Jump to content

Recommended Posts

Posted

So I've had the chance to get into the closed beta and I gotta say that this is pretty much the only server I'm excited to play. Most of the "really important stuff" is already downgraded from GF to HB. Everyone that thinks that Hellbound servers are full of bugs will change their minds on this one, it is gracia final OFF core afterall.

 

Would defenitely choose this server over RPG's same old, boring and corrupted russian servers.

Posted

So I've had the chance to get into the closed beta and I gotta say that this is pretty much the only server I'm excited to play. Most of the "really important stuff" is already downgraded from GF to HB. Everyone that thinks that Hellbound servers are full of bugs will change their minds on this one, it is gracia final OFF core afterall.

 

Would defenitely choose this server over RPG's same old, boring and corrupted russian servers.

Yes indeed. They have been busy already for about a month before I joined roughly a month ago. Lots of the core features already downgraded but still many small ones left to do. We'll get there and it will be great.

Posted

Looks like some webserver work going on today.

 

http://l2citadel.com/forums/topic/239-webserver-maintenance-13092014/

 

 

We will be doing some work to the cloudserver our site and panel is hosted on over the next few hours:

 

- Upgrading the ram

- Tuning Mysql to handle more traffic efficiently

- Upgrading PHP

- Changing over from Apache Booster to NginxCP

- Further hardening of PHP

- Change out Eaccelerator for Zend OpCode cacher for better php performance.

 

So if you notice the site is acting a little funny or is even unavailable temporarily this is why.

  • 2 weeks later...
Posted (edited)

Update 24/09/2014

 

-Adding Blackwatch V1( we want to revision certain things before anyones live) + Modular Event System.

 

Following beta new GM commands are added:

//ban_hwid - usage: [charname] [secondstoban]
//unban_hwid - usage: [charname]
//see_hwid - usage: [charname] - user must be online

 

[blackwatch]
Enabled=1; Enables Blackwatch on serverside - allowing only blackwatch clients to connect.
UseHWID=1; Enables HWID to be accepted by server thru blackwatch - and enables BW GM commands.

[Core  - DLL Updates]:

- Added Blackwatch Client & Serverside V1.
- Finished Modular event system ,see comments, pvpevent.ini deprecated.
- Added CTF Event type (beta)
- Removed Fame from gameworld logic (Beta, test fully).

 

[script - .txt + HTML]:
- Fixed Dynasty Leather Mail - Sword Master Stats.
- Removed Skill: Expert Casting
- Fixed Enchants System Messages
- Fixed Teleports for Level 1.
- Removed Lifestones 82/84 from gameworld.
- Removed Ghost of Wigoth Quest.
- Removed from Looted Goods: Arcana Sigil etc.
- Fixed HTML on merciless punishment quest.
- Fixed Premium Caravan Certificate Ammounts.
- Fixed Valakas Necklace stats
- Fixed Infinity Scepter stats
- Fixed Song of Champion stats
- Removed Herb of Vitality from Game Drops.

Edited by madn3ss
Posted (edited)
[Core - DLL Updates]

 

- Fixed Herb Decay Times with IgnoreHerbs= switch in HBExt.ini

- Fixed Magic Damage to not be randomized - Gracia Alike.

- Fixed Dyes Packets (last ones) - for window lists.

- Fixed Attack Speed \ Casting Speed Cap - See HBExt.ini under Gameplay Logic for configuration.

- Fixed Invinceble skilltypes cancelling when used upon agression.

- Removed gamelogic for Outpost skills being added during siege.

 

[script - .txt & HTML Updates]

 

- Fixed Reuse Delay for 99% of skills.

- Re-Added NPC Lucas after woopsie.

- Fixed 1st class change htmls.

- Fixed 12 Kamael Skills soul consumption - see thread.

- Fixed Dynasty + Icarus Recipes (A ton, see thread).

- Removed Territory War NPCS from Gameworld.

- Removed Territory War from HTML Options.

- Fixed Shadai Multisell from Gracia++ items and spelling mistake.

- Fixed several Toggle Skills MP Consumption - See Thread.

- Fixed Archers Will & Fighters Will - effects\stats.

- Reworked Protection of Rune\Elemental\Alignment power effect levels.

- Fixed Focus Attack - to be HB alike.

- Fixed Song of Champion

- Fixed Valakas Necklace... again.

- Fixed NPC Hude multisells for non-HB Items.

- Fixed Avadon Leather Armor recipe.

- Fixed Cruma Tower entrance for lvl 85 characters.

Edited by madn3ss
  • 2 weeks later...
  • 2 weeks later...
Posted

We're still alive and here!

 

Current update list:

 

[Core - DLL Updates]
-Fixed Augmentation packets, to support Q>D conversion proper now.
-Fixed Try Equipment packets - working now.
-Re-fixed outpost skills on castle sieges, forgot 1 spot.
-Fixed Selling ManorCrop packetzorz.
-Fixed boosted evasion in pvp, final time.
-Fixed 7s record issue - packets under control now.
-Fixed Blackwatch opcode shuffle error - sometimes causing a dummypacket crash.
-Fixed Friend\Clan invite error sysmgs's not in HB.
 
[script .txt & HTML Updates]
-Fixed Real Target power values & effective range.
-Ignored stupid trader woodley report.
-Fixed Recipe.txt parsing + error on amount requirement.
-Removed all birthday event from gatekeepers.
-Fixed Wild Magic
-Fixed Hude Multisell lists.
-Fixed rewards for First Class quests.
-Fixed Icarus Shooter & Dynasty duals param values.
-Restored Lucas NPC position and removed Ronde NPC.
-Fixed Force\Sonic Barrier
-Fixed NPC Reed HTML.
-Fixed Empowering Echo.
Posted

Update 24/10/2014

- Added auto database backup system.

In progress regarding security:

-Service monitoring (l2server,npcserver,webserver,irc etc.)
-Service Daemon to restart any of these processes that goes down accidentally.

Posted

Up to 4 pages of fixed bugs in the CB forums, 2 pages pending with bugs being cycled through both every day for months, pretty crazy to see the work going into this project. Makes me tired just looking at it lol.

Posted

I think once we finished closed beta (soon) those forums will be available for the other ppl too, so they can see the amount of work we've done so far :)

 

 

Latest Update 26/10/2014:

 

[Core - DLL Updates]:
Re-Touched a few augmentation packets.
Fixed Resurrection CAP to go above -90%.
Fixed i_heal to ignore triple heal ammount multiplier.
Fixed a CORE multisell bug - movd vs movzx conversion error from h>D conversion that sent wrong data to client, fucking stuff up randomly on multisell purchasing.
Fixed 2 more manor packets, shouldn't be more for crops.
Fixed another h>D movd/zx on CharInfo\Userinfo - causing attribute info to go crazy.
Fixed max armor attribute to 30 / parts (HB-Like) - and decreased armor attribute rates by 1/4th (experimental).

[script .txt & HTML Updates]:
Fixed Insane Crusher dispel \ touch of death effect.
Moved NPC Suzet to a better location.
Fixed naming of A Clan's Reputation Quest, in AI.
Moved Invocation AVE from ave_invinceble to ave_seizure1.
See client info, on Fates whisper and add GF questname steps to HB client.
Fixed Skill Provoke.

Guest
This topic is now closed to further replies.



  • Posts

    • This post originally appeared on MmoGah. Arena Breakout: Infinite is a hardcore tactical extraction shooter that demands precision, patience, and strategy. This guide will walk you through everything a beginner needs to know—from gear and combat to survival and extraction.     What Is Arena Breakout: Infinite? Arena Breakout: Infinite (ABI) is a free-to-play online extraction shooter developed by MoreFun Studios and released on Steam in September 2025. Unlike traditional battle royales, ABI focuses on risk vs. reward rather than being the last one standing. Players enter instanced maps called "raids," where they must scavenge loot, survive enemy encounters, and extract safely.   Core Gameplay Mechanics 1. Raids and Extraction Each raid features 4–6 teams (solo or squad) dropped into a map. The goal is to loot valuable items and extract through designated points. Extraction is not exclusive—multiple teams can leave the map alive. 2. PvPvE Combat You'll face both human players and AI enemies. AI can be unpredictable and deadly, especially in high-tier zones. 3. No Hand-Holding ABI offers no tutorials or guidance. You learn by dying—and surviving.   Gear and Loadouts 1. Choose Wisely Your gear determines your survivability. Armor, helmets, and medical supplies are essential. Weapons vary in recoil, damage, and handling. Start with low-cost rifles like the AKS-74U or MP5. 2. Insurance System You can insure gear to recover it if you die and it isn't looted. Use insurance for expensive items, but don't rely on it blindly. 3. Backpacks and Storage Larger backpacks allow more loot but make you a bigger target. Organize your inventory to quickly access meds and ammo during combat.   Tactical Tips for Beginners 1. Know What to Loot Prioritize high-value items like weapon parts, medical kits, and rare electronics. Learn loot hotspots on each map—warehouses, bunkers, and military zones often yield better gear. 2. Sound Is Everything Footsteps, gunfire, and reloads are loud. Use headphones and move cautiously. Crouch-walking and slow peeking reduce noise and improve stealth. 3. Map Knowledge Study maps offline or in low-risk raids. Learn extraction points, choke zones, and sniper nests. 4. Stamina Management Sprinting drains stamina, which affects aim and movement. Rest in safe zones and avoid overexertion during firefights.   Combat and Survival 1. Engage Smartly Don't chase kills—survival and extraction are the real goals. Use cover, lean mechanics, and suppressive fire to control fights. 2. Healing and Damage ABI features a detailed health system: limbs can be fractured, bleeding, or disabled. Carry splints, bandages, and painkillers. Know how to treat each condition. 3. Death Is a Lesson You will die—a lot. Use each death to learn positioning, gear value, and enemy behavior.   Progression and Economy 1. Free-to-Play Friendly ABI is generous with starter gear and daily rewards. You can earn the currency Arena Breakout: Infinite Koens through successful raids and selling loot. 2. Marketplace Trade gear with other players or sell to vendors. Prices fluctuate—learn market trends to maximize profit. 3. No Skill Trees Unlike similar games, ABI doesn't use operator skills. Progression is gear-based and tactical, not RPG-style.   Settings and Optimization 1. Graphics and Performance Lower shadows and post-processing for better visibility. Use high FPS settings for smoother combat. 2. Keybinds Customize controls for quick access to healing, leaning, and inventory. Practice muscle memory in offline raids. 3. Audio Settings Maximize footstep and gunfire volume. Reduce ambient noise to focus on threats.   Beginner Loadout Recommendation Slot Item Notes Primary Gun AKS-74U or MP5 Low recoil, easy to handle Secondary Pistol (optional) Backup for emergencies Armor Basic Vest Better than nothing Helmet Light Helmet Protects against headshots Backpack Medium Balance between space and size Meds Bandages, Splints Treat bleeding and fractures Ammo 2–3 extra mags Always reload before fights         Final Advice for New Players Start slow: Don't rush into high-tier zones. Learn the basics in low-risk areas. Play with friends: Squad play improves survival and makes learning easier. Watch and learn: Study streamers and guides to understand advanced tactics. Don't hoard: Use your gear. Hoarding leads to stagnation and fear of loss. Extract often: Surviving and extracting builds confidence and resources. Arena Breakout: Infinite is brutal, but deeply rewarding. With patience and practice, you'll evolve from a terrified scavenger to a confident operator. Every raid is a story—make yours one of survival and triumph.
    • Hola , quería montar un c4 off l2 no custom , me podrían recomendar datapacks y que funcione con windows servers modernos o en una máquina virtual , ya que no tengo plat para comprar y solo lo usare para jugar solo ya que soy un fanático del c4  
    • Hello i need one developer for make one l2 server
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock