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Posted

well much people were saying that priests sucks coz they die easy cause of cloth, no dmg at all and many things. here are 10 reasons to make one.

 

1. Priests are very strong healers. Priests are able to cast protective shields, heals over time, use group heals, and many other types of heals that make them far superior to the other healing classes.

 

2. Priests have great survivability. Priests, especially if specialized as Discipline, are incredibly difficult to take down. They can mitigate a lot of damage for being a cloth wearing and can keep a lot of heals on themselves without actually having to channel heals.

 

3. Priests are the only class that receives special a bilities based on their race. Each race is granted a special ability at level 10 and level 20. These abilities range from dealing damage, special self-only buffs, or various utility spells.

 

4. Priests have two versatile ways of specializing. Priests can either specialize to be Holy/Discipline or Shadow. Holy/Discipline is for Priests who want to heal. Shadow is for Priests who want to deal damage.

 

5. Priests are able to be a very good caster DPS. If specialized as Shadow, a Priest can deal lots of damage, but more importantly give back health and mana to their group at a steady rate. This is a great perk for being a Shadow Priest and this is why there is such high demand for Shadow Priests on raids.

 

6. Priests are one of the few classes able to resurrect the dead. Inevitably, players will die in World of Warcraft. A Priest is one of a few classes able to resurrect these fallen players to return them to life. This is useful in almost every aspect of the game.

 

7. Priests are able to reach the armor class of leather and mail users. With Inner Fire, especially if a Priest has the talents, a Priest will have more armor class than a leather user and just shy of a well-geared mail user. This is very useful when fighting against physical damage dealers.

 

8. Priests are one of the few classes that become more rewarding as you level. At low levels, Priests are rather weak and may find it hard to solo. However, the higher a Priest’s level, the better they are at being able to heal, deal damage, and solo. At the max level, Shadow Priests are one of the best classes to solo as and Discipline Priests are virtually un-killable.

 

9. Priests are considered one of the main buffing classes. Fortitude and Divine Spirit are a Priest’s main buffs. Fortitude grants players with hundreds of health and Divine Spirit gives players an increased health and mana regeneration as well as increasing spell damage for casters.

 

10. Priests have great utility on raids and in groups. Whatever specialization a Priest may be, they bring lots of utility with them. They are incredible healers, great damage dealers with an addition of abilities that restore health and mana to their group, and are able to resurrect fallen players.

Posted

as far i know shadow priests DO make respectable DPS and i saw many SP's outDPS'ing my 2xt5/marks arcane mage with like 1700 DPS or more...

  • 2 weeks later...
  • 2 weeks later...
Posted

priest will always be best healers in pve,

in pvp u can argue on what is best, it depends on how the person plays, what the other classes in his group are, etc

i like restodruids since they have good cc too, thats just me

  • 1 month later...
  • 3 weeks later...
  • 3 weeks later...
Posted

why are you all saying that priests sucks in pvp? in 1v1? yea maybe in 1v1 but 1v1 dosen't say anything, teamplay matters so a team at arena with a priest is pretty hard to be taken down

  • 2 months later...
Posted

Every class in wow is good at pvp as in pve too.All that is needed is good talent build.Priest are good at pvp but they have boring gameplay cause you don't expect heavy damage from a priest, you just play survival mode and that is important too.

Posted

ummm, basically I can make 10 reasons why make a Druid. and it'll be 10 better reasons that the priest's reasons.

OK, priests are good, but they aren't THE best class...

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    • [CENTER] [SIZE=6][B][COLOR=#C084FC]L2JMOBIUS CLASSIC INTERLUDE[/COLOR][/B][/SIZE] [SIZE=5][B]QUEST AUTO MOVE + SMART TELEPORT SYSTEM[/B][/SIZE] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=4][B][COLOR=#22D3EE]FOR SALE[/COLOR][/B][/SIZE] A complete [B]Quest Navigation System[/B] for [B]L2JMobius Classic Interlude[/B] Designed for servers that want to make quest progression easier and more modern without turning the game into an Auto Quest / Auto Complete server. [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]MAIN FEATURES[/COLOR][/B][/SIZE] [/CENTER] [B][COLOR=#22D3EE]● QUEST AUTO MOVE[/COLOR][/B] Players can automatically move toward the next required quest objective. Supported destinations can include: [LIST] []Quest NPCs []Monsters []Quest locations []Return NPCs []Next quest stages []Class-transfer objectives [/LIST] The route can automatically update when the current quest stage is completed. [B][COLOR=#22D3EE]● SMART QUEST PROGRESS DETECTION[/COLOR][/B] The system reads the player's current quest progress and determines the next valid objective. Example: [CENTER] [B]Talk to NPC[/B] ↓ [B]Hunt Monsters[/B] ↓ [B]Collect Quest Items[/B] ↓ [B]Return to NPC[/B] ↓ [B]Continue Next Quest Stage[/B] [/CENTER] When the quest condition changes, the navigation system can automatically load the next destination. [B][COLOR=#22D3EE]● SMART TELEPORT[/COLOR][/B] For distant objectives, the system can provide controlled teleport assistance. The player is not necessarily teleported directly on top of the NPC or monster. Instead: [CENTER] [B]Teleport Near Destination[/B] ↓ [B]Auto Move[/B] ↓ [B]Reach Actual Quest Target[/B] [/CENTER] This keeps the original gameplay feeling while reducing unnecessary long-distance travel. [B][COLOR=#22D3EE]● AUTO MOVE + TELEPORT LOGIC[/COLOR][/B] The system can choose the most appropriate navigation method depending on the quest route. [CENTER] [COLOR=#4ADE80][B]NEAR OBJECTIVE[/B][/COLOR] Auto Move [COLOR=#8B5CF6]──────────────[/COLOR] [COLOR=#FACC15][B]DISTANT OBJECTIVE[/B][/COLOR] Teleport Assistance ↓ Auto Move ↓ Final Quest Destination [/CENTER] [B][COLOR=#22D3EE]● AUTOMATIC NEXT STEP[/COLOR][/B] Quest navigation does not stop after the first destination. Example: [CENTER] Player reaches NPC ↓ Quest state changes ↓ System detects new quest condition ↓ Next route becomes available ↓ Player continues automatically [/CENTER] This allows complete multi-stage quest chains to be supported. [B][COLOR=#22D3EE]● FIRST CLASS TRANSFER SUPPORT[/COLOR][/B] The system can also support the Classic Interlude first class-transfer quest chains. Example flow: [CENTER] Complete First Mark ↓ Complete Second Mark ↓ Complete Third Mark ↓ Required Marks Detected ↓ Navigate Player Toward Class Transfer [/CENTER] Useful for Human, Elf, Dark Elf, Orc and Dwarf class progression. [B][COLOR=#22D3EE]● MISSING ROUTE DETECTION[/COLOR][/B] If navigation information has not yet been configured for a quest, the system can report it instead of sending the player somewhere incorrectly. Example: [CODE] Path of the Human Knight - Missing route data [/CODE] This makes development and future quest expansion easier. [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]HOW IT WORKS[/COLOR][/B][/SIZE] [/CENTER] Example quest flow: [CODE] Quest Started | v Current Quest Condition | v Find Navigation Route | +----------------------+ | | v v Nearby Target Distant Target | | v v Auto Move Teleport | v Auto Move | v Quest Objective | v Quest State Update | v Next Route [/CODE] [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]CONFIGURATION[/COLOR][/B][/SIZE] [/CENTER] Navigation can be configured individually for quests. Possible configuration options: [LIST] []Quest ID []Quest condition / state []Target NPC []Target monster []Target coordinates []Teleport coordinates []Final Auto Move coordinates []Required quest items []Required item count []Minimum / maximum distance []Enable Auto Move []Enable Teleport []Route identifier []Next quest step [/LIST] [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]EXAMPLE[/COLOR][/B][/SIZE] [/CENTER] Player starts a class-transfer quest. 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    • [WTS] Celestial Destiny | L2 Essence 563 | Source Code or Full Project | Lifetime Support 📄 VIEW THE FULL PRESENTATION — FEATURES & SCREENSHOTS Celestial Destiny — Lineage 2 Essence | Protocol 563 2 years of development · Extensive custom features · RU / EN Celestial Destiny is available for purchase — as server pack source code or as a complete project. After two years of development, the project was shut down following a DDoS attack. The owner no longer has the funds to restore operations and continue development, leading to the decision to sell. Key features Essence mechanics: classes, skills, bosses, collections, guardians, and progression systems. Over 3,000 bug reports processed across the projects. Telegram bot: Telegram Stars payments, character statistics, notifications, teleportation, resurrection, and auto-hunting controls. Live class balancing: adjust damage, defense, critical damage, and individual multipliers without restarting the server. PvP content: 1v1 and 3v3 Olympiad, castle sieges, World Siege of Aden, and scheduled PvE/PvP modes. Enhanced client: additional skill bars, improved auto-hunting, searchable inventory, bulk enchanting, and convenient item management. Custom systems: expanded costumes, seasonal collections, Combat Power rankings, Revelation skills, Season Pass, promo codes, and two-way Discord chat. Economy: world trading with two currencies and a server-side donation shop that requires no client edits. Two purchase options ① Server pack source code Essence protocol 563 source code with the implemented mechanics and custom features, for use in your own project. ② The entire project The server pack with source code, game client, all web components, donation system, Telegram bot, and all existing configured integrations — transferred in their current state. We will show the project, its web components, and connected systems privately, and discuss the exact scope of the transfer. Free lifetime support All official content and custom features already included in the server pack are covered by free lifetime support, with no monthly fees. Additional custom development is discussed separately. Serious buyers only For serious investors and server administrators with the budget to purchase and develop the project. This is not a low-budget offer. Pricing for both options is discussed privately. Please specify whether you are interested in source code or the complete project. ✉️ CONTACT US ON TELEGRAM — @L2scripts 📄 VIEW THE FULL PRESENTATION — FEATURES & SCREENSHOTS
    • I've found the Conquest maps and Marketplace flipping to be the most reliable for me. Don't sleep on those Diamond Quest challenges either, just watch that 10% tax carefully.
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