And where to put it because i am new and i don't know how to put it so please can someone help me and adapt?
-import java.util.Vector;
+import javolution.util.FastMap;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ThreadPoolManager;
@@ -52,7 +52,7 @@
// Get skill power (which is used as baseRate).
final double skillPower = skill.getPower();
- Vector<L2Skill> cancelledBuffs = new Vector<>();
+ FastMap<L2Skill, int[]> cancelledBuffs = new FastMap<>();
for (L2Object obj : targets)
{
@@ -108,9 +108,9 @@
// Stores the last canceled skill for further use.
lastCanceledSkillId = effect.getSkill().getId();
- if (!cancelledBuffs.contains(effect.getSkill()))
+ if (!cancelledBuffs.containsKey(effect.getSkill()))
{
- cancelledBuffs.add(effect.getSkill());
+ cancelledBuffs.put(effect.getSkill(), new int[] { effect.getCount(), effect.getTime() });
}
// Exit the effect.
and
package net.sf.l2j.gameserver.model.entity.custom;
-import java.util.Vector;
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.skills.effects.EffectTemplate;
/**
* @author Anarchy
@@ -26,9 +29,9 @@
public class CustomCancelTask implements Runnable
{
private L2PcInstance _player = null;
- private Vector<L2Skill> _buffs = null;
+ private FastMap<L2Skill, int[]> _buffs = null;
- public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
+ public CustomCancelTask(L2PcInstance _player, FastMap<L2Skill, int[]> _buffs)
{
this._player = _player;
this._buffs = _buffs;
@@ -42,7 +45,7 @@
return;
}
- for (L2Skill s : _buffs)
+ for (L2Skill s : _buffs.keySet())
{
if (s == null)
{
@@ -49,7 +52,21 @@
continue;
}
- s.getEffects(_player, _player);
+ Env env = new Env();
+ env.player = _player;
+ env.target = _player;
+ env.skill = s;
+ L2Effect ef;
+ for (EffectTemplate et : s.getEffectTemplates())
+ {
+ ef = et.getEffect(env);
+ if (ef != null)
+ {
+ ef.setCount(_buffs.get(s)[0]);
+ ef.setFirstTime(_buffs.get(s)[1]);
+ ef.scheduleEffect();
+ }
+ }
}
}
}
\ No newline at end of file
.Any Solution or make the soulshot Toggle
somewon can help me how i can make my custom soulshot left click toggle
all works only toggle i can't manage it, 😞
thanks in advance.
I was looking for server with a low rates,eventually i found l2 elixir.I Joined beta and after so many years since 2008 i found a friend that we played together, memories came back. i cant wait for the grand oppening!. dont miss it!
Question
`Sapphire
Can someone adapt this code for l2reunion?
And where to put it because i am new and i don't know how to put it so please can someone help me and adapt?
-import java.util.Vector; +import javolution.util.FastMap; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ThreadPoolManager; @@ -52,7 +52,7 @@ // Get skill power (which is used as baseRate). final double skillPower = skill.getPower(); - Vector<L2Skill> cancelledBuffs = new Vector<>(); + FastMap<L2Skill, int[]> cancelledBuffs = new FastMap<>(); for (L2Object obj : targets) { @@ -108,9 +108,9 @@ // Stores the last canceled skill for further use. lastCanceledSkillId = effect.getSkill().getId(); - if (!cancelledBuffs.contains(effect.getSkill())) + if (!cancelledBuffs.containsKey(effect.getSkill())) { - cancelledBuffs.add(effect.getSkill()); + cancelledBuffs.put(effect.getSkill(), new int[] { effect.getCount(), effect.getTime() }); } // Exit the effect.and
package net.sf.l2j.gameserver.model.entity.custom; -import java.util.Vector; +import javolution.util.FastMap; +import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.skills.Env; +import net.sf.l2j.gameserver.skills.effects.EffectTemplate; /** * @author Anarchy @@ -26,9 +29,9 @@ public class CustomCancelTask implements Runnable { private L2PcInstance _player = null; - private Vector<L2Skill> _buffs = null; + private FastMap<L2Skill, int[]> _buffs = null; - public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs) + public CustomCancelTask(L2PcInstance _player, FastMap<L2Skill, int[]> _buffs) { this._player = _player; this._buffs = _buffs; @@ -42,7 +45,7 @@ return; } - for (L2Skill s : _buffs) + for (L2Skill s : _buffs.keySet()) { if (s == null) { @@ -49,7 +52,21 @@ continue; } - s.getEffects(_player, _player); + Env env = new Env(); + env.player = _player; + env.target = _player; + env.skill = s; + L2Effect ef; + for (EffectTemplate et : s.getEffectTemplates()) + { + ef = et.getEffect(env); + if (ef != null) + { + ef.setCount(_buffs.get(s)[0]); + ef.setFirstTime(_buffs.get(s)[1]); + ef.scheduleEffect(); + } + } } } } \ No newline at end of fileor check the topic
here the link
http://www.maxcheate...r-cancellation/
and i am sorry for my bad english
and i can't speak english im using google translate
please help
thanks.
10 answers to this question
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