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Posted (edited)
30x7bx3.png
 
Experience: x1000
Spexperience: x1000
Party Spexperience: x2000
Adena: x1
Drop: x1
 
Enchant & Ls Rates
 
Safe : 5
Max For Weapon : 17
Max For Armor : 20
Max For Jewels : 17
Normal Scroll Enchant Rate: 75%
Blessed Scroll Enchant Rate: 88%
Crystal Scroll Enchant Rate: 95%
 
Agument Rate : 25% (TOP LS)
 
Custom Items
2 Tier of Custom Armors
2 Tier of Custom Weapons
Custom Enchant Glows
 
Custom NPC
Global Gatekeeper
Raid Boss Gatekeeper
 
GM Shop
 
Scheme Buffer
Special Bufer
Custom Shop
Skill Enchanter
Augmenter
Wedding Manager
Donanion Manager
Siege informer
Clan Hall Manager
Clan Manager
Olympiad Manager
Class Manager
Casino Manager
Vote Reward NPC
Top Stats Manager
TvT Manager
CTF Manager
SubClass Manager
Account Manager
Symbol Manager
Retail Like
Olympiad Cycle = 1 Weeks
 
Features
 
Castle Sieges
Clan Hall Sieges
Noblesses & Heroes System
Max Level 80
Clan Wars
Weapon Augmentations
Dueling System
All C4/C5/Interlude Skills
Special Raid Bosses
Olympiad 100% Retail like
DualBox allowed
Flawless Geodata & Pathnodes
Active and experienced development/GM team!
 
No corruption!
Not used accounts will be deleted after 2 months
100% Uptime
 
International community
New character start with 200kk adena
Max Subclasses = 5
Max Subclass level = 80
Max Alliances = 3
All active/passive augments are fully working!
All flood protections
Anti-Farm Bot Protection
Custom Start up zone
Vote reward system (Every 3 votes in Hopzone or Topzone
All online players receive an a-beep-t of Vote Box
Teleport Protection
Castle Lord Annoucement
Heros Annoucement
Special Bosses
 
 
Website:
 
www.l2boyd.eu
 
Forum:
 
www.l2boyd.eu/forum
 

L2Boyd Staff Team

Name: dream' bout it

Age: 19

Skype: -  deadmau5e_

Country: Bulgaria

Job: Server Adminstration, Developer

Hobbies: Software Protections,Protections Secure Firewall,Java

 

Name: DragoN.
Age: 23
Skype: -  project.xx

Country: Russia/Greece

Job: Developer server Administration

Hobbies: Software Protections,Protectons Secure

 

Name: Jeiko

Age: 21
Skype: -  akis.1992

Country: Greece

Job: Developer, Server Administration

Hobbies: Design,Gaming

 

 

 

 

 

 

Edited by dream' bout it
Posted (edited)

good bye my son.
god give to you no luck to talk with me anymore .. your chances over !

Edited by Realtek
Guest
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  • Posts

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    • https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/General description.md   Perhaps you will find it useful piece of encryption and decryption code from Acis Interlude   I transferred these methods to Unity c# and everything works fine   https://ibb.co/DHhP0JYr   I think the first 2 bytes are the packet size. Third byte packet id And then the information itself   It's all there in l2j servers  
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I've correctly implemented several new mounts in my Lineage 2 Interlude server, but whenever I use the ride/mount action, the client always displays the default strider animation (lineagemonster.strider_m00), even though in my npcgrp.dat everything is correctly referenced to my custom ride.u files (e.g., ride.wolfhound_m00).   90102 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41000 Rider.gray_horse Riders.gray_horse_m00 3 RidersTex.gray_horse.gray_horse_t00 RidersTex.gray_horse.gray_horse_t01 RidersTex.gray_horse.gray_horse_t02 0 1 0 1.05882394 0 1 4 MonSound.Hit_Shell_1 MonSound.Hit_normal_3 MonSound.Hit_Wood_3 MonSound.Hit_normal_12 3 MonSound.unicorn_b_dmg_1 MonSound.unicorn_b_dmg_2 MonSound.unicorn_b_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41001 Rider.tawny_maned_lion Riders.tawny_maned_lion_m00 3 RidersTex.tawny_maned_lion.tawny_maned_lion_t00 RidersTex.tawny_maned_lion.tawny_maned_lion_t01 RidersTex.tawny_maned_lion.tawny_maned_lion_t02 0 1 0 1.50000000 0 1 5 MonSound.Hit_normal_12 MonSound.Hit_Normal_1 MonSound.Hit_Shell_3 MonSound.Hit_Shell_4 MonSound.Hit_Wet_4 3 MonSound.strider_dmg_1 MonSound.strider_dmg_2 MonSound.strider_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41002 Rider.steam_sledge Riders.steam_sledge_m00 4 RidersTex.steam_sledge.steam_sledge_t00 RidersTex.steam_sledge.steam_sledge_t01 RidersTex.steam_sledge.steam_sledge_t02 RidersTex.steam_sledge.steam_sledge_t03 0 1 0 1.50000000 0 1 5 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_10 ItemSound.armor_metal_alt_1 ItemSound.armor_metal_alt_6 3 MonSound.iron_golem_breathe MonSound.iron_golem_dmg_2 MonSound.iron_golem_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41003 Rider.br_z_bike Riders.br_z_bike_m00 1 RidersTex.npc.br_z_bike_t00 0 1 0 1.00000000 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41004 Rider.br_g_ant_princess Riders.g_ant_princess_m00 3 RidersTex.Npc.g_ant_princess_t00 RidersTex.Npc.g_ant_princess_t01 RidersTex.Npc.g_ant_princess_t02 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_10 MonSound.Hit_Shell_2 MonSound.Hit_Wet_5 ItemSound.shield_bone_1 3 MonSound.queen_ant_dmg_1 MonSound.queen_ant_dmg_2 MonSound.queen_ant_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41005 Rider.br_g_black_bear Riders.g_black_bear 2 RidersTex.Npc.g_black_bear_t00 RidersTex.Npc.g_black_bear_t01 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_11 MonSound.Hit_Normal_13 MonSound.Hit_Wet_5 ItemSound.shield_bone_3 3 MonSound11.Kerberos_dmg01 MonSound11.Kerberos_dmg02 MonSound11.Kerberos_dmg03 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41006 Rider.br_g_halloween_flying_broom Riders.g_halloween_flying_broom_m00 1 RidersTex.Npc.g_halloween_flying_broom 0 1 0 1.39999998 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41007 Rider.illusion_vehicle Riders.illusion_vehicle_m00 2 RidersTex.bird_vehicle.bird_vehicle_t00 RidersTex.bird_vehicle.bird_vehicle_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41008 Rider.vehicle_lindvior Riders.vehicle_lindvior_m00 2 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t00 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wet_3 MonSound.Hit_Bone_8 MonSound.Hit_Wet_5 3 MonSound3.dragon_mage_dmg_1 MonSound3.dragon_mage_dmg_2 MonSound3.dragon_mage_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41009 Rider.craft_vehicle_dwarf Riders.craft_vehicle_dwarf_m00 2 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t00 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Normal_7 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41010 Rider.eligor_vehicle Riders.eligor_vehicle_m00 2 RidersTex.eligor_vehicle.eligor_vehicle_t00 RidersTex.eligor_vehicle.eligor_vehicle_t01 0 1 0 1.00000000 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 3 MonSound16.kanilof_dmg_1 MonSound16.kanilof_dmg_2 MonSound16.kanilof_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41011 Rider.elder_pegasus_vehicle Riders.elder_pegasus_vehicle_m00 2 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t00 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t01 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound12.cobalt_horse_dmg_1 MonSound12.cobalt_horse_dmg_2 MonSound12.cobalt_horse_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41012 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41013 Rider.sp_griffin_vehicle Riders.sp_griffin_vehicle_m00 3 RidersTex.griffin_vehicle.griffin_vehicle_t00 RidersTex.griffin_vehicle.griffin_vehicle_t01 RidersTex.griffin_vehicle.griffin_vehicle_t02 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound23.sp_griffin_dmg_1 MonSound23.sp_griffin_dmg_2 MonSound23.sp_griffin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 I've examined the server-side code and realized the problem likely comes from the client only looking at the _rideType (which is 1 for STRIDER) and ignoring the _rideNpcId when determining which animation to load. @Banshee Garnet mentioned an "extended dll" - does this involve modifying the L2.dll or L2Client.dll so it checks the NpcId in addition to the rideType? Has anyone already made this modification and could share more details on how to proceed? Looking at l2royale.com, I can see they indeed have multiple functional mounts in their Interlude client. I'd like to understand which approach they used: Is it indeed a DLL modification? Which specific parts of the DLL need to be modified? Are there already patches or tools that allow adding this functionality? If anyone has successfully implemented multiple mounts in Interlude or knows the precise technical solution, I would be very grateful for any information or help. Thanks in advance!
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