Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* Aio Shop e um re-make do Mod Aio Seller. De uma versao para outra, muitas coisas mudaram e isto altera o modo de usar do mod por completo!
* Agora e possivel alterar a template, o item, o preco e o tempo via html. Em resumo, esta nova versao do codigo esta bem mais flexivel.
* Faca um bom uso!
* @author RedHoT
* @version 1.0.7
*/
public class L2AioSellerInstance extends L2FolkInstance
{
public L2AioSellerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player))
return;
player.setLastFolkNPC(this);
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showMessageWindow(player);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private void showMessageWindow(L2PcInstance player)
{
String filename = "data/html/mods/Aio Shop/start.htm";
NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%servername%", Config.ALT_Server_Name);
player.sendPacket(html);
filename = null;
html = null;
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("add_aio"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String priceId = null, priceCount = null, time = null;
int aioPriceId = 0, aioPriceCount = 0, aioTime = 0;
if (st.hasMoreTokens())
{
priceId = st.nextToken();
priceCount = st.nextToken();
time = st.nextToken();
try
{
aioPriceId = Integer.parseInt(priceId);
aioPriceCount = Integer.parseInt(priceCount);
aioTime = Integer.parseInt(time);
}
catch(NumberFormatException e) {}
}
else
{
_log.warning("Could not update aio status of player " + player.getName());
return;
}
makeAioCharacter(player, aioPriceId, aioPriceCount, aioTime);
}
else if (command.startsWith("remove_aio"))
removeAio(player);
showMessageWindow(player);
}
public void makeAioCharacter(L2PcInstance player, int itemId, int itemCount, int aioTime)
{
L2ItemInstance itemInstance = player.getInventory().getItemByItemId(itemId);
if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < (itemCount))
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
else if (itemInstance.isStackable())
{
if (!player.destroyItemByItemId("Aio", itemId, itemCount, player.getTarget(), true))
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
}
else
for (int i = 0; i < (itemCount); i++)
player.destroyItemByItemId("Aio", itemId, 1, player.getTarget(), true);
doAio(player, aioTime);
}
public void doAio(L2PcInstance player, int days)
{
if(player == null)
return;
int daysLeft = player.getAioEndTime() <= 0 ? 0 : (int) ((player.getAioEndTime() - System.currentTimeMillis()) / 86400000);
player.setAio(true);
player.setEndTime("aio", days + daysLeft);
player.getStat().addExp(player.getStat().getExpForLevel(81));
if(Config.ALLOW_AIO_NCOLOR && player.isAio())
player.getAppearance().setNameColor(Config.AIO_NCOLOR);
if(Config.ALLOW_AIO_TCOLOR && player.isAio())
player.getAppearance().setTitleColor(Config.AIO_TCOLOR);
/* Give Aio Dual */
L2ItemInstance item;
if(player.getInventory().getItemByItemId(Config.DUAL_AIO_ID) == null)
{
item = player.getInventory().addItem("", Config.DUAL_AIO_ID, 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(item);
player.sendPacket(iu);
}
player.rewardAioSkills();
player.sendPacket(new EtcStatusUpdate(player));
player.sendSkillList();
player.broadcastUserInfo();
player.sendMessage("You are now an Aio, Congratulations!");
}
public void removeAio(L2PcInstance player)
{
if(!player.isAio())
{
player.sendMessage("You are not an AIO.");
return;
}
player.setAio(false);
player.setAioEndTime(0);
player.getAppearance().setNameColor(0xFFFFFF);
player.getAppearance().setTitleColor(0xFFFF77);
/* Remove Aio Dual */
L2ItemInstance item;
player.getWarehouse().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null);
item = player.getInventory().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(item);
player.sendPacket(iu);
player.lostAioSkills();
player.sendPacket(new EtcStatusUpdate(player));
player.sendSkillList();
player.broadcastUserInfo();
player.sendMessage("Now You are not an Aio..");
}
}
Faltan demasiados archivos, y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable. Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto...
I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays.
To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
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Question
StinkyMadness
Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
Edited by StinkyMadness0 answers to this question
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