Thank you! I really missed this option when was exploring bots and their features.
I tried to find L2Net for Interlude, but the official GitHub page has the only H5 compiled version. It doesn't work with my L2J IL. I tried to google a proper version, but nothing worked for me (different errors like DirectX not found etc.)
Do you know where can I get a working version of L2Net IL ?
📢 OBT Success – Get Ready for Launch: November 28!!
The Open Beta was an absolute blast!
Over 160+ Master Accounts successfully claimed their reward from The Judge, proving once again how strong and loyal this community truly is.
🔥 Missed the event?
Don’t worry — because so many players asked for another chance, we will host an additional Event very soon! Stay tuned for details.
Community Growth
We’ve already surpassed 500 Master Accounts registered on our forums — and the numbers keep rising every hour.
It feels like the old days… the same energy, the same hype, the same love for Lineage II.
Let’s rebuild L2Elixir the way we remember it:
No shortcuts, no nonsense — just pure old nostalgic gameplay, community spirit, and that classic adventure we all grew up with.
✨ The journey continues…
Launch: November 28, 21:00 UTC+2
Be there when the legend returns.
🔗 Website: https://l2elixir.org/
💬 Discord: https://discord.gg/5ydPHvhbxs
Question
caganitas
hi guys, i tried to add a new skill that would cancel all buffs from an npc buffer.
When the skill is called from the npc buffer menu it does nothing, if i use other skill like might/shield it casts it.
If i set my char to have the skill i can use it on my self and others anywhere so i dont get what im doing wrong.
Using advext64
skill_pch2:
1511653399 900 0 0 1 450 -1 -1 0 0 1 -2 -12345
skill_pch:
[s_cancelall] = 1511653399
skilldata:
skill_begin skill_name = [s_cancelall] /* [ ] */ skill_id = 23067 level = 1 operate_type = A1 magic_level = 80 self_effect = {} effect = {{i_dispel_by_category;slot_buff;100;25}} is_magic = 1 mp_consume1 = 2 mp_consume2 = 7 cast_range = 900 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end
thank you in advance!
Edited by caganitas9 answers to this question
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