caganitas Posted July 20, 2014 Posted July 20, 2014 (edited) hi guys, i tried to add a new skill that would cancel all buffs from an npc buffer. When the skill is called from the npc buffer menu it does nothing, if i use other skill like might/shield it casts it. If i set my char to have the skill i can use it on my self and others anywhere so i dont get what im doing wrong. Using advext64 skill_pch2:1511653399 900 0 0 1 450 -1 -1 0 0 1 -2 -12345 skill_pch: [s_cancelall] = 1511653399 skilldata:skill_begin skill_name = [s_cancelall] /* [ ] */ skill_id = 23067 level = 1 operate_type = A1 magic_level = 80 self_effect = {} effect = {{i_dispel_by_category;slot_buff;100;25}} is_magic = 1 mp_consume1 = 2 mp_consume2 = 7 cast_range = 900 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end thank you in advance! Edited July 21, 2014 by caganitas
0 mcbigmac Posted July 21, 2014 Posted July 21, 2014 HB++ = (skill_id*65536)+level Not HB++ = (skill_id*256)+level
0 xeL Posted July 21, 2014 Posted July 21, 2014 (edited) On 7/20/2014 at 9:23 PM, caganitas said: hi guys, i tried to add a new skill that would cancel all buffs from an npc buffer. When the skill is called from the npc buffer menu it does nothing, if i use other skill like might/shield it casts it. If i set my char to have the skill i can use it on my self and others anywhere so i dont get what im doing wrong. Using advext64 npc_pch2: 1511653399 900 0 0 1 450 -1 -1 0 0 1 -2 -12345 npc_pch: [s_cancelall] = 1511653399 skilldata: skill_begin skill_name = [s_cancelall] /* [ ] */ skill_id = 23067 level = 1 operate_type = A1 magic_level = 80 self_effect = {} effect = {{i_dispel_by_category;slot_buff;100;25}} is_magic = 1 mp_consume1 = 2 mp_consume2 = 7 cast_range = 900 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end thank you in advance! What is your skill doing in npc_pch ? Oo Beside , how do you call it ? ON l2server console u don't get any error on skills? Edited July 21, 2014 by xeL
0 caganitas Posted July 21, 2014 Author Posted July 21, 2014 On 7/21/2014 at 2:51 AM, xeL said: What is your skill doing in npc_pch ? Oo Beside , how do you call it ? ON l2server console u don't get any error on skills? Brain fart i mean skill_pch and pch2 sorry :D no errors displayed in l2server
0 xeL Posted July 21, 2014 Posted July 21, 2014 On 7/21/2014 at 9:00 AM, caganitas said: Brain fart i mean skill_pch and pch2 sorry :D no errors displayed in l2server you made the skill?
0 mcbigmac Posted July 21, 2014 Posted July 21, 2014 1511653399 how exactly did you arrive at the PCH number? It doesn't match 16bit or 8bit PCH. ....how are you activating skill?
0 caganitas Posted July 21, 2014 Author Posted July 21, 2014 (edited) On 7/21/2014 at 9:47 AM, mcbigmac said: 1511653399 how exactly did you arrive at the PCH number? It doesn't match 16bit or 8bit PCH. ....how are you activating skill? Sorry mcbigmac im kind of new at this, i though the PCH id is an id picked by me that had to be unique and the skill name would connect it to the skilldata, could you enlighten me on the correct usage, whats the relationship between both pch id and skilldata id? maybe that is why its not working properly, i did not understand proper the way it works. thanks for your help! Edited July 21, 2014 by caganitas
0 ericvini Posted July 21, 2014 Posted July 21, 2014 On 7/21/2014 at 11:22 AM, caganitas said: Sorry mcbigmac im kind of new at this, i though the PCH id is an id picked by me that had to be unique and the skill name would connect it to the skilldata, could you enlighten me on the correct usage, whats the relationship between both pch id and skilldata id? maybe that is why its not working properly, i did not understand proper the way it works. thanks for your help! If you want the easy method, use xel's gmpanel to create the pchs
0 caganitas Posted July 21, 2014 Author Posted July 21, 2014 Yeap mcbigmac got it right this noob was doing the skill_pch wrong. Im not using tools atm as i want to learn how things work and make mistakes like this, but thank u! :)What about item_pch and npc_pch any special logic for those? i'd say for items its same as itemdata and for npcs its 100000+skill_id but i could again gotten the pattern wrong :P just confirm this and you can lock this topic! It is working now, thank you guys!!!!!
Question
caganitas
hi guys, i tried to add a new skill that would cancel all buffs from an npc buffer.
When the skill is called from the npc buffer menu it does nothing, if i use other skill like might/shield it casts it.
If i set my char to have the skill i can use it on my self and others anywhere so i dont get what im doing wrong.
Using advext64
skill_pch2:
1511653399 900 0 0 1 450 -1 -1 0 0 1 -2 -12345
skill_pch:
[s_cancelall] = 1511653399
skilldata:
skill_begin skill_name = [s_cancelall] /* [ ] */ skill_id = 23067 level = 1 operate_type = A1 magic_level = 80 self_effect = {} effect = {{i_dispel_by_category;slot_buff;100;25}} is_magic = 1 mp_consume1 = 2 mp_consume2 = 7 cast_range = 900 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end
thank you in advance!
Edited by caganitas9 answers to this question
Recommended Posts