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L2J Freya Enchanted Items In Gm Shop


Question

Posted

hello guys...i have 1 problem..i want sell enchanted items in gm shop..

i have try this: 

 

<?xml version='1.0' encoding='utf-8'?>
<list>
<item id="1">
<ingredient id="14721" count="25"/>
<production id="15941" count="1" enchant="12"/>
</item>

 

i have try this:

 

<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="true">
<item id="1">
<ingredient id="14721" count="25"/>
<production id="15941" count="1" enchantmentLevel="12"/>
</item>

 

but nothing happened...i havent any error in my gs console but items are +0.. My pack is l2j freya if someone know how to fix this pls post here smile.png ty

Recommended Posts

  • 0
Posted

I am not sure, maybe it is crap but why not try the following:

 

<item id="1">
<ingredient id="14721" count="25" enchant="0"/>

<production id="15941" count="1" enchant="12"/>
</item>

 

It seems to be ok as a code.

  • 0
Posted

I am not sure, maybe it is crap but why not try the following:

 

<item id="1">

<ingredient id="14721" count="25" enchant="0"/>

<production id="15941" count="1" enchant="12"/>

</item>

 

It seems to be ok as a code.

i have already try and this and no work :(  i havent any error on gs or something but item isnt enchanted

  • 0
Posted
MultiSellList.java

@@ -119,5 +119,5 @@
else
{
- writeH(0x00); // enchant level
+ writeH(ing.getEnchantLevel()); // enchant level
writeD(0x00); // augment id
writeD(0x00); // mana
@@ -154,5 +154,5 @@
else
{
- writeH(0x00); // enchant level
+ writeH(ing.getEnchantLevel()); // enchant level
writeD(0x00); // augment id
writeD(0x00); // mana


PreparedEntry.java


@@ -72,5 +72,5 @@
adenaAmount += _taxAmount; // do not forget tax
if (adenaAmount > 0)
- _ingredients.add(new Ingredient(ADENA_ID, adenaAmount, false, false));
+ _ingredients.add(new Ingredient(ADENA_ID, adenaAmount,0, false, false));

Ingredient.java

@@ -30,4 +30,5 @@
private int _itemId;
private long _itemCount;
+ private int _EnchantmentLevel;
private boolean _isTaxIngredient, _maintainIngredient;

@@ -35,8 +36,9 @@
private ItemInfo _itemInfo = null;

- public Ingredient(int itemId, long itemCount, boolean isTaxIngredient, boolean maintainIngredient)
+ public Ingredient(int itemId, long itemCount,int EnchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)
{
_itemId = itemId;
_itemCount = itemCount;
+ _EnchantmentLevel = EnchantmentLevel;
_isTaxIngredient = isTaxIngredient;
_maintainIngredient = maintainIngredient;
@@ -80,5 +82,5 @@
public final int getEnchantLevel()
{
- return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0;
+ return _itemInfo == null?_EnchantmentLevel:_itemInfo.getEnchantLevel();
}

MultiSell.java


@@ -270,4 +270,8 @@
if ("ingredient".equalsIgnoreCase(n.getNodeName()))
{
+ int enchantmentLevel = 0;
+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null)
+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue());
+	
int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue());
long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue());
@@ -286,12 +290,16 @@
mantainIngredient = false;

- entry.addIngredient(new Ingredient(id, count, isTaxIngredient, mantainIngredient));
+ entry.addIngredient(new Ingredient(id, count, enchantmentLevel, isTaxIngredient, mantainIngredient));
}
else if ("production".equalsIgnoreCase(n.getNodeName()))
{
+ int enchantmentLevel = 0;
+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null)
+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue());
+
int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue());
long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue());

- entry.addProduct(new Ingredient(id, count, false, false));
+ entry.addProduct(new Ingredient(id, count, enchantmentLevel, false, false));
}
}

And put this: <production id="10452" count="1" enchantmentLevel="16"/>

 

GOOD LUCK!

 

ty for your replay i try it after some hours and i post the resault :)

  • 0
Posted
MultiSellList.java

@@ -119,5 +119,5 @@
else
{
- writeH(0x00); // enchant level
+ writeH(ing.getEnchantLevel()); // enchant level
writeD(0x00); // augment id
writeD(0x00); // mana
@@ -154,5 +154,5 @@
else
{
- writeH(0x00); // enchant level
+ writeH(ing.getEnchantLevel()); // enchant level
writeD(0x00); // augment id
writeD(0x00); // mana


PreparedEntry.java


@@ -72,5 +72,5 @@
adenaAmount += _taxAmount; // do not forget tax
if (adenaAmount > 0)
- _ingredients.add(new Ingredient(ADENA_ID, adenaAmount, false, false));
+ _ingredients.add(new Ingredient(ADENA_ID, adenaAmount,0, false, false));

Ingredient.java

@@ -30,4 +30,5 @@
private int _itemId;
private long _itemCount;
+ private int _EnchantmentLevel;
private boolean _isTaxIngredient, _maintainIngredient;

@@ -35,8 +36,9 @@
private ItemInfo _itemInfo = null;

- public Ingredient(int itemId, long itemCount, boolean isTaxIngredient, boolean maintainIngredient)
+ public Ingredient(int itemId, long itemCount,int EnchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)
{
_itemId = itemId;
_itemCount = itemCount;
+ _EnchantmentLevel = EnchantmentLevel;
_isTaxIngredient = isTaxIngredient;
_maintainIngredient = maintainIngredient;
@@ -80,5 +82,5 @@
public final int getEnchantLevel()
{
- return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0;
+ return _itemInfo == null?_EnchantmentLevel:_itemInfo.getEnchantLevel();
}

MultiSell.java


@@ -270,4 +270,8 @@
if ("ingredient".equalsIgnoreCase(n.getNodeName()))
{
+ int enchantmentLevel = 0;
+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null)
+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue());
+	
int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue());
long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue());
@@ -286,12 +290,16 @@
mantainIngredient = false;

- entry.addIngredient(new Ingredient(id, count, isTaxIngredient, mantainIngredient));
+ entry.addIngredient(new Ingredient(id, count, enchantmentLevel, isTaxIngredient, mantainIngredient));
}
else if ("production".equalsIgnoreCase(n.getNodeName()))
{
+ int enchantmentLevel = 0;
+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null)
+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue());
+
int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue());
long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue());

- entry.addProduct(new Ingredient(id, count, false, false));
+ entry.addProduct(new Ingredient(id, count, enchantmentLevel, false, false));
}
}

And put this: <production id="10452" count="1" enchantmentLevel="16"/>

 

GOOD LUCK!

 

now i have this problem...in game when i go to see the items in shop, show me the item +12 but when i buy and i go to inventory the item is  +0 :(

 

image.jpg

 

image.jpg

  • 0
Posted (edited)

Show me your Multisell shop..

or

Try this:

- <list >

+ <list maintainEnchantment="true">

<list maintainEnchantment="true">

<!-- Icarus Hammer - Anger -->
<item id="1">
<ingredient id="29990" count="6"/>
<production id="10452" count="1" enchantmentLevel="16"/>
</item>
Edited by Hl4p3x
  • 0
Posted (edited)

 

Show me your Multisell shop..

or

Try this:

- <list >

+ <list maintainEnchantment="true">

<list maintainEnchantment="true">

<!-- Icarus Hammer - Anger -->
<item id="1">
<ingredient id="29990" count="6"/>
<production id="10452" count="1" enchantmentLevel="16"/>
</item>

http://pastebin.com/y3YYr41h

 

maybe have problem with multishell.xsd ???? 

 

http://pastebin.com/zeFhZy9h

Edited by nikosdevil20
  • 0
Posted (edited)
<?xml version='1.0' encoding='utf-8'?>
<!-- Armor -->
 
- <list>
+ <list maintainEnchantment="true">

<!-- Vesper Cuirass -->
<item id="1">
<ingredient id="14721" count="3" enchant="0"/>
<production id="16168" count="1" enchantmentLevel="12"/>
</item>

Change <list> to  <list maintainEnchantment="true">.. and be happy!

=D

Edited by Hl4p3x
  • 0
Posted (edited)
<?xml version='1.0' encoding='utf-8'?>
<!-- Armor -->
 
- <list>
+ <list maintainEnchantment="true">

<!-- Vesper Cuirass -->
<item id="1">
<ingredient id="14721" count="3" enchant="0"/>
<production id="16168" count="1" enchantmentLevel="12"/>
</item>

Change <list> to  <list maintainEnchantment="true">.. and be happy!

=D

 

omg working!!! ty man!!! realy ty :D <3

 

I make share with your credits cuz i have find alot of ppl on need that ty again :)

Edited by nikosdevil20
  • 0
Posted

omg working!!! ty man!!! realy ty :D <3

 

I make share with your credits cuz i have find alot of ppl on need that ty again :)

Glad to help you!

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