recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
DONALD TRUMP 2016
recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
what i know is
1: dropping makes the 'ghost' weapon stay
2: destroying a item makes it go away
3: breaking it with enchant makes it go away
4: crystallizing makes it go away
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im not sure where or what to do for this, but ive tried adding stuff like in inventory.java in equipItem
Edited by LE MEMER MASTER xD9 answers to this question
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