Hello i was thinking if someone can help me whit this i want to make a lineage 2 interlude server but i have a small problem i can't make it to work (the server i mean) on vista ultimate x64 so if someone can help me please post here (a solution to my problem) ...maybe recomend me a windows that can read 8gb ram (INSTEAD OF VISTA) thanks again maxcheaters members my system is
OS: Windows vista ultimate
Processor: Intel® Core2 Quad CPU Q6600 @ 3.00GHz (Overclocked)
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Webster_200x
Hello i was thinking if someone can help me whit this i want to make a lineage 2 interlude server but i have a small problem i can't make it to work (the server i mean) on vista ultimate x64 so if someone can help me please post here (a solution to my problem) ...maybe recomend me a windows that can read 8gb ram (INSTEAD OF VISTA) thanks again maxcheaters members my system is
OS: Windows vista ultimate
Processor: Intel® Core2 Quad CPU Q6600 @ 3.00GHz (Overclocked)
Memory (RAM): 8.00GB DDR2
H.D.D: 500
System type: 64-bit Operating System
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