Jump to content

Question

Posted

Hello member of MxC.

 

So I decided to open my server for my friend so we can have some fun together... But I am obviously confused with the ip system the H5 pack uses.

 

See... My friend can connect to the loginserver (he creates account and I see it at the loginserver) but when he choses "Bartz" and presses confirm it will stop there. Not even a message of error or something... And his client protocol version is 268 wich is added to the allowed protocol versions of the server and I can't think of something else. 

 

Here are the configs of ipconfig.xml - loginserver.properties - gameserver.properties

 

ipconfig.xml

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="MY EXTERNAL IP(no-ip)" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.254" />

</gameserver>

 

loginserver.properties

# ---------------------------------------------------------------------------

# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
 
# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *
 
# Default: 2106
LoginserverPort = 2106
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *
 
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
 
 
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True
 
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5
 
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900
 
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
 
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
 
# Default: 15
FastConnectionLimit = 15
 
# Default: 700
NormalConnectionTime = 700
 
# Default: 350
FastConnectionTime = 350
 
# Default: 50
MaxConnectionPerIP = 50
 
 
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jhf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = MYNAVICAT PASSWORD
 
# Default: 10
MaximumDbConnections = 10
 
# Default: 0
MaximumDbIdleTime = 0
 
 
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
 
# Default: True
AutoCreateAccounts = True
 
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
 
 
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
 
# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False

LoginRestartTime = 24

 

gameserver.properties

# ---------------------------------------------------------------------------

# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
 
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
 
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
 
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
 
# Default: 7777
GameserverPort = 7777
 
 
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2jhf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = MYNAVICAT PASSWORD
 
# Default: 100
MaximumDbConnections = 100
 
# Default: 0
MaximumDbIdleTime = 0
 
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
 
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
 
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
 
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
 
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273;216
 
 
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
 
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
 
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
 
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
 
# Maximum number of characters per account.
# Default: 7 (client limit)

CharMaxNumber = 7

 

Can someone help me please?

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Someone knows if there is a free download in some place for get it?. Thanks!
    • NEWS Elysian Realms   LINEAGE 2 PRIVATE PUBLIC SERVER A complete, optimized, and feature-rich Lineage 2 experience — ready to launch, play, and scale.  OVERVIEW Elysian Realms is a high-quality Lineage 2 private public server pack, crafted for stability, balance, and long-term gameplay enjoyment. Every system is preconfigured and battle-tested, allowing server owners to focus on community and growth rather than constant fixes. Whether you aim for classic nostalgia or a modern custom experience, Elysian Realms adapts to your vision. STABLE & SECURE CORE Performance-focused and scalable core High uptime & low latency Bug-free, smooth gameplay Designed for long-term server stability Your players stay focused on the world — not server issues.  CUSTOM FEATURES WITHOUT COMPROMISE Authentic Lineage 2 feeling enhanced with smart QoL systems:  Interface & Visuals Unique UI tweaks Custom skins, armors, weapons, tattoos & cloaks Special camera effects on death Color Choose Player system Vitality 16+ special armor effects  Gameplay Systems Balanced skills & stats (fully tested) Unique Rebirth Manager (Doll Skills) Dolls items with custom skills Rune XP Bonus system (XP / SP / Drop boosts) Auto Pots system (.menu) Buff cancel (5 sec return)  PVE & FARMING CONTENT Expanded PvE zones Solo farm zones (Top / Mid / Low LS) Tyrannosaurus addons with top LS drops Party Farm Event Dungeon Manager Top Farm Items Manager Global Drop System Farm Protection (Captcha) Solo & Zerg protection system  PVP & COMPETITIVE EVENTS Flag Raid Zones (PvP zones) PvP Top Player events + rewards Special PvP & PK rankings (spawned in Giran) Tournament events (x3 / x5 / x9) TvT & CTF Random 1vs1 Event Hero Boss Event System Race of Wars (Unique Event) Elysian Ultimate Zones – God Zone RAIDS & WORLD CONTENT Raid HP announcements Special Gatekeeper: Farm Zones PvP Zones Raid Zones Event Zones Party Farms Random Locations Flagged Raid Zones (PvP enabled) AUTOMATION & SMART SYSTEMS Auto Farm (VIP) Auto Gold Bar system Auto NPC announcements (Giran Town) Auto login & online record announcements Auto Vote system with global rewards Auto Zones Timed Items Dungeon Unique. REWARDS, PROGRESSION & ECONOMY Achievement Manager Mission System (Cafe Points + Random Rewards) Capsule Boxes. Top Boxes system with configurable rewards Roll Dice System (Lucky Manager x2 rewards) Donate Manager (clean & transparent) Auction Manager (extended icon support)  FULLY DOCUMENTED & DEVELOPER FRIENDLY Complete server & client documentation  MULTIVERSE-READY CORE Supports C4-style to High Five gameplay Multi-language support Scalable rates Modular scripts & systems One core. Endless possibilities.  DESIGNED FOR Indie server owners & developers Event & GvG organizers Modders & hobbyists Fans of classic & custom Lineage 2 PROVEN & BATTLE-TESTED Previously online with 100+ active players All systems tested in live environment Balanced for both PvE & PvP longevity ELYSIAN REALMS PHILOSOPHY Elysian Realms isn’t just a server pack — it’s a complete Lineage 2 ecosystem built for players and creators alike. Ready to enter the Elysian World? Launch. Customize. Dominate.   https://www.l2elysian.com/
    • Case: medical report edits aligned with KYC logic ▪ The request looked “simple”: replace patient data and adjust values. In reality, it was a high-risk case where consistency matters more than numbers. What was done: → aligned name, gender, dates, and internal identifiers into a single logic → synchronized sample collection time, lab intake, and result print timestamps → carefully reduced values without exceeding reference ranges → added doctor’s signature and stamp with no repeating patterns → delivered the final document as a clean PDF with no editor traces ▪ Critical point: if you change only values while ignoring timing and service fields, the document fails on the very first checker. Conclusion: Medical reports are read as a system. Any mismatch in dates, timing, or layout breaks approval. ▪ We work with data logic, not with pictures — that’s why the result passes verification. If you have a similar case — we analyze the risks first, then proceed. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) #redraw #verification #documents #KYC #antifraud
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..