i passed this code for bug report but i cant understand where should i make a folder so report will be saved?
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import java.io.*;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.L2GameClient;
import com.l2jfrozen.gameserver.network.clientpackets.Say2;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* @author squallcs
*
*/
public class L2BugReportInstance extends L2FolkInstance
{
private static String _type;
public L2BugReportInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("send_report"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String msg = null;
String type = null;
type = st.nextToken();
msg = st.nextToken();
try
{
while (st.hasMoreTokens())
{
msg = msg + " " + st.nextToken();
}
sendReport(player, type, msg);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}
static
{
new File("log/BugReports/").mkdirs();
}
private void sendReport(L2PcInstance player, String command, String msg)
{
String type = command;
L2GameClient info = player.getClient().getConnection().getClient();
if (type.equals("General"))
_type = "General";
if (type.equals("Fatal"))
_type = "Fatal";
if (type.equals("Misuse"))
_type = "Misuse";
if (type.equals("Balance"))
_type = "Balance";
if (type.equals("Other"))
_type = "Other";
try
{
String fname = "log/BugReports/" + player.getName() + ".txt";
File file = new File(fname);
boolean exist = file.createNewFile();
if (!exist)
{
player.sendMessage("You have already sent a bug report, GMs must check it first.");
return;
}
FileWriter fstream = new FileWriter(fname);
BufferedWriter out = new BufferedWriter(fstream);
out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + msg);
player.sendMessage("Report sent. GMs will check it soon. Thanks...");
for (L2PcInstance allgms : L2World.getInstance().getAllGMs())
allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report."));
System.out.println("Character: " + player.getName() + " sent a bug report.");
out.close();
}
catch (Exception e)
{
player.sendMessage("Something went wrong try again.");
}
}
@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player))
{
return;
}
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}
player.sendPacket(new ActionFailed());
}
private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");
replyMSG.append("<html><title>Bug Report Manager</title>");
replyMSG.append("<body><br><br><center>");
replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello " + activeChar.getName() + ".</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>");
replyMSG.append("</table><br>");
replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>");
replyMSG.append("<table width=250><tr>");
replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>");
replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>");
replyMSG.append("</tr></table><br><br>");
replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>");
replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>");
replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_" + getObjectId() + "_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");
nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);
activeChar.sendPacket(new ActionFailed());
}
}
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Hello, lovely people, how are you? I just finished compiling the L2jFrozen project Rev: 1132 (very old).
I don't mind it being too old, since the project is for me and my children. (LAN/Offline) it's not meant to be put online. I want to learn and give my children more comfort when playing. And for my part, I also experiment with the game.
My problem is that I don't know much about the subject. I was able to make some basic configurations to my liking and that of my children, but it never compiles or anything like that... I would really need help from you, the community... I simply want to remove all subclass restrictions, remove the restriction on "Overlord, Warsmith, and Dark Elf subclasses with White Elves and vice versa." Thank you very much in advance! Greetings, community.
Warriors, prepare for a new era!
We are pleased to announce that on July 12, with the morning restart, Airin will be updated to Chronicle 4: Scions of Destiny.
- Open Beta Testing (OBT) will begin on July 9. Everyone will be able to test the update in advance, including class mechanics, quests, and new content.
- The Clan Hall Auction will take place on July 13.
We’ve also prepared a traditional bonus start - details will be shared in the coming days.
The full list of changes is available in the official patch notes.
Thank you for your support and participation in the project. See you in Chronicle 4!
The game client download will be available soon.
Question
aris96
i passed this code for bug report but i cant understand where should i make a folder so report will be saved?
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