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Posted

noble_logo.png

Lineage 2 Noble based on L2J files and created to show players how it's the real Lineage 2.

[The server had 300+ players daily online]





main_info.png



Experience Rate: x2000
Skill Points [sP] Rate: x2000
Adena Drop Rate: x2000
Drop Rate: x1
Quest Drop Rate: x1
Full Freya Geodata & Pathnodes
Territory Wars/Sieges Working 100% Retail Like
Herbs Removed
Fixed Macros (Without /delay)

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Safe Enchant: 4
Max. Enchant: 12
Max. Attribute Level: 4
Normal Scroll Rate: 70%
Blessed Scroll Rate: 100%
Attribute Stones Rate: 100%
Attribute Crystals Rate: 0%
Karma Drop Rate: 35% (After 5 PK Score)
Top-Grade LifeStones Rate: 70%

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Max Buffs: 28 (+4 From Divine Insipiration)
Max Dances/Songs: 15
Inventory Slots: 200
Max. Run Speed: 250
Max. Attack Speed: 1500
Max. Evasion: 200
Max. Casting Speed: 1999
Max. Subclass Number: 3
Max. Subclass Level: 85
Instant 85 Level
Player With Karma Can't Teleport
Max. Fame Points: 75.000
Delete Char After 24 Hours

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Period: 1 Week (Every Sunday)
Start Time: 19:00 (GMT+2)
End Time: 01:00 (GMT+2)
Have To Wait Time: 30 Seconds
Max. Win/Loose Points: 15
Hero Weapons Stat Like Top Freya +12
Hero Weapons Attributable
Non-Classed Match Participants: 5
Class-Based Match Removed

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Sieges Every 2 Weeks
Territory Wars Every 2 Weeks
Blood Alliance Points: 5000
Blood Oath Points: 50
Number Of Clan Members Needed To Level Up Clan: 10
All Clan Penalties Removed
Max. Clans In Same Alliance: 3
Clan Skills Without Clan Eggs

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GM Shop
Scheme Buffer
Global Gatekeeper
Nobless Manager
Clan Trader
Augment Manager
Warehouse Manager
PK-Protector

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Noble Coin:
(Available from farming in L2 Noble Farm Zones. Required to obtain Equipment and Special Items.)


Special Noble Coin:
(Available from L2 Noble vote reward/events. Required to obtain Special Items.)

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High Five Client Cloaks (Zaken, Frintezza, Freya)
Vote Reward (Every 5 Votes, All Players Get 1 Special Noble Coin)
TvT Event All Time In Different Areas 2 Times Per Day (Reward: 1 Special Noble Coin)
Random Farm Zone System (Every 24 hours farm zone randomly changes to another.)
{PvP} Items Attributable,Tradeable,Augmentable
Cancel Buff-Returning System
.tvtjoin / .tvtleave Commands
.Changepassword Command
.buffon / .buffoff Commands
Killing Spree System (10 Kills: Multikill | 20 Kills: Rampage | 30 Kills: Unstoppable)
Custom Community Board With Top PvP/Pk/Online Players
Augments Working 100% (Passives 10%/Actives 5%)
Posted

Try to play with me more and we will see if you will stay online in your life

 

Hahahahahahahaha :y u no?: 

 

Oh dvirgos or whatever your name was before you changed it 43904390 times. Please don't hurt me ! :alone:

Posted (edited)

Meister = Analyser greek hacker owner of l2 sonic wanna buy freya pack and knipex sell him l2 sonic?

how identical ,how ironical ,what a fate

 

popcorn now

 

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Edited by Karasu

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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