Jump to content

Recommended Posts

Posted

 

Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/Config.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/Config.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/Config.java (working copy)
@@ -1473,6 +1473,34 @@
  public static boolean ALT_ITEM_SKILLS_NOT_INFLUENCED;
  public static boolean ALT_MANA_POTIONS;
  public static int ALT_AUTOCHAT_DELAY;
+ 
+ public static int CUBE_ITEM_1_REWARD;
+ public static int CUBE_CHANCE_1_MAX;
+ public static int CUBE_CHANCE_1_MIN;
+ public static int CUBE_ITEM_2_REWARD;
+ public static int CUBE_CHANCE_2_MAX;
+ public static int CUBE_CHANCE_2_MIN;
+ public static int CUBE_ITEM_3_REWARD;
+ public static int CUBE_CHANCE_3_MAX;
+ public static int CUBE_CHANCE_3_MIN;
+ public static int CUBE_ITEM_4_REWARD;
+ public static int CUBE_CHANCE_4_MAX;
+ public static int CUBE_CHANCE_4_MIN;
+ public static int CUBE_ITEM_5_REWARD;
+ public static int CUBE_CHANCE_5_MAX;
+ public static int CUBE_CHANCE_5_MIN;
+ public static int CUBE_ITEM_6_REWARD;
+ public static int CUBE_CHANCE_6_MAX;
+ public static int CUBE_CHANCE_6_MIN;
+ public static int CUBE_ITEM_7_REWARD;
+ public static int CUBE_CHANCE_7_MAX;
+ public static int CUBE_CHANCE_7_MIN;
+ public static int CUBE_ITEM_8_REWARD;
+ public static int CUBE_CHANCE_8_MAX;
+ public static int CUBE_CHANCE_8_MIN;
+ public static int CUBE_ITEM_9_REWARD;
+ public static int CUBE_CHANCE_9_MAX;
+ public static int CUBE_CHANCE_9_MIN;
 
  // *******************************************************************************************
  // *******************************************************************************************
@@ -1686,6 +1714,34 @@
 
  ALT_MANA_POTIONS = Boolean.parseBoolean(altSettings.getProperty("AllowManaPotions", "false"));
  ALT_AUTOCHAT_DELAY = Integer.parseInt(altSettings.getProperty("AutoChatDelay", "30000"));
+ 
+ CUBE_ITEM_1_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward1", "10634"));
+ CUBE_CHANCE_1_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax1", "10"));
+ CUBE_CHANCE_1_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin1", "1"));
+ CUBE_ITEM_2_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward2", "10635"));
+ CUBE_CHANCE_2_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax2", "20"));
+ CUBE_CHANCE_2_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin2", "10"));
+ CUBE_ITEM_3_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward3", "10636"));
+ CUBE_CHANCE_3_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax3", "30"));
+ CUBE_CHANCE_3_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin3", "20"));
+ CUBE_ITEM_4_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward4", "10637"));
+ CUBE_CHANCE_4_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax4", "40"));
+ CUBE_CHANCE_4_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin4", "30"));
+ CUBE_ITEM_5_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward5", "10638"));
+ CUBE_CHANCE_5_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax5", "50"));
+ CUBE_CHANCE_5_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin5", "40"));
+ CUBE_ITEM_6_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward6", "10639"));
+ CUBE_CHANCE_6_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax6", "60"));
+ CUBE_CHANCE_6_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin6", "50"));
+ CUBE_ITEM_7_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward7", "10640"));
+ CUBE_CHANCE_7_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax7", "70"));
+ CUBE_CHANCE_7_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin7", "60"));
+ CUBE_ITEM_8_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward8", "10641"));
+ CUBE_CHANCE_8_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax8", "80"));
+ CUBE_CHANCE_8_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin8", "70"));
+ CUBE_ITEM_9_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward9", "10642"));
+ CUBE_CHANCE_9_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax9", "90"));
+ CUBE_CHANCE_9_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin1", "80"));
  }
  catch (Exception e)
  {
Index: D:/workspace/aqua-core/config/altsettings.properties
===================================================================
--- D:/workspace/aqua-core/config/altsettings.properties (revision 4934)
+++ D:/workspace/aqua-core/config/altsettings.properties (working copy)
@@ -520,3 +520,44 @@
 # -------------------------------------------------------------
 # Allow usage of mana potions
 AllowManaPotions = False
+
+# -------------------------------------------------------------
+# Misterious Cube Event
+# reward item ID es chance ertekek koztes ertek eseten adja a jutalmat
+# -------------------------------------------------------------
+# reward 1
+CubeEventReward1 = 10634
+RewardChanceMax1 = 10
+RewardChanceMin1 = 1
+# reward 2
+CubeEventReward2 = 10635
+RewardChanceMax2 = 20
+RewardChanceMin2 = 10
+# reward 3
+CubeEventReward3 = 10636
+RewardChanceMax3 = 30
+RewardChanceMin3 = 20
+# reward 4
+CubeEventReward4 = 10637
+RewardChanceMax4 = 40
+RewardChanceMin4 = 30
+# reward 5
+CubeEventReward5 = 10638
+RewardChanceMax5 = 50
+RewardChanceMin5 = 40
+# reward 6
+CubeEventReward6 = 10639
+RewardChanceMax6 = 60
+RewardChanceMin6 = 50
+# reward 7
+CubeEventReward7 = 10640
+RewardChanceMax7 = 70
+RewardChanceMin7 = 60
+# reward 8
+CubeEventReward8 = 10641
+RewardChanceMax8 = 80
+RewardChanceMin8 = 70
+# reward 9
+CubeEventReward9 = 10642
+RewardChanceMax9 = 90
+RewardChanceMin9 = 80
\ No newline at end of file
 
Index: D:/workspace/aqua-data/stats/skills/2400-2599.xml
===================================================================
--- D:/workspace/aqua-data/stats/skills/2400-2599.xml (revision 4934)
+++ D:/workspace/aqua-data/stats/skills/2400-2599.xml (working copy)
+
+<skill id="2510" levels="1" name="Mysterious Cube">
+  <set name="target" val="TARGET_SELF"/>
+  <set name="skillType" val="MYSTERIOUS_CUBE"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="1000"/>
+  <set name="reuseDelay" val="600000"/>
+  <set name="staticReuse" val="true"/>
+  <set name="castRange" val="-1"/>
+  <set name="effectRange" val="-1"/>
+</skill>
\ No newline at end of file
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/ItemHandler.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/ItemHandler.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/ItemHandler.java (working copy)
@@ -97,6 +97,7 @@
  registerItemHandler(new SoulCrystals());
  registerItemHandler(new SoulShots());
  registerItemHandler(new SpiritLake());
+ registerItemHandler(new WondrousCubic());
  registerItemHandler(new SpiritShot());
  registerItemHandler(new SummonItems());
  registerItemHandler(new TransformationItems());
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/util/Rnd.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/util/Rnd.java (working copy)
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.util;
+
+/**$
+ *
+ * @author Balancer
+ *
+ */
+public class Rnd
+{
+    public static final double get() // get random number from 0 to 1
+ {
+        return MTRandom.getInstance().getSecureRandom().nextDouble();
+ }
+
+ /**
+  * Gets a random number from 0(inclusive) to n(exclusive)
+  *
+  * @param n The superior limit (exclusive)
+  * @return A number from 0 to n-1
+  */
+   public static final int get(int n) // get random number from 0 to n-1
+    {
+        return (int) (MTRandom.getInstance().getSecureRandom().nextDouble() * n);
+    }
 +   
+    public static final int get(int min, int max) // get random number from min to max (not max-1 !)
+    {
+        return min + (int) Math.floor(MTRandom.getInstance().getSecureRandom().nextDouble() * (max - min + 1));
+    }
+    
+    public static final int nextInt(int n)
+    {
+        return (int) Math.floor(MTRandom.getInstance().getSecureRandom().nextDouble() * n);
+    }
+
+    public static final int nextInt()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextInt();
+    }
 +   
+    public static final double nextDouble()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextDouble();
+    }
+    
+    public static final double nextGaussian()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextGaussian();
+    }
+    
+    public static final boolean nextBoolean()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextBoolean();
+    }
+    
+    public static final void nextBytes(byte[] array)
+    {
+        MTRandom.getInstance().getSecureRandom().nextBytes(array);
+    }
+}
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java (working copy)
 
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.util;
+
+import java.util.Random;
+
+public class MTRandom
+{
+ private Random _random = new Random();
+ 
+ private static MTRandom _instance;
+ 
+ public Random getSecureRandom()
+ {
+ return _random;
+ }
+ 
+ public static final MTRandom getInstance()
+ {
+ if (_instance == null)
+ _instance = new MTRandom();
+ return _instance;
+ }
+ 
+ private MTRandom()
+ {
+ }
+}
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (working copy)
@@ -63,6 +63,7 @@
  registerSkillHandler(new Harvest());
  registerSkillHandler(new Heal());
  registerSkillHandler(new InstantJump());
+ registerSkillHandler(new MysteriousCube());
  registerSkillHandler(new MakeKillable());
  registerSkillHandler(new Manadam());
  registerSkillHandler(new ManaHeal());
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MysteriousCube.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MysteriousCube.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MysteriousCube.java (working copy)
@@ -63,6 +63,7 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.skillhandlers;
+
+import com.l2jfree.Config;
+import com.l2jfree.gameserver.handler.ISkillHandler;
+import com.l2jfree.gameserver.model.L2Character;
+import com.l2jfree.gameserver.model.L2ItemInstance;
+import com.l2jfree.gameserver.model.L2Object;
+import com.l2jfree.gameserver.model.L2Skill;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.InventoryUpdate;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+import com.l2jfree.gameserver.templates.skills.L2SkillType;
+import com.l2jfree.util.Rnd;
+
+
+public class MysteriousCube implements ISkillHandler
+{
+ private static final L2SkillType[] SKILL_IDS =
+ {
+ L2SkillType.MYSTERIOUS_CUBE 
 +   };
+ 
+ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
+ {
+ int CUBE_EVENT_1_MAX = Config.CUBE_CHANCE_1_MAX;
+ int CUBE_EVENT_1_MIN = Config.CUBE_CHANCE_1_MIN;
+ int CUBE_EVENT_2_MAX = Config.CUBE_CHANCE_2_MAX;
+ int CUBE_EVENT_2_MIN = Config.CUBE_CHANCE_2_MIN;
+ int CUBE_EVENT_3_MAX = Config.CUBE_CHANCE_3_MAX;
+ int CUBE_EVENT_3_MIN = Config.CUBE_CHANCE_3_MIN;
+ int CUBE_EVENT_4_MAX = Config.CUBE_CHANCE_4_MAX;
+ int CUBE_EVENT_4_MIN = Config.CUBE_CHANCE_4_MIN;
+ int CUBE_EVENT_5_MAX = Config.CUBE_CHANCE_5_MAX;
+ int CUBE_EVENT_5_MIN = Config.CUBE_CHANCE_5_MIN;
+ int CUBE_EVENT_6_MAX = Config.CUBE_CHANCE_6_MAX;
+ int CUBE_EVENT_6_MIN = Config.CUBE_CHANCE_6_MIN;
+ int CUBE_EVENT_7_MAX = Config.CUBE_CHANCE_7_MAX;
+ int CUBE_EVENT_7_MIN = Config.CUBE_CHANCE_7_MIN;
+ int CUBE_EVENT_8_MAX = Config.CUBE_CHANCE_8_MAX;
+ int CUBE_EVENT_8_MIN = Config.CUBE_CHANCE_8_MIN;
+ int CUBE_EVENT_9_MAX = Config.CUBE_CHANCE_9_MAX;
+ int CUBE_EVENT_9_MIN = Config.CUBE_CHANCE_9_MIN;
+
+ int chance = Rnd.get(1, 90);
+
+ if ((chance > CUBE_EVENT_1_MIN) && (chance <= CUBE_EVENT_1_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_1_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_2_MIN) && (chance <= CUBE_EVENT_2_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_2_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_3_MIN) && (chance <= CUBE_EVENT_3_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_3_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_4_MIN) && (chance <= CUBE_EVENT_4_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_4_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_5_MIN) && (chance <= CUBE_EVENT_5_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_5_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_6_MIN) && (chance <= CUBE_EVENT_6_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_6_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_7_MIN) && (chance <= CUBE_EVENT_7_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_7_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_8_MIN) && (chance <= CUBE_EVENT_8_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_8_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_9_MIN) && (chance <= CUBE_EVENT_9_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_9_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ }
+
+ private void rewardPlayer(L2Character activeChar, int itemId)
+ {
+ L2PcInstance player = (L2PcInstance) activeChar;
+ L2ItemInstance createdItem = player.getInventory().addItem("MystetiousCube", itemId, 1, player, player);
+ SystemMessage msg;
+ msg = new SystemMessage(SystemMessageId.EARNED_ITEM);
+ msg.addItemName(createdItem);
+ activeChar.sendPacket(msg);
+
+ InventoryUpdate iu = new InventoryUpdate();
+ iu.addModifiedItem(createdItem);
+ activeChar.sendPacket(iu);
+ }
+
+ public L2SkillType[] getSkillIds()
+ {
+ return SKILL_IDS;
+ }
+}
 
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/templates/skills/L2SkillType.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/templates/skills/L2SkillType.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/templates/skills/L2SkillType.java (working copy)
@@ -126,6 +126,7 @@
  REMOVE_TRAP,
  SHIFT_TARGET,
  INSTANT_JUMP,
+ MYSTERIOUS_CUBE,
 
  AGATHION(L2SkillAgathion.class),
  CHANGEWEAPON(L2SkillChangeWeapon.class),
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/itemhandlers/WondrousCubic.jav
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/itemhandlers/WondrousCubic.jav (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/itemhandlers/WondrousCubic.java (working copy)
@@ 00,00 +206,7 @@ 
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.itemhandlers;
+
+import com.l2jfree.gameserver.datatables.SkillTable;
+import com.l2jfree.gameserver.handler.IItemHandler;
+import com.l2jfree.gameserver.model.L2ItemInstance;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+
+public class WondrousCubic implements IItemHandler
+{
+ private static final int[] ITEM_IDS =
+ { 10632 };
+
+ /**
+  * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
+  */
+ public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+ {
+ L2PcInstance activeChar = (L2PcInstance) playable;
+ 
+ if (activeChar.getWeightPenalty() >= 3 || activeChar.getInventoryLimit() * 0.8 <= activeChar.getInventory().getSize())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
+ return;
+ }
+
+
+ if (item.getItemId() == 10632)
+ {
+ activeChar.useMagic(SkillTable.getInstance().getInfo(2510, 1), true, false);
+ playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+ }
+ }
+
+ /**
+  * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
+  */
+ public int[] getItemIds()
+ {
+ return ITEM_IDS;
+ }
+}
 
 

 

author; Balancer

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ## [1.4.0] - 2026-01-28   ### ✨ New Features - **Vote System**: Lineage 2 servers can now use our vote–reward system. Players vote on the website and claim rewards in-game (1 vote = 1 claim) - **Vote Page**: On each server’s page (`/servers/<server>`), a **“Vote for Server”** button opens a dedicated vote page with cooldown info and optional Turnstile verification - **By Votes View**: The **“By Votes”** tab on the main page shows **actual vote counts** per server - **API Documentation**: New **API Docs** page at `/docs` (and footer link) with HMAC auth, endpoints, and examples for game server integration - **Vote API (My Servers)**: Server owners can open **“Vote API”** in My Servers to manage credentials, cooldown, allowed IPs, and open the docs   ### 🔄 Improvements - **Server Pages**: Single-server data is cached and loads faster; server pages can be opened by ID or by name (e.g. `/servers/my-server-name`) - **API Root**: Visiting the API root redirects to the docs URL configured in admin (default: site docs page) - **Admin Panel**: New **“Vote System”** tab for global settings (Turnstile, API security, default cooldown, docs URL)   ### 🔐 Security & Reliability - Turnstile (CAPTCHA) support for vote submissions to reduce abuse - HMAC-protected game server API for secure vote check/claim and stats
    • "I recently purchased the account panel from this developer and wanted to leave a positive review.   The transaction was smooth, and the developer demonstrated exceptional professionalism throughout the process.   What truly sets them apart is their outstanding post-sale support. They are responsive, patient, and genuinely helpful when addressing questions or issues. It's clear they care about their customers' experience beyond just the initial sale.   I am thoroughly satisfied and grateful for the service. This is a trustworthy seller who provides real value through both a quality product and reliable support. 100% recommended."
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • ⚙️ General Changed “No Carrier” title to “Disconnected” to avoid confusion after abnormal DC. On-screen Clan War kill notifications will no longer appear during Sieges, Epics, or Events. Bladedancer or SwordSinger classes can now log in even when Max Clients (2) is reached, you cannot have both at the same time. The max is 3 clients. Duels will now be aborted if a monster aggros players during a duel (retail-like behavior). Players can no longer send party requests to blocked players (retail-like). Fixed Researcher Euclie NPC dialogue HTML error. Changed Clan leave/kick penalty from 12 hours to 3 hours. 🧙 Skills Adjusted Decrease Atk. Spd. & Decrease Speed land rates in Varka & FoG. Fixed augmented weapons not getting cooldown when entering Olympiad. 🎉 Events New Team vs Team map added. New Save the King map added (old TvT map). Mounts disabled during Events. Letter Collector Event enabled Monsters drop letters until Feb. 13th Louie the Cat in Giran until Feb. 16th Inventory slots +10 during event period 📜 Quests Fixed “Possessor of a Precious Soul Part 1” rare stuck issue when exceeding max quest items. Fixed Seven Signs applying Strife buff/debuff every Monday until restart. 🏆 Milestones New milestone: “Defeat 700 Monsters in Varka” 🎁 Rewards: 200 Varka’s Mane + Daily Coin 🌍 NEW EXP Bonus Zones Hot Springs added Varka Silenos added (hidden spots excluded) As always, thank you for your support! L2Elixir keeps evolving, improving, and growing every day 💙   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..