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Posted

Hello everyone , as the title says i have this problem. i try to open a .bmp file from systextures in order to create my own splashscreen. However the format that comes out of decrypter is not supported from any painting program like paint or photoshop. Any ideas why this is happening and how can i solve this?

Posted

Drag the UTX file onto L2decrypt.exe > filename.clear.utx

Open the *resulting file* in  L2Tool to save a readable file. > filename.readable.utx

Open this "readable" UTX file in UTPT. You should be able to right-click and export any texture within the package. "First mipmap as TGA" always works fine for me. :)

Posted

splashes are bmps, so the i think the utx stuff is irrelevant

 

not a 100% sure answer but have you tried making your own bmp and encypting it then overwriting the original yet? (make sure to keep backups of the original bmps)

Posted

I know about unreal but it has nothing to do with bmp. Well master i want to edit a bmp not to create a new one because i want to see how alpha channel is placed cause i tried to replace as you sayed with a new one but turned to failure

Posted

BMP file format doesn't hold alpha channel. Only GIF, PNG, TIF and TGA do.

I didn't dig into splash screens structure, but if it uses an alpha channel it must be stored somewhere else other than into BMPs.

Posted

well maybe you get me wrong here and it's my mistake , but when i create a new bmp , encrypt it , rename it properly and place it in the systextures when i open l2.exe i see my splash faded so it has to be an alpha channel or smth similar..that is why i want to edit an already existing splashscreen in order to study it and learn the proceedure

Posted

I see. Could you please post a screenshot of how it looks like when you launch the game?

 

Right now, I suspect that the fade you're talking about lies in another image that is over-imposed to the splash background.

Posted

i am afraind i can't. My computer has an issue when it comes about uploading. however i will give you a PM that contains my skype so you can add me and i can share my screen with you

Posted

you have to decrypt the bmp files with name sp_32b_01.bmp (only this and when you make your splash screen you just change numbers and save them) and sp_256_01.bmp too (do the same only this and when you make your splash screen just change numbers).

when you decrypt your splash screens open them on photoshop and follow this guide

Posted

so the problem should be the number on the end? xm...i was trying with elfocrash guide too but no results..nvm i will check and fix it somehow thanks everyone for your answers

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