Based on all your comments, I realized that you are a complete beginner who doesn't understand anything about programming or even the basic concepts of the Java language.
Go study, gain some basic knowledge about the subject, and after you've studied and acquired at least a minimal understanding, you can come back here and ask for clarifications, and I’ll help you with all your questions. 🤣🤣🤣🤣
@Möbius
You should start a comedy show on television, you're very funny, and for those who know your face as well as I do, I can say you'd make a great clown.
The more you try to explain yourself and claim you're the god of L2j, actually, I believe you think of yourself as this god of L2j, but you forget that in this world, there are many programmers better than you who don't engage in fraudulent scams against people.
just like you are doing
Question
caganitas
hi guys, i tried to add a new skill that would cancel all buffs from an npc buffer.
When the skill is called from the npc buffer menu it does nothing, if i use other skill like might/shield it casts it.
If i set my char to have the skill i can use it on my self and others anywhere so i dont get what im doing wrong.
Using advext64
skill_pch2:
1511653399 900 0 0 1 450 -1 -1 0 0 1 -2 -12345
skill_pch:
[s_cancelall] = 1511653399
skilldata:
skill_begin skill_name = [s_cancelall] /* [ ] */ skill_id = 23067 level = 1 operate_type = A1 magic_level = 80 self_effect = {} effect = {{i_dispel_by_category;slot_buff;100;25}} is_magic = 1 mp_consume1 = 2 mp_consume2 = 7 cast_range = 900 effective_range = 1100 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = target affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end
thank you in advance!
Edited by caganitas9 answers to this question
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