it is an in game vote system that I found on a random forum. It's from interlude and its really bugged like hell...
And I am trying to readapt it to freya which is even more difficult when its bugged.
There are tons of different errors, i manage to solve most of them by just changing the imports and changing few lines, but there are some errors which i cannot fix.
The best way to have a look at the errors would be via skype as they are all interlinked with eatchother.
if anyone could give me a hand, let me know and I might drop you a quid or 2.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
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Extreamer
it is an in game vote system that I found on a random forum. It's from interlude and its really bugged like hell...
And I am trying to readapt it to freya which is even more difficult when its bugged.
There are tons of different errors, i manage to solve most of them by just changing the imports and changing few lines, but there are some errors which i cannot fix.
The best way to have a look at the errors would be via skype as they are all interlinked with eatchother.
if anyone could give me a hand, let me know and I might drop you a quid or 2.
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