recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
I sell 20-30 launchers and logo designs per every 1 report about DELAY. Not scamm. DELAY.
I don't have to feed Your croocked curiosity. If You don't know what "custom" means, I won't waste more time on You. Go spread Your conspiracy theories in other topics.
Doesn't matter. Just funny that staff would ban your account for false accusations.
There's just too much controversial topics regarding your name, I wouldn't trust that if I were a new customer.
But huh, glad I am not one of them. Crazy to think about that people sometimes have to wait 2-3 weeks for a recycled launcher.
Released new security update for Faceit anti-cheat and Gamers Club. Cheat is available again! We also added a few more slots for 1 month subscription and 6 months.
Question
DONALD TRUMP 2016
recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
what i know is
1: dropping makes the 'ghost' weapon stay
2: destroying a item makes it go away
3: breaking it with enchant makes it go away
4: crystallizing makes it go away
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im not sure where or what to do for this, but ive tried adding stuff like in inventory.java in equipItem
Edited by LE MEMER MASTER xD9 answers to this question
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