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Posted (edited)

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A few words about us!

First of all we want you to know that we was and we are still players too so we know what people wants and what people will like to see.

We build this server for your own perfect experience and gameplay.

We are team and we have the knowledge to handle this project and in order to make it as most balanced gameplay we can.

 

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Experience: x1000

Skill Points: x1000

Rate Party Experience: x2

Rate Party Spell Point: x2

Drop Rate: Custom

Spoil: Disabled

Adena: x1000 

 

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Starting level is 80.

Maximum level is 90.

Custom Starting Zone.

Unique CUSTOM community board.

Custom buff slot for both mage and fighters 26 and 14 for dances/songs.

Custom skills for every class.

No Noblesse Quest, you can be noblesse killing the raid boss Flame of Splendor Barakiel.

Sieges every 2 weeks, 4 siegieable castles.

Siege reward system enabled, is a system that rewards the victor's clan members on a siege.

Academy Circlet, Castles Circlets, The Lord's Crown, and Wings of Destiny Circlet were edited with bonus stats.

Also we have a list of pvp skills that are going to be added on your char related to your pvps.

When you enter on olympiad you will be able to use only the special olympiad stuff which you cannot enchant

You cannot receive olympiad points by same IP.

Also you will not be able to use any PvP Skills or Forgoten Book-Scrolls skills.

Olympiad's duration will be 2 hours per day and will last for 2 weeks till the new heroes will be selected.

Heroes will have expect the retail like hero skills NEW CUSTOM hero skills.

Auto consume SS/BSS When you enter ingame.

No Grade Penalty.

Shift+Click to view monsters drops.

KS Protect for custom monsters.

Custom Exp/Sp earned by PvP Kills.

Noblesse no needed you don't lose buffs when you die.(You need noblesse only for olympiad)

Trade Chat 100 PvP's needed for shout.

Global Chat 1000 PvP's needed for shout.

 

 

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Special Events every 5-6 hours, the server will randomly pick an event, all participants are rewarded with Event Medals which can be exchanged for Golds. Losers will be rewarded too.

Server Events :

Team vs Team

Capture the Flag

Domination

Mass Domination

Deathmatch

Last Man Standing events

Single players fights

Party fights

Korean Party fights

Mini TvT events

 

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Atomic Foundry (Easy Farm)

Anhtaras Lair (Medium Farm)

Parnasus (Hard Farm)

Hunters Village (Main PvP Zone)

 

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Safe enchant +6

Max enchant +25

All levels are customized, enchant rate decreases from level to level.

- Crystal: When fail on enchanting, item does not get crystallized until +12, after +12 will be return back to +6.

- Blessed: When fail on enchanting, item does not get crystallized but it's enchant value will decreased by 1 if is greater than or equal to +10 and returns to safe if is less than +10.

 

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Custom Coins

Armors: Tier 1: Rare, Tier 2: Epic, Tier 3: Legendary

Weapons: Tier 1: Rare, Tier 2: Epic, Tier 3: Legendary

Accessories: Up to 30 Accessories with unique stats

Tattoos: Custom tattoos with special stats

Belts: Tier 1: Rare, Tier 2: Epic, Tier 3: Legendary

Cloaks: More than 9 custom cloaks

Jewels: 3 new Jewelry sets

 

Project is developed and hosted by Linaege 2 Services Team.



Stay tuned for more news.

 

Regards Lineage 2 Fighters Server Team.





Edited by Lineage 2 Fighters
  • Upvote 1
Posted (edited)

Terrible enchant rates and customs, gl though

it's your opinion so it's good anyway :) all opinions and suggestions are acceptable!

 

/On server.

Added custom starting accessory with powerful stats for every new character!

P.S. It's only for 5 hours.

Also beta phase will be at 25-5-2014 17:00 GMT+2 till 2 days before grand opening!

Edited by Lineage 2 Fighters
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This topic is now closed to further replies.


  • Posts

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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