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Error Problem.


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Posted (edited)

Hello guyz, i have a problem with my server...everyone when use teleport to other place's get errors like that, what i can do how to fix it?? :S

 

2014.9.3 21:39:25
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3517 MHz with 4077MB RAM
Video : AMD Radeon R7 200 Series (1247)
 
General protection fault!
 
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_16.ShadowProjector719) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_16.ShadowProjector719) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop


On my cofings i change Player Protection after teleporting to have protect 2 sec's maybe this is the problem? 2-3 errors every 4-5 teleports...
Edited by SubZeRoO

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