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interlude [L2J] L2 The Revenge (Open Beta 22/7/14) 18:00 Gmt +2


Akken

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Up: Thanks i3ase (closed beta tester) 

 

Added c grade jewls , was missing

 

Skills: Fixed dancers dance skill consume to lower :)

 

All are going smooth till now with testers!

 

If you want to be 1 from our testers, pm me 

 

edit: Songs mp consumption is lowered too

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NEW!!: Custom Augmentation system! System works as retail but skills are disabled! You cant get skills and augment colour so augment is only for some stats increase and keep your weapon safe from PKs

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Updates: Reworked of Epic Armors and Titanium (Tested with all classes)

Bluff skill land % increase

 

Mirage is not 100% landing  but now we  made trick and switch skills to land 100%

 

Fixed Artemis bow missing critical stats 

 

Tested  overlord class to see how it works (with the new mana potion update and the rework of light armors we made a good balance between OL vs Fighters)

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Up fixed some errors reported from our closed beta testers\

we boost some xp on boosted areas

Checked a little class dmg of Overlord and gladi to see how things are going till now all are smooth

Core clean up

datapack missing html on some npcs and fixes for nobless quest.. now it works perfectly

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Well L2R Team with also closed beta testers help and willing made some minor fixes today:

Checked every class in game and corrected many mistakes on psychics (we can say we have a nice offlike calculations on pvp but we need more improve in time when people will join us)

Made Enchant Scrolls stuckable (a plus for you guys more space at your inventory) (Interlude client doesnt support count so you will buy 10 scrolls but the icon will not show the count thats not something bad)

TODO LIST: Verify that gladiator skills work as they should without x3 critical power..

                  : Check once again summoner class (from experienced players) and check how they work on pvp/pve 

After all of these we are ready for open beta so people can see the server's gameplay

 

Note: Server has an oldschool style... Much gameplay stuff works like that, like mana potions.. if you die you must rebuff, (theres not autonobless and such stuff) there arent any stupid anti pks on farm zones , since zones are only boosted and changed drops and they dont act like farming zones.. Buffs till lvl 76 are 20 and debuffs 10 , after lvl 76 you get divine inspiration (autolearn) and you can have 24 slots and 10 debuff slots

Edited by Akken
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nice!

Thank you!

 

Bump, today our closed beta testers will test Summoners and recheck gladies and we finally finish with closed beta...

 

After that open beta will take place and then live!! Stay tuned

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Updates: Client modifications

 

Changed Colors of weapons=

16=retail red

17=Orange

18=White/Pink

19=Green

20=White (on revenge weapons there is a hero glow) so it is white and hero glow (like sunlight) 

 

Changed many icons on materials:

Now titanium needs: 1 Adena card, the armor recipe, Revenge Adenas, Armor tokens and Revenger's Feather

 

Java part:

Clean up some code parts....Added checks, and fixed Baium AI.... 

 

DP part: 

Fixed Gladiator skills (was x3 critical) wrong calculation 

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