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Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/Config.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/Config.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/Config.java (working copy)
@@ -1473,6 +1473,34 @@
  public static boolean ALT_ITEM_SKILLS_NOT_INFLUENCED;
  public static boolean ALT_MANA_POTIONS;
  public static int ALT_AUTOCHAT_DELAY;
+ 
+ public static int CUBE_ITEM_1_REWARD;
+ public static int CUBE_CHANCE_1_MAX;
+ public static int CUBE_CHANCE_1_MIN;
+ public static int CUBE_ITEM_2_REWARD;
+ public static int CUBE_CHANCE_2_MAX;
+ public static int CUBE_CHANCE_2_MIN;
+ public static int CUBE_ITEM_3_REWARD;
+ public static int CUBE_CHANCE_3_MAX;
+ public static int CUBE_CHANCE_3_MIN;
+ public static int CUBE_ITEM_4_REWARD;
+ public static int CUBE_CHANCE_4_MAX;
+ public static int CUBE_CHANCE_4_MIN;
+ public static int CUBE_ITEM_5_REWARD;
+ public static int CUBE_CHANCE_5_MAX;
+ public static int CUBE_CHANCE_5_MIN;
+ public static int CUBE_ITEM_6_REWARD;
+ public static int CUBE_CHANCE_6_MAX;
+ public static int CUBE_CHANCE_6_MIN;
+ public static int CUBE_ITEM_7_REWARD;
+ public static int CUBE_CHANCE_7_MAX;
+ public static int CUBE_CHANCE_7_MIN;
+ public static int CUBE_ITEM_8_REWARD;
+ public static int CUBE_CHANCE_8_MAX;
+ public static int CUBE_CHANCE_8_MIN;
+ public static int CUBE_ITEM_9_REWARD;
+ public static int CUBE_CHANCE_9_MAX;
+ public static int CUBE_CHANCE_9_MIN;
 
  // *******************************************************************************************
  // *******************************************************************************************
@@ -1686,6 +1714,34 @@
 
  ALT_MANA_POTIONS = Boolean.parseBoolean(altSettings.getProperty("AllowManaPotions", "false"));
  ALT_AUTOCHAT_DELAY = Integer.parseInt(altSettings.getProperty("AutoChatDelay", "30000"));
+ 
+ CUBE_ITEM_1_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward1", "10634"));
+ CUBE_CHANCE_1_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax1", "10"));
+ CUBE_CHANCE_1_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin1", "1"));
+ CUBE_ITEM_2_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward2", "10635"));
+ CUBE_CHANCE_2_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax2", "20"));
+ CUBE_CHANCE_2_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin2", "10"));
+ CUBE_ITEM_3_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward3", "10636"));
+ CUBE_CHANCE_3_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax3", "30"));
+ CUBE_CHANCE_3_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin3", "20"));
+ CUBE_ITEM_4_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward4", "10637"));
+ CUBE_CHANCE_4_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax4", "40"));
+ CUBE_CHANCE_4_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin4", "30"));
+ CUBE_ITEM_5_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward5", "10638"));
+ CUBE_CHANCE_5_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax5", "50"));
+ CUBE_CHANCE_5_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin5", "40"));
+ CUBE_ITEM_6_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward6", "10639"));
+ CUBE_CHANCE_6_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax6", "60"));
+ CUBE_CHANCE_6_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin6", "50"));
+ CUBE_ITEM_7_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward7", "10640"));
+ CUBE_CHANCE_7_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax7", "70"));
+ CUBE_CHANCE_7_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin7", "60"));
+ CUBE_ITEM_8_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward8", "10641"));
+ CUBE_CHANCE_8_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax8", "80"));
+ CUBE_CHANCE_8_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin8", "70"));
+ CUBE_ITEM_9_REWARD = Integer.parseInt(altSettings.getProperty("CubeEventReward9", "10642"));
+ CUBE_CHANCE_9_MAX = Integer.parseInt(altSettings.getProperty("RewardChanceMax9", "90"));
+ CUBE_CHANCE_9_MIN = Integer.parseInt(altSettings.getProperty("RewardChanceMin1", "80"));
  }
  catch (Exception e)
  {
Index: D:/workspace/aqua-core/config/altsettings.properties
===================================================================
--- D:/workspace/aqua-core/config/altsettings.properties (revision 4934)
+++ D:/workspace/aqua-core/config/altsettings.properties (working copy)
@@ -520,3 +520,44 @@
 # -------------------------------------------------------------
 # Allow usage of mana potions
 AllowManaPotions = False
+
+# -------------------------------------------------------------
+# Misterious Cube Event
+# reward item ID es chance ertekek koztes ertek eseten adja a jutalmat
+# -------------------------------------------------------------
+# reward 1
+CubeEventReward1 = 10634
+RewardChanceMax1 = 10
+RewardChanceMin1 = 1
+# reward 2
+CubeEventReward2 = 10635
+RewardChanceMax2 = 20
+RewardChanceMin2 = 10
+# reward 3
+CubeEventReward3 = 10636
+RewardChanceMax3 = 30
+RewardChanceMin3 = 20
+# reward 4
+CubeEventReward4 = 10637
+RewardChanceMax4 = 40
+RewardChanceMin4 = 30
+# reward 5
+CubeEventReward5 = 10638
+RewardChanceMax5 = 50
+RewardChanceMin5 = 40
+# reward 6
+CubeEventReward6 = 10639
+RewardChanceMax6 = 60
+RewardChanceMin6 = 50
+# reward 7
+CubeEventReward7 = 10640
+RewardChanceMax7 = 70
+RewardChanceMin7 = 60
+# reward 8
+CubeEventReward8 = 10641
+RewardChanceMax8 = 80
+RewardChanceMin8 = 70
+# reward 9
+CubeEventReward9 = 10642
+RewardChanceMax9 = 90
+RewardChanceMin9 = 80
\ No newline at end of file
 
Index: D:/workspace/aqua-data/stats/skills/2400-2599.xml
===================================================================
--- D:/workspace/aqua-data/stats/skills/2400-2599.xml (revision 4934)
+++ D:/workspace/aqua-data/stats/skills/2400-2599.xml (working copy)
+
+<skill id="2510" levels="1" name="Mysterious Cube">
+  <set name="target" val="TARGET_SELF"/>
+  <set name="skillType" val="MYSTERIOUS_CUBE"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="1000"/>
+  <set name="reuseDelay" val="600000"/>
+  <set name="staticReuse" val="true"/>
+  <set name="castRange" val="-1"/>
+  <set name="effectRange" val="-1"/>
+</skill>
\ No newline at end of file
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/ItemHandler.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/ItemHandler.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/ItemHandler.java (working copy)
@@ -97,6 +97,7 @@
  registerItemHandler(new SoulCrystals());
  registerItemHandler(new SoulShots());
  registerItemHandler(new SpiritLake());
+ registerItemHandler(new WondrousCubic());
  registerItemHandler(new SpiritShot());
  registerItemHandler(new SummonItems());
  registerItemHandler(new TransformationItems());
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/util/Rnd.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/util/Rnd.java (working copy)
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.util;
+
+/**$
+ *
+ * @author Balancer
+ *
+ */
+public class Rnd
+{
+    public static final double get() // get random number from 0 to 1
+ {
+        return MTRandom.getInstance().getSecureRandom().nextDouble();
+ }
+
+ /**
+  * Gets a random number from 0(inclusive) to n(exclusive)
+  *
+  * @param n The superior limit (exclusive)
+  * @return A number from 0 to n-1
+  */
+   public static final int get(int n) // get random number from 0 to n-1
+    {
+        return (int) (MTRandom.getInstance().getSecureRandom().nextDouble() * n);
+    }
 +   
+    public static final int get(int min, int max) // get random number from min to max (not max-1 !)
+    {
+        return min + (int) Math.floor(MTRandom.getInstance().getSecureRandom().nextDouble() * (max - min + 1));
+    }
+    
+    public static final int nextInt(int n)
+    {
+        return (int) Math.floor(MTRandom.getInstance().getSecureRandom().nextDouble() * n);
+    }
+
+    public static final int nextInt()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextInt();
+    }
 +   
+    public static final double nextDouble()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextDouble();
+    }
+    
+    public static final double nextGaussian()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextGaussian();
+    }
+    
+    public static final boolean nextBoolean()
+    {
+        return MTRandom.getInstance().getSecureRandom().nextBoolean();
+    }
+    
+    public static final void nextBytes(byte[] array)
+    {
+        MTRandom.getInstance().getSecureRandom().nextBytes(array);
+    }
+}
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/util/MTRandom.java (working copy)
 
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.util;
+
+import java.util.Random;
+
+public class MTRandom
+{
+ private Random _random = new Random();
+ 
+ private static MTRandom _instance;
+ 
+ public Random getSecureRandom()
+ {
+ return _random;
+ }
+ 
+ public static final MTRandom getInstance()
+ {
+ if (_instance == null)
+ _instance = new MTRandom();
+ return _instance;
+ }
+ 
+ private MTRandom()
+ {
+ }
+}
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (working copy)
@@ -63,6 +63,7 @@
  registerSkillHandler(new Harvest());
  registerSkillHandler(new Heal());
  registerSkillHandler(new InstantJump());
+ registerSkillHandler(new MysteriousCube());
  registerSkillHandler(new MakeKillable());
  registerSkillHandler(new Manadam());
  registerSkillHandler(new ManaHeal());
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MysteriousCube.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MysteriousCube.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MysteriousCube.java (working copy)
@@ -63,6 +63,7 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.skillhandlers;
+
+import com.l2jfree.Config;
+import com.l2jfree.gameserver.handler.ISkillHandler;
+import com.l2jfree.gameserver.model.L2Character;
+import com.l2jfree.gameserver.model.L2ItemInstance;
+import com.l2jfree.gameserver.model.L2Object;
+import com.l2jfree.gameserver.model.L2Skill;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.InventoryUpdate;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+import com.l2jfree.gameserver.templates.skills.L2SkillType;
+import com.l2jfree.util.Rnd;
+
+
+public class MysteriousCube implements ISkillHandler
+{
+ private static final L2SkillType[] SKILL_IDS =
+ {
+ L2SkillType.MYSTERIOUS_CUBE 
 +   };
+ 
+ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
+ {
+ int CUBE_EVENT_1_MAX = Config.CUBE_CHANCE_1_MAX;
+ int CUBE_EVENT_1_MIN = Config.CUBE_CHANCE_1_MIN;
+ int CUBE_EVENT_2_MAX = Config.CUBE_CHANCE_2_MAX;
+ int CUBE_EVENT_2_MIN = Config.CUBE_CHANCE_2_MIN;
+ int CUBE_EVENT_3_MAX = Config.CUBE_CHANCE_3_MAX;
+ int CUBE_EVENT_3_MIN = Config.CUBE_CHANCE_3_MIN;
+ int CUBE_EVENT_4_MAX = Config.CUBE_CHANCE_4_MAX;
+ int CUBE_EVENT_4_MIN = Config.CUBE_CHANCE_4_MIN;
+ int CUBE_EVENT_5_MAX = Config.CUBE_CHANCE_5_MAX;
+ int CUBE_EVENT_5_MIN = Config.CUBE_CHANCE_5_MIN;
+ int CUBE_EVENT_6_MAX = Config.CUBE_CHANCE_6_MAX;
+ int CUBE_EVENT_6_MIN = Config.CUBE_CHANCE_6_MIN;
+ int CUBE_EVENT_7_MAX = Config.CUBE_CHANCE_7_MAX;
+ int CUBE_EVENT_7_MIN = Config.CUBE_CHANCE_7_MIN;
+ int CUBE_EVENT_8_MAX = Config.CUBE_CHANCE_8_MAX;
+ int CUBE_EVENT_8_MIN = Config.CUBE_CHANCE_8_MIN;
+ int CUBE_EVENT_9_MAX = Config.CUBE_CHANCE_9_MAX;
+ int CUBE_EVENT_9_MIN = Config.CUBE_CHANCE_9_MIN;
+
+ int chance = Rnd.get(1, 90);
+
+ if ((chance > CUBE_EVENT_1_MIN) && (chance <= CUBE_EVENT_1_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_1_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_2_MIN) && (chance <= CUBE_EVENT_2_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_2_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_3_MIN) && (chance <= CUBE_EVENT_3_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_3_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_4_MIN) && (chance <= CUBE_EVENT_4_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_4_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_5_MIN) && (chance <= CUBE_EVENT_5_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_5_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_6_MIN) && (chance <= CUBE_EVENT_6_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_6_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_7_MIN) && (chance <= CUBE_EVENT_7_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_7_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_8_MIN) && (chance <= CUBE_EVENT_8_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_8_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ else if ((chance > CUBE_EVENT_9_MIN) && (chance <= CUBE_EVENT_9_MAX))
+ {
+ int itemId = Config.CUBE_ITEM_9_REWARD;
+ rewardPlayer(activeChar, itemId);
+ }
+ }
+
+ private void rewardPlayer(L2Character activeChar, int itemId)
+ {
+ L2PcInstance player = (L2PcInstance) activeChar;
+ L2ItemInstance createdItem = player.getInventory().addItem("MystetiousCube", itemId, 1, player, player);
+ SystemMessage msg;
+ msg = new SystemMessage(SystemMessageId.EARNED_ITEM);
+ msg.addItemName(createdItem);
+ activeChar.sendPacket(msg);
+
+ InventoryUpdate iu = new InventoryUpdate();
+ iu.addModifiedItem(createdItem);
+ activeChar.sendPacket(iu);
+ }
+
+ public L2SkillType[] getSkillIds()
+ {
+ return SKILL_IDS;
+ }
+}
 
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/templates/skills/L2SkillType.java
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/templates/skills/L2SkillType.java (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/templates/skills/L2SkillType.java (working copy)
@@ -126,6 +126,7 @@
  REMOVE_TRAP,
  SHIFT_TARGET,
  INSTANT_JUMP,
+ MYSTERIOUS_CUBE,
 
  AGATHION(L2SkillAgathion.class),
  CHANGEWEAPON(L2SkillChangeWeapon.class),
 
Index: D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/itemhandlers/WondrousCubic.jav
===================================================================
--- D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/itemhandlers/WondrousCubic.jav (revision 4934)
+++ D:/workspace/aqua-core/src/main/java/com/l2jfree/gameserver/handler/itemhandlers/WondrousCubic.java (working copy)
@@ 00,00 +206,7 @@ 
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.itemhandlers;
+
+import com.l2jfree.gameserver.datatables.SkillTable;
+import com.l2jfree.gameserver.handler.IItemHandler;
+import com.l2jfree.gameserver.model.L2ItemInstance;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+
+public class WondrousCubic implements IItemHandler
+{
+ private static final int[] ITEM_IDS =
+ { 10632 };
+
+ /**
+  * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
+  */
+ public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+ {
+ L2PcInstance activeChar = (L2PcInstance) playable;
+ 
+ if (activeChar.getWeightPenalty() >= 3 || activeChar.getInventoryLimit() * 0.8 <= activeChar.getInventory().getSize())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
+ return;
+ }
+
+
+ if (item.getItemId() == 10632)
+ {
+ activeChar.useMagic(SkillTable.getInstance().getInfo(2510, 1), true, false);
+ playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+ }
+ }
+
+ /**
+  * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
+  */
+ public int[] getItemIds()
+ {
+ return ITEM_IDS;
+ }
+}
 
 

 

author; Balancer

 

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    • Hello, you can check www.l2jmaster.org we have a test server. regards.
    • 🎣 Enhanced Fishing Bot — Midnight 12.0.7 Now fully hands-off: it re-applies your lures AND uses your consumables automatically. 🔥   ▶️ Watch it in action:   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The only WoW fishing bot that keeps your pole lured and your buffs up the entire session — no babysitting, no lost catch rate. And it doesn't read your screen or touch the game — it listens for the splash like a real player. ❝ Other bots fish with a bare pole and waste half your session. This one keeps it lured and buffed the whole time — so you catch more, every cast. ❞ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ WHAT'S NEW • Automatic lure application — your fishing pole stays lured all session, so your catch rate never drops • Automatic consumables — food, buffs & fishing items get used for you, on time, automatically • Fully unattended — set it and genuinely walk away   ⚙️ HOW IT WORKS Pure audio detection — no pixels, no memory reading, no injection. It hears the splash, loots, recasts. Works at any resolution, UI scale, or graphics setting.   🛡️ BUILT TO STAY UNDER THE RADAR Every action is randomized to look human: • Randomized reaction times & key-hold durations • Occasional "missed" catches & distracted pauses • Idle breaks, anti-AFK jumps, periodic bag checks • Subtle mouse & position jitter • Built-in 3-hour session cap — never looks like a 24/7 robot • Fatigue system — reactions slow over long sessions, like a tired player   🪝 EVERYTHING INCLUDED • Comes with the bot + the BobberAssist addon (handles lures & consumables in-game) • One-time setup — remembers your settings • Optional VB-CABLE support to isolate WoW audio • Sit-and-fish mode for less mob aggro   🔒 LICENSING • One license = one PC, locked on first launch • Instant key delivery in our Discord • Changed PCs? Open a ticket and we'll reset it   ♻️ Free updates for life — buy once, every future version is free. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬 All the details, pricing & download are in our Discord: 👉 JOIN THE DISCORD 👈 Like any automation, use at your own discretion — ToS applies.  
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