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Posted (edited)

See if IL scripts are similar to GF.

 

skill_begin skill_name = [s_summon_unicorn_magnus1] /* [서먼 유니콘 매그너스] */ skill_id = 1407 level = 1 operate_type = A1 magic_level = 79 self_effect = {} effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 29 mp_consume2 = 115 item_consume = {[spirit_ore];4} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

 

 

effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} 3600 = 1 hour.

Edited by ericvini
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Posted

See if IL scripts are similar to GF.

 

skill_begin skill_name = [s_summon_unicorn_magnus1] /* [서먼 유니콘 매그너스] */ skill_id = 1407 level = 1 operate_type = A1 magic_level = 79 self_effect = {} effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 29 mp_consume2 = 115 item_consume = {[spirit_ore];4} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

 

 

effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} 3600 = 1 hour.

 

Thx bro, but when i add ;3600 ,server crashed and many other skill become unregistered

 

skill_begin skill_name=[s_summon_kai_the_cat1] /* [쀜뀼 쁴쁴 끔 삣] */ skill_id=1276 level=1 operate_type=A1 magic_level=40 effect={{i_summon;[silver_cat_a];90;[crystal_c];1;3600}}

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Posted

probably hardcoded within i_summon

 

Can't really see anything in script files that would control this.

NPCDATA as usual controls the time it stays when dead - but yea.

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