you want a more sure way, you can gather your clan and start raiding! Raid-bosses drop epic jewels, one for each boss. Along with the epic drops, there are more like life stones and book of giants.
  • To become Noblesse, you'll need to double click on Caradine's Letter. You won't need a quest to obtain Caradine's Letter, you can get it through events or you can raid Barakiel. Barakiel drops 9 Caradine's Letters but if you already have one picked up, you can't pickup another one!
     

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We have plenty of NPCs nicely spawned in our main town and a few spawned at the other lonely towns.

  • Global Gatekeeper
  • General Shop
  • Naughty Buffer
  • Services Manager
  • High Priest
  • Top Players
  • Siege Manager
  • Donation Princess
  • Wedding Manager
  • PvP Informer
  • Raidboss Informer
  • Casino Dealer
  • Server Informer
  • Class Master
     

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We made a coin for each one of our needs, we kept adena as main currency as well.

  • Adena
  • Farm Coin
  • Vote Coin
  • Event Coin
  • Donation Coin
     

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  • Not that easy to get full skills but not that hard to level up. Needs a bit of farm but a devoted clan will more than easily make it! Eggs are needed to get skills and you can get them through our shop. There are not clan penalties. Sieges are weekly. The maximum an alliance can accept is 3 clans.
     

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  • Starting/Safe Farm Zone - Giran Harbor
  • High-Grade Lifestone(s) & PvPs: Elven Fortress
  • L2EdenEternal Coins & PvP: Wasterlands
  • Auto Flag zone: Primeval Isle (w/ Auto Spawn spot)
  • Party Farm Zone - Pagan Temple
  • A zone with a few mini-raids - Primeval Isle
  • Once you start hitting a mini-raid, you'll get PvP flagged.
  • Besides farming zones there are raid-boss zones which all are auto PvP flag except Barakiel zone.
     

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  • Team vs Team (TvT)
  • Capture The Flag (CTF)
  • Deathmatch (DM)
  • Gamemaster manual events
  • Pre-announced party-clan events within our forum
  • You can use .events at any time to see the automated TvT, CTF and DM schedule and register as-well.
     

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Olympiad is a nice and competitive way of playing the game, isn't it? Besides the anti-feed we wanted to enhanced it a bit for you!

  • Total Damage & Opponent Class: When you'll be teleported inside olympiad you'll get a message regarding your opponent's class, when the match will end you'll see the total damage you dealt and the total damage your enemy dealt.
  • Skills Reuse: When you'll be teleported to the arena, all of your skills will be ready for use so you can fight the match to the fullest!
  • Ranking: Ranks are updated almost every 30 minutes and you can see when the ranking was last updated, besides the rank you can see the points of the people who are listed there.
  • Timing & Period: Period is weekly and olympiad runs 6 hours every day but Sunday which is the day that the period ends.
     

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We wanted to make PvPs a bit interesting but without overwhelming the game-play with weird systems. We tried to make it fun and keep it simple.

  • Open-World: Lineage II is an open-world game, so why to limit PvP? You can PvP anywhere you want! But remember that massive PvP usually happens in the zones we already have!
  • Colors: Just to make it a bit more spicy there are some great colors for specific amount of PvPs that will make you look bad-ass!
  • Half Hour PvP: Every 30 minutes the player with the most PvPs within this time will be rewarded!
  • Time-spree: If you manage to get a double, triple, quadra, or pentakill within an interval of time you'll be rewarded with glory and recognition!
  • Killing-spree: An uncapped spree system without time limit, and triggered at specific spree-kills to reward you. But remember, you must not die in between!
  • Support rewards: Supports are nice, cute and we love them. Why not reward them for helping us stay alive?
  • Buff Cancellation: Cancelled buffs will return after a short period of time, of course this won't apply in Olympiad.
  • Killer Message: When you'll get killed by someone a timed message will appear on screen with the killer's name, CP and HP at the moment he/she killed you.

 

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So okay with the PvP system but what about anything else?

  • Vote Reward: We like to gain more and more population so server and pvps will become more fun. We have a Mass Vote Reward system which will reward online players every 6 votes!  There is also a single vote reward which will reward you with 6 Vote Coins every 12 hours if you vote!
  • Language Chat: You're on vacations in a country that nobody speaks your language and suddenly you find someone from the same country as you, how awesome is this? Through language chat you can globally chat with players who can understand your mother language!
  • Shields: Has anyone ever bothered you hard with trades, invites or something? You can turn on shields to disable trading, inviting or even getting buffed from enemies (does not apply inside olympiad).
  • Menu & Stats: You can quickly access .menu to setup language chat, get vote reward or enable the shields described above. You can type .stats to see some stuff about your target, for more quick access you can shift+click your target!
  • Community Board & Online Command: We have customized a bit the community board to make it look more friendly. We've also implemented .online command for you to instantly check online players and gamemasters.
  • Raidboss Announcement: You'll get informed when one of our raid-bosses dies or spawns so you'll get in action! For the retail grand-bosses which have a delay of 10 minutes before the entrance is locked, you'll be informed as-well when someones wakes up a grand-boss, so you can make it to the entrance before its locked!
  • Anti-feed: We have developed a great anti-feed platform for PvPs and Olympiad, where the feed happens. Both are monitored by an expert AI system, everything is being logged and we'll spot the feeders! Also same-IP doesn't count and you can't register for olympiad as well.
  • Anti-corruption: Not really a system, but it can be really annoying to play against gm chars, gm friends and goes on. As a close family team (we're just 2), we can assure you that it won't ever happen in our server.
  • Geodata: We have included some geodata to make sure that there will be no wall bugs or so.

 

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We have a good looking machine along with a shiny network to ensure stability in a lag-free environment.

Our pack is based on aCis packI think I've covered most of the servers important information, see you online.

 

Website

Forum

Facebook Page

 

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Edited by SirLionheart
Posted

Thanks to all of you and each one separately for your kind words. It would be a great pleasure to seeing you ingame with or w/o any company you may have.

 

Also.

 

Don't forget to register on our forums/visit our website, for the latest server's announcements and information as well as to get know better the L2 EdenEternal's community.

Posted (edited)

Hello once a again (future) members of this forum and EdenEternal's server. First of all thanks for visiting the topic and giving life to this.

Today i wanted from you to learn that we've created a new banner which is added also to our list. Give us some feedback about this.

 

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And don't forget to register on our forums/visit our website, for the latest server's announcements and information as well as to get know better the L2 EdenEternal's community.

Edited by SirLionheart
Posted (edited)

Nc ! good ! But please.. do not make the same mistake that all >>>>need advertise much publicity!!!!!!!!!!!

Edited by Lightness
Posted (edited)

Happy to hear this.

 

Well, we started a small strategy on advertising the server, and it seems that we have reached a quite good amount of people.
Don't overtake visiting our facebook page, sharing our features etc by your side as a player will get us a better chance on gathering players.

Edited by SirLionheart
Posted

Hey,

 

Protection? Also DDoS...L2Tower and others. Anyway is easy farm. But some people use l2tower for PvP auto potions,skills,targets.

 

That host is? Becaouse people of Argentina, Venezuela, Chile, Uruguay and others (Latin America) will have delay/lag/disconnections and is unplayable.

 

Good luck.

Posted

Topic Updated

 

New

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added/changed/removed
 

  • Medium Farm Zone: Forbidden Gateway (Removed)
  • High-Grade Lifestone(s) & PvPs: Elven Fortress (Added)
  • L2EdenEternal Coins & PvP: Wasterlands (Added)
  • Auto Flag zone: Primeval Isle (Added) (w/ Auto Spawn spot)

 

 

Hey,

 

Protection? Also DDoS...L2Tower and others. Anyway is easy farm. But some people use l2tower for PvP auto potions,skills,targets.

 

That host is? Becaouse people of Argentina, Venezuela, Chile, Uruguay and others (Latin America) will have delay/lag/disconnections and is unplayable.

 

Good luck.

Hello Monsterator,

First of all, thanks for coming and visiting this topic. Let me guide and answer your questions about Lineage ][ EdenEternal's world.

Considering the nowadays players needs, we pledge that we're gonna bring the latest and most precise machines, protections, to ensure that everything is running smoothly.
Although, if any of the players that have a quite distance from the location that our dedicated is hosted, the delays that they may face, its because their ISP have some issues on their connection, or generally their connection isn't quite good. 

If there are still any unanswered questions, let me know it.

Also, don't forget to visit/register our forum for getting any news about the Lineage ][ EdenEternal's server.

Guest
This topic is now closed to further replies.



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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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