Can someone helpmewith thisscript.The problemis that it givesmethesubclassinthe consolegives me this error File "__int__.py" line703,in event NameError:Experience this is thebuild script
import sys
from java.lang import System
from java.util import Iterator
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jfrozen.gameserver.network.serverpackets import CharInfo
from com.l2jfrozen.gameserver.network.serverpackets import UserInfo
from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge
from com.l2jfrozen.gameserver.model.base import ClassId
from com.l2jfrozen.gameserver.datatables.xml import ExperienceData
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.gameserver.datatables.sql import SkillTreeTable
from com.l2jfrozen.gameserver.model import L2Skill
NPC = [8000]
QuestId = 855
QuestName = "SubclassNpc"
QuestDesc = "custom"
QUEST_INFO = str(QuestId)+"_"+QuestName
print "INFO Loaded ClassMaster NPC"
#---------------------------------------------------------------------------------------------------------------------------------------------------
# SETTINGS
#---------------------------------------------------------------------------------------------------------------------------------------------------
#For more than 3 subclasses, you must increase the variable number into the SQL and add to the database.
#inside the sql you will find some variables named SubclassidX. Just change the "X" increasing the number.
#This value shouldn't be changed if you don't want to increase the subclasses number beyond 3.
#Increase or decrease the "maxsubsindb" value without make these changes, will cause errors. Be carefull!.
maxsubsindb = 1
# Subclasses number that can be added. Must be less than or equal to "maxsubsindb".
SubsNumber = 3
# True, allows add stackable subclasses in every original game subclass (Mainclass and every retails).
# False, allows add stackable subclasses in only one original game subclass or main class
AllowMultiSubs = True
# True, allows any stackable subclass. False, allows add your own race's subclasses only.
AllowAllSubs = True
#This option work if "AllowAllSubs = False", Also you need to be using a original game subclass (Retail) to get available this.
#True, allow add a subclass with the same main class's race. False, allow add a subclass with the same Retail's race.
AllowMutantRetail = True
#True, allows delete the main class or any subclass added. False, allow to delete added subclasses only. Default: False
AllowDelMainClass = False
# Minimum Level to add a subclass. Default: 76
MinLevel = 76
#True, allows add subsclasses if the character is a Noblesse only. False, otherwise. Default: False
AllowOnlyNobles = False
#True, allow to add subclass or any other actions if you have the required items only. False, otherwise
ReqItems = False
#Required Item to switch between the subclasses. Default: 57 (Adena)
#Required items number.
Item1_Req = 57
Item1_Num = 1000000
#Required Item to add a subclass.
#Required items number.
Item2_Req = 4356
Item2_Num = 5000
#Required Item to delete subclasses.
#Required items number.
Item3_Req = 4356
Item3_Num = 1000
# True: Change level after add a subclass
# False: Not to change level after add a subclass. Default: True
DecLevel= True
# True: HTML will show 3rd Class trasfer to choose, also it disallow add subclasses if the characters haven't added 3rd job.
# False: HTML Will show 2nd Class trasfer to choose, also it disallow add subclasses if the characters haven't added 2nd or 3rd job.
AllowThirdJob = False
#Level at which the character will be changed after add a subclass. Default: 40
NewLevel= 40
# True: The user must wait a while before take any action. Default: True
# False: The user can do any action without time constraints. Not recommended
Block = True
#Blocking time in seconds before take any action.
BlockTime = 20
#---------------------------------------------------------------------------------------------------------------------------------------------------
def MainHtml(st) :
xsubsamount=getsubsammount(st)
if xsubsamount >= 0 :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Before taking any action, make sure you</font></td></tr>"
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> are using the Main Class or the proper</font></td></tr>"
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Subclass, which requested the changes.</font></td></tr>"
if ReqItems == True:
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Besides you need the required items.</font></td></tr>"
HTML_MESSAGE += "<tr><td><br></td></tr>"
if xsubsamount < SubsNumber and Item2_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Elegir Sub: <font color=\"LEVEL\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+"</font></font></td></tr>"
if Item1_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Switch Sub: <font color=\"LEVEL\">"+str(Item1_Num)+" "+str(getitemname(st,Item1_Req))+"</font></font></td></tr>"
if Item3_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Delete Sub: <font color=\"LEVEL\">"+str(Item3_Num)+" "+str(getitemname(st,Item3_Req))+"</font></font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<tr><td width=90 align=\"center\"><table width=90 border=0><tr><td width=90 align=\"center\"><table width=85 border=0>"
if xsubsamount < SubsNumber :
HTML_MESSAGE += "<tr><td><button value=\"Elegir Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 1\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr><br1>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
else:
if st.getQuestItemsCount(Item2_Req) < Item2_Num and ReqItems == True: return comunerrors(st,"0")
if AllowAllSubs == False :
if AllowMutantRetail == False and st.player.isSubClassActive(): return MainHtmlIV(st,getclassname(st,str(st.player.getClassId().getId()),"RaceId"))
else: return MainHtmlIV(st,getVarcharacters(st,"race"))
else: return MainHtmlI(st)
def MainHtmlI(st) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Elige una Raza</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0><tr><td width=110 align=\"center\"><table width=105 border=0>"
HTML_MESSAGE += "<tr><td><button value=\"Human\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 0\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Elf\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 1\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Dark Elf\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 2\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Orc\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 3\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Dwarf\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 4\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
def MainHtmlII(st) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Choose a subclass to Switch</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0><tr><td width=110 align=\"center\"><table width=105 border=0>"
temp = getVar(st,"currentsub"); j=-1
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136:
j+=1
if temp != str(i) and SubsNumber >= j:
HTML_MESSAGE += "<tr><td><button value=\""+getclassname(st,var,"ClassName")+"\" action=\"bypass -h Quest " +QUEST_INFO + " camb "+str(i)+"\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
def MainHtmlIII(st) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Choose the class you want to delete</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0><tr><td width=110 align=\"center\"><table width=105 border=0>"
j=-1
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136:
if i == 0 and AllowDelMainClass == False: pass
else:
j+=1
if SubsNumber >= j:
HTML_MESSAGE += "<tr><td><button value=\""+getclassname(st,var,"ClassName")+"\" action=\"bypass -h Quest " +QUEST_INFO + " confirm "+str(i)+"\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
def MainHtmlIV(st,case) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += generateRace(st,case)
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
def generateRace(st,raceclass) :
if raceclass == "0": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">HUMAN</font></td></tr>"
if raceclass == "1": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ELF</font></td></tr>"
if raceclass == "2": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">DARK ELF</font></td></tr>"
if raceclass == "3": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ORC</font></td></tr>"
if raceclass == "4": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">Dwarf</font></td></tr>"
HTML += "<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>"
if raceclass == "4": HTML += "<tr><td align=\"center\"><font color=\"0088EE\">Guerrero</font></td></tr>"
else: HTML += "<tr><td align=\"left\"><font color=\"0088EE\">Guerrero Mago</font></td></tr>"
HTML += "<tr><td width=250 align=\"center\"><table width=240 border=0><tr><td width=240 align=\"center\"><table width=235 border=0><tr>"
if raceclass == "0":
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"92"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 92\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"98"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 98\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"93"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 93\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"97"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 97\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"88"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 88\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"96"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 96\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"89"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 89\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"95"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 95\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"90"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 90\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"94"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 94\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"91"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 91\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "1":
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"102"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 102\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"105"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 105\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"101"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 101\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"103"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 103\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"100"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 100\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"104"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 104\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"99"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 99\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "2":
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"109"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 109\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"112"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 112\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"108"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 108\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"110"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 110\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"107"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 107\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"111"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 111\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"106"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 106\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "3":
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"114"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 114\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"116"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 116\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"113"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 113\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"115"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 115\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "4":
HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"118"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 118\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"117"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 117\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "</table></td></tr></table></td></tr>"
return HTML
def Confirmation(st,case,case1,case2):
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
if int(case) == 1 :
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to add the<br1> subclass?<font color=\"LEVEL\">"+getclassname(st,case1,"ClassName")+"</font>?</td></tr>"
if int(case) == 3 :
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to delete the<br1> subclass?<font color=\"LEVEL\">"+getclassname(st,getVar(st,"subclassid"+case2),"ClassName")+"</font>?</td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<button value=\"Si\" action=\"bypass -h Quest "+QUEST_INFO+" "+case1+" "+case2+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_INFO+" gethtml "+case+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
def complete(st) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Congratulations</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Class changed successfully</font></td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FF00\">You will be automatically restarted<br1>in %s seconds.</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE
def errasecomplete(st) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">The class that you chose has been deleted</font></td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FF00\">You will be automatically restarted<br1>in %s seconds</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE
def errordeclasse(st,case,case2) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
if int(case) >= 88 :
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You can't add subclass Talk to a Grand Master and switch to the proper class first.<br1><font color=\"LEVEL\">"+getclassname(st,case2,"ClassName")+"</font>. Habla a un Grand<br1>Master y cambia de subclase antes.</td></tr>"
else:
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You can't %s "+case2+"subclass. Talk to a Grand Master and switch to the proper class first.<br1><font color=\"LEVEL\">"+getclassname(st,getVar(st,"subclassid"+case),"ClassName")+"</font>. Habla a un Grand<br1>Master y cambia de subclase antes.</td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE
def errordeduplicado(st,numero) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You can't add subclass. You already have this class.<br1><font color=\"LEVEL\">"+getclassname(st,numero,"ClassName")+"</font>.<br1>Actualmente ya tienes esta subclase.</td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE
def comunerrors(st,case) :
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=240 height=1><br>"
HTML_MESSAGE += "<table width=240 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
if case == "0": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">In order to add a subclass you <br1>need to be level 76 or above<br1><font color=\"LEVEL\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+".</font></td></tr>"
if case == "1": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br1>You need <font color=\"LEVEL\">"+str(Item1_Num)+" "+str(getitemname(st,Item1_Req))+"</font></td></tr>"
if case == "2": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br1>Necesitas <font color=\"LEVEL\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+"</font></td></tr>"
if case == "3": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br1>Necesitas <font color=\"LEVEL\">"+str(Item3_Num)+" "+str(getitemname(st,Item3_Req))+"</font></td></tr>"
if case == "4": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br1>subclass at this time.<br1>Your level must be <font color=\"LEVEL\">"+str(MinLevel)+" o Superior.</font></td></tr>"
if case == "5":
if AllowThirdJob == True: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br1>at this time. Your current ocupation<br1>must have <font color=\"LEVEL\">3rd Job</font></td></tr>"
else: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br1>at this time. Your current ocupation<br1>must be <font color=\"LEVEL\">2nd or 3rd Job</font></td></tr>"
if case == "6": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br1>subclass at this time.<br1>You must be a <font color=\"LEVEL\">Noblesse</font> primero.</td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=240 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE
def getblocktime(st):
if Block == True and not st.player.isGM() :
endtime = int(System.currentTimeMillis()/1000) + BlockTime
st.set("blockUntilTime",str(endtime))
st.getPlayer().sendPacket(SetupGauge(3, BlockTime * 1000 + 300))
val = True
return val
def getVar(st,const):
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT * FROM subclass_list WHERE player_id="+getmultisubs(st))
rs=act.executeQuery()
val = "-1"
if rs :
rs.next()
try :
val = rs.getString(const)
conn.close()
except :
try : conn.close()
except: pass
return val
def getsubsammount(st):
j=-1
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid%s" % i)
if int(var) >= 0 and int(var) <= 136:
j+=1
return j
def getVarcharacters(st,const):
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT * FROM characters WHERE obj_Id="+str(st.getPlayer().getObjectId()))
rs=act.executeQuery()
val = "0"
if rs :
rs.next()
try :
val = rs.getString(const)
conn.close()
except :
try : conn.close()
except: pass
return val
def getVarcharactersubs(st):
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT * FROM subclass_list WHERE player_id="+getmultisubs(st))
rs=act.executeQuery()
val = ""
if rs :
rs.next()
for i in range(maxsubsindb + 1):
try : val += rs.getString("subclassid"+str(i)) + " "
except : val += str(st.player.getClassId().getId()) + " "
try : conn.close()
except: pass
val+= "-1"
return val
def getclassname(st,case1,case2):
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT * FROM char_templates WHERE ClassId="+case1)
rs=act.executeQuery()
if rs :
rs.next()
try :
val = rs.getString(case2)
conn.close()
except :
val = "0"
try : conn.close()
except: pass
else : val = "0"
return val
def getitemname(st,itemval):
conn=L2DatabaseFactory.getInstance().getConnection()
itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))
il=itemidList.executeQuery()
if il :
il.next()
try :
val = il.getString("name")
conn.close()
except :
val = "0"
try : conn.close()
except: pass
else : val = "0"
return val
def getparentclass(st,case):
val=case
if AllowThirdJob == False:
conn=L2DatabaseFactory.getInstance().getConnection()
parentid = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+case+"\"")
pi=parentid.executeQuery()
if pi :
pi.next()
try : val = pi.getString("parent_id")
except : pass
try : conn.close()
except: pass
return val
def getmaxskilllevel(st,case):
val= 0
com=L2DatabaseFactory.getInstance().getConnection()
lvlskillid = com.prepareStatement("SELECT * FROM skill_trees WHERE skill_id = \""+case+"\" AND min_level <= \"85\" ORDER BY level DESC LIMIT 1")
lvl=lvlskillid.executeQuery()
if lvl :
lvl.next()
try :
val = lvl.getInt("level")
com.close()
except :
try : com.close()
except: pass
return val
def getmultisubs(st):
val= str(st.getPlayer().getObjectId()) + " LIMIT 1"
if AllowMultiSubs == True:
val= str(st.getPlayer().getObjectId()) +" AND sub_index=" + str(st.player.getClassIndex()) +" LIMIT 1"
return val
def getmaster(st):
xi="class";xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A";xk="ter";xh="Sub";xj="Mas";val=xh+xi+xc+xj+xk+xc+xa+xb+xc+xd+xe+xe+xf+xg
#val="titulo"
return val
def resetskills(st):
parametros = "\"-1\""; j=-1
subs=getVarcharactersubs(st)
SubSplit = subs.split(" ")
for k in range(maxsubsindb + 1):
conn=L2DatabaseFactory.getInstance().getConnection()
if int(SubSplit[int(k)]) >= 0 and int(SubSplit[int(k)]) <= 136: j+=1
if int(SubSplit[int(k)]) >= 0 and int(SubSplit[int(k)]) <= 136 and SubsNumber >= j:
xclassid = int(SubSplit[int(k)])
skillidList = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+str(xclassid)+"\"")
sil=skillidList.executeQuery()
while (sil.next()) :
try :
parametros+=",\"" +str(xclassid)+ "\""
xclassid = sil.getInt("parent_id")
skillidList = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+str(xclassid)+"\"")
sil=skillidList.executeQuery()
except : pass
try : conn.close()
except : pass
conn=L2DatabaseFactory.getInstance().getConnection()
listskillid = conn.prepareStatement("SELECT * FROM skill_trees WHERE class_id IN ("+parametros+") AND min_level <= \"85\" ORDER BY skill_id DESC, level DESC")
lis=listskillid.executeQuery()
xskill = 0; cskill = 0; i=0
availableSkillsB = ""
while (lis.next()) :
try :
xskill = lis.getInt("skill_id")
if xskill != cskill :
xlevel = lis.getInt("level")
cskill = xskill
i=i+1
availableSkillsB += str(xskill)+"_"+str(xlevel)+" "
except : pass
availableSkillsB+= "0_0"
xvar="AND skill_id NOT BETWEEN \"1312\" AND \"1315\" AND skill_id NOT BETWEEN \"1368\" AND \"1372\""
if st.player.isGM(): xvar+=" AND skill_id NOT BETWEEN \"7029\" AND \"7064\""
listallskill = conn.prepareStatement("SELECT * FROM character_skills WHERE char_obj_id =\""+str(st.player.getObjectId())+"\" AND class_index =\""+str(st.player.getClassIndex())+"\" "+xvar+"")
las=listallskill.executeQuery()
availableSkillsA = []
while (las.next()) :
try :
xskill = las.getInt("skill_id")
xlevel = las.getInt("skill_level")
availableSkillsA += [str(xskill)+"_"+str(xlevel)]
except : pass
try : conn.close()
except : pass
try :
skillSplit = availableSkillsB.split(" ")
for avSkillsA in availableSkillsA :
j=0; temp=0
while j <= i:
j=j+1
parametro = skillSplit[j-1].replace("_"," ")
skillSplitB = parametro.split(" ")
avSkillsA = avSkillsA.replace("_"," ")
skillSplitA = avSkillsA.split(" ")
if int(skillSplitB[0]) == int(skillSplitA[0]):
temp=1
if int(skillSplitA[1]) < 100 :
if int(skillSplitB[1]) < int(skillSplitA[1]):
re = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1]))
st.player.removeSkill(re)
sk = SkillTable.getInstance().getInfo(int(skillSplitB[0]), int(skillSplitB[1]))
st.player.addSkill(sk, True)
st.player.sendMessage("El skill "+sk.getName()+" fue reparado.")
else:
if int(skillSplitB[1]) < getmaxskilllevel(st,skillSplitB[0]):
re = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1]))
st.player.removeSkill(re)
sk = SkillTable.getInstance().getInfo(int(skillSplitB[0]), int(skillSplitB[1]))
st.player.addSkill(sk, True)
st.player.sendMessage("El skill "+sk.getName()+" fue reparado.")
if temp == 0 :
sk = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1]))
st.player.removeSkill(sk)
st.player.sendMessage("El skill "+sk.getName()+" fue removido.")
except : st.player.sendMessage("No tienes skilles para remover")
st.player.sendSkillList()
if st.player.isNoble(): st.player.setNoble(True)
if st.player.isHero(): st.player.setHero(True)
val=0
return val
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
eventSplit = event.split(" ")
event = eventSplit[0]
eventParam1 = eventSplit[1]
if event == "escraza": return MainHtmlIV(st,eventParam1)
if event == "confirm":
if int(eventParam1) >= 88: return Confirmation(st,"1",getparentclass(st,eventParam1),eventParam1)
else: return Confirmation(st,"3","deletesub",eventParam1)
if event == "gethtml":
if eventParam1 == "1":
if AllowAllSubs == False :
if AllowMutantRetail == False and st.player.isSubClassActive(): return MainHtmlIV(st,getclassname(st,str(st.player.getClassId().getId()),"RaceId"))
else: return MainHtmlIV(st,getVarcharacters(st,"race"))
else: return MainHtmlI(st)
if eventParam1 == "2": return MainHtmlII(st)
if eventParam1 == "3": return MainHtmlIII(st)
return
temp = getVar(st,"currentsub")
temp2 = getVar(st,"sub_index")
temp3 = str(st.player.getClassIndex())
temp4 = str(st.player.getClassId().getId())
if event == "camb":
if temp2!=temp3: return errordeclasse(st,eventParam1,"switch a")
if st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5")
if st.getQuestItemsCount(Item1_Req) < Item1_Num and ReqItems == True: return comunerrors(st,"1")
else:
conn=L2DatabaseFactory.getInstance().getConnection()
upd=conn.prepareStatement("UPDATE subclass_list SET subclassid"+temp+"="+temp4+", currentsub="+eventParam1+" WHERE player_id="+getmultisubs(st))
try :
upd.executeUpdate()
upd.close()
conn.close()
except :
try : conn.close()
except : pass
if resetskills(st) == 1: pass
st.player.setClassId(int(getVar(st,"subclassid"+eventParam1)))
if not st.player.isSubClassActive(): st.player.setBaseClass(int(getVar(st,"subclassid"+eventParam1)))
if ReqItems == True and not st.player.isGM(): st.takeItems(Item1_Req,Item1_Num)
st.player.store()
st.player.broadcastUserInfo()
return complete(st)
st.exitQuest(1)
if event == "deletesub":
if temp2!=temp3: return errordeclasse(st,eventParam1,"borrar")
if st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5")
if st.getQuestItemsCount(Item3_Req) < Item3_Num and ReqItems == True and not st.player.isGM() : return comunerrors(st,"3")
else:
conn=L2DatabaseFactory.getInstance().getConnection()
upd=conn.prepareStatement("UPDATE subclass_list SET subclassid"+temp+"="+temp4+", currentsub="+temp+" WHERE player_id="+getmultisubs(st))
try :
upd.executeUpdate()
upd.close()
conn.close()
except :
try : conn.close()
except : pass
if eventParam1 == temp and getsubsammount(st) > 0:
j=0
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136 and j == 0 and str(i) != temp:
j+=1; idsubclass = var; temp=str(i)
st.player.setClassId(int(idsubclass))
if not st.player.isSubClassActive(): st.player.setBaseClass(int(idsubclass))
con=L2DatabaseFactory.getInstance().getConnection()
if getsubsammount(st) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id="+getmultisubs(st))
else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid"+eventParam1+"=-1 ,currentsub="+temp+" WHERE player_id="+getmultisubs(st))
try : rem.executeUpdate()
except : pass
try : con.close()
except : pass
if resetskills(st) == 1: pass
if ReqItems == True and not st.player.isGM(): st.takeItems(Item3_Req,Item3_Num)
st.player.store()
st.player.broadcastUserInfo()
return errasecomplete(st)
st.exitQuest(1)
else:
if temp2!=temp3 and getsubsammount(st) >= 0 : return errordeclasse(st,eventParam1,event)
if AllowOnlyNobles == True and not st.player.isGM() :
if not st.player.isNoble() : return comunerrors(st,"6")
if st.getQuestItemsCount(Item2_Req) < Item2_Num and ReqItems == True and not st.player.isGM() : return comunerrors(st,"2")
if st.getPlayer().getLevel() < MinLevel and not st.player.isGM() : return comunerrors(st,"4")
if st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5")
else:
if temp4 == eventParam1 or temp4 == event : return errordeduplicado(st,event)
else:
con=L2DatabaseFactory.getInstance().getConnection()
if getsubsammount(st) == -1 :
ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)")
ins.setString(1, str(st.player.getObjectId()))
ins.setString(2, "1")
ins.setString(3, str(st.player.getClassIndex()))
ins.setString(4, temp4)
ins.setString(5, event)
else:
temp6 = "-1"; j=0
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if var == eventParam1 or var == event: return errordeduplicado(st,event)
if int(var) < 0 or int(var) > 136:
if temp6 == "-1" and j==0:
j+=1
temp6 = str(i)
ins = con.prepareStatement("UPDATE subclass_list SET subclassid"+temp6+"="+event+", subclassid"+temp+"="+temp4+", currentsub="+temp6+" WHERE player_id="+getmultisubs(st))
try :
ins.executeUpdate()
ins.close()
con.close()
except : pass
if resetskills(st) == 1: pass
if ReqItems == True and not st.player.isGM() : st.takeItems(Item2_Req,Item2_Num)
if DecLevel == True and not st.player.isGM() :
pXp = st.player.getExp()
here I make the mistake--------->tXp = Experience.LEVEL[NewLevel]
if pXp > tXp: st.player.removeExpAndSp(pXp - tXp, 0)
st.player.setClassId(int(event))
if not st.player.isSubClassActive(): st.player.setBaseClass(int(event))
st.player.store()
st.player.broadcastUserInfo()
return complete(st)
st.exitQuest(1)
def onFirstTalk (self,npc,player):
st = player.getQuestState(QUEST_INFO)
if not st : st = self.newQuestState(player)
if player.isGM(): return MainHtml(st)
if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): return MainHtml(st)
QUEST = Quest(QuestId,QUEST_INFO,QuestDesc)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addFirstTalkId(npcId)
QUEST.addTalkId(npcId)
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
joseguadalupe
Can someone help me with this script. The problem is that it gives me the subclass in the console gives me this error
File "__int__.py" line 703, in event
NameError: Experience
this is the build script
6 answers to this question
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