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Adding New Skills Problem


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hello i have a problem while trying to create some skills , that you will see below....while i am trying to solve my issue my eye saw an answer about a guy who had wrong pch ID's  and the best solution was this one

 

HB++ = (skill_id*65536)+level

 

Not HB++ = (skill_id*256)+level

 

 

can someone explain to me what do HB++ mean ?And how should i edit my skills according to that? my code can be seen below :

* ps An and Di are my prefixes in order to arange things.. They are 2 effects in each category : 2 below A , 2 below B , 2 below C   etc.
 

 
 
Skill data


A


skill_begin skill_name=[s_opt_acumen_An] /* [???? ???] */ skill_id=15000 level=2 operate_type=P magic_level=64 effect={{p_magic_speed;{all};16;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end
skill_begin skill_name=[s_opt_acumen_Di] /* [???? ???] */ skill_id=16000 level=2 operate_type=P magic_level=64 effect={{p_magic_speed;{all};18;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end


B


skill_begin skill_name=[s_opt_focus_high_crit80_An] skill_id=15001 level=2 operate_type=P magic_level=1 effect={{p_critical_rate;{all};10.8;diff};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end
skill_begin skill_name=[s_opt_focus_high_crit80_Di] skill_id=16001 level=2 operate_type=P magic_level=1 effect={{p_critical_rate;{all};11.2;diff};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end


C


skill_begin skill_name=[s_opt_focus_medium_cri75_An] skill_id=15002 level=1 operate_type=P magic_level=75 effect={{p_critical_rate;{all};8.53;diff};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end
skill_begin skill_name=[s_opt_focus_medium_cri75_Di] skill_id=16002 level=1 operate_type=P magic_level=75 effect={{p_critical_rate;{all};8.93;diff};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end


D ( this one got no error and the console was running perfect , i don;t know why )


skill_begin skill_name=[s_opt_empower75_An] skill_id=15003 level=1 operate_type=P magic_level=75 effect={{p_magical_attack;{all};17.5;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end
skill_begin skill_name=[s_opt_empower75_Di] skill_id=16003 level=1 operate_type=P magic_level=75 effect={{p_magical_attack;{all};19;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end


E


skill_begin skill_name=[s_opt_haste75_An] skill_id=15004 level=1 operate_type=P magic_level=75 effect={{p_attack_speed;{all};7;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end
skill_begin skill_name=[s_opt_haste75_Di] skill_id=16004 level=1 operate_type=P magic_level=75 effect={{p_attack_speed;{all};15;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end


F


skill_begin skill_name=[s_opt_maxhp_up_a_An] /* [???? ??] */ skill_id=15005 level=3 operate_type=P magic_level=64 effect={{p_max_hp;{all};30;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end
skill_begin skill_name=[s_opt_maxhp_up_a_Di] /* [???? ??] */ skill_id=16005 level=3 operate_type=P magic_level=64 effect={{p_max_hp;{all};35;per};{p_pvp_physical_attack_dmg_bonus;5;per};{p_pvp_magical_skill_dmg_bonus;5;per}} skill_end


G


skill_begin skill_name=[s_avoid_up_3_An] /* [???? ????] */ skill_id=15006 level=3 operate_type=P magic_level=52 effect={{p_avoid;{all};1.5;per}} skill_end
skill_begin skill_name=[s_avoid_up_3_Di] /* [???? ????] */ skill_id=16006 level=3 operate_type=P magic_level=52 effect={{p_avoid;{all};3;per}} skill_end


H


skill_begin skill_name=[s_polearm_multi_attack_An] /* [?? ?? ??] */ skill_id=15007 level=1 operate_type=P magic_level=1 effect={{p_hit_number;6;diff}} skill_end
skill_begin skill_name=[s_polearm_multi_attack_Di] /* [?? ?? ??] */ skill_id=16007 level=1 operate_type=P magic_level=1 effect={{p_hit_number;8;diff}} skill_end






...............................................................................


skill_pch :




[s_opt_acumen_An] = 3200000
[s_opt_acumen_Di] = 3300000


[s_opt_focus_high_crit80_An] = 3200001
[s_opt_focus_high_crit80_Di] = 3300001


[s_opt_focus_medium_cri75_An] = 3200002
[s_opt_focus_medium_cri75_Di] = 3300002


[s_opt_empower75_An] = 3200003
[s_opt_empower75_Di] = 3300003


[s_opt_haste75_An] = 3200004
[s_opt_haste75_Di] = 3300004


[s_opt_maxhp_up_a_An] = 3200005
[s_opt_maxhp_up_a_Di] = 3300005


[s_avoid_up_3_An] = 3200006
[s_avoid_up_3_Di] = 3300006


[s_polearm_multi_attack_An] = 3200007
[s_polearm_multi_attack_Di] = 3300007








...............................................................................


skill_pch 2 :






3200000 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300000 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200001 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300001 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200002 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300002 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200003 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300003 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200004 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300004 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200005 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300005 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200006 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300006 0 0 0 0 0 0 -1 0 0 0 0 -12345


3200007 0 0 0 0 0 0 -1 0 0 0 0 -12345
3300007 0 0 0 0 0 0 -1 0 0 0 0 -12345




 
 
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Posted

well i can do that thanks to Xel  but before i do anything i think it would be wise to learn what everything does. Knowledge is above everything i believe. Ok a mod can lock this topic thanks for your help !

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