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Question
Ta®oS™
i have add this code
### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/model/actor/L2Character.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/L2Character.java (revision 16) +++ java/net/sf/l2j/gameserver/model/actor/L2Character.java (working copy) @@ -136,6 +136,17 @@ */ public abstract class L2Character extends L2Object { + private boolean _isBuffProtected = false; //Protect From Debuffs + public final void setIsBuffProtected(boolean value) + { + _isBuffProtected = value; + } + + public boolean isBuffProtected() + { + return _isBuffProtected; + } + public static final Logger _log = Logger.getLogger(L2Character.class.getName()); private Set<L2Character> _attackByList; Index: java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java =================================================================== --- java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java (revision 16) +++ java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java (working copy) @@ -89,6 +89,15 @@ if (target.getFirstEffect(L2EffectType.BLOCK_BUFF) != null) continue; + // Anti-Buff Protection prevents you from getting buffs by other players + if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill() + && (skill.getSkillType() == L2SkillType.BUFF + || skill.getSkillType() == L2SkillType.HEAL_PERCENT + || skill.getSkillType() == L2SkillType.MANAHEAL_PERCENT + || skill.getSkillType() == L2SkillType.COMBATPOINTHEAL + || skill.getSkillType() == L2SkillType.REFLECT)) + continue; + // Player holding a cursed weapon can't be buffed and can't buff if (!(activeChar instanceof L2ClanHallManagerInstance) && target != activeChar) { Index: java/net/sf/l2j/gameserver/skills/effects/EffectDeflectBuff.java =================================================================== --- java/net/sf/l2j/gameserver/skills/effects/EffectDeflectBuff.java (revision 0) +++ java/net/sf/l2j/gameserver/skills/effects/EffectDeflectBuff.java (revision 0) @@ -0,0 +1,82 @@ +package net.sf.l2j.gameserver.skills.effects; + +import net.sf.l2j.gameserver.model.L2Effect; +import net.sf.l2j.gameserver.templates.skills.L2EffectType; +import net.sf.l2j.gameserver.templates.skills.L2SkillType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; +import net.sf.l2j.gameserver.skills.Env; + +/** +* @author Java +*/ +public final class EffectDeflectBuff extends L2Effect +{ + /** + * @param env + * @param template + */ + public EffectDeflectBuff(Env env, EffectTemplate template) + { + super(env, template); + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType() + */ + @Override + public L2EffectType getEffectType() + { + return L2EffectType.PREVENT_BUFF; + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime() + */ + @Override + public boolean onActionTime() + { + // Only cont skills shouldn't end + if(getSkill().getSkillType() != L2SkillType.CONT) + return false; + + double manaDam = calc(); + + if(manaDam > getEffected().getCurrentMp()) + { + SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); + getEffected().sendPacket(sm); + return false; + } + + getEffected().reduceCurrentMp(manaDam); + return true; + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#onStart() + */ + @Override + public boolean onStart() + { + getEffected().setIsBuffProtected(true); + return true; + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#onExit() + */ + @Override + public void onExit() + { + getEffected().setIsBuffProtected(false); + } +} \ No newline at end of file Index: java/net/sf/l2j/gameserver/network/serverpackets/SystemMessage.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/SystemMessage.java (revision 16) +++ java/net/sf/l2j/gameserver/network/serverpackets/SystemMessage.java (working copy) @@ -110,7 +110,7 @@ private SMParam[] _params; private int _paramIndex; - private SystemMessage(final SystemMessageId smId) + public SystemMessage(final SystemMessageId smId) { final int paramCount = smId.getParamCount(); _smId = smId; Index: java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java =================================================================== --- java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java (revision 16) +++ java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java (working copy) @@ -80,5 +80,6 @@ WARP, SIGNET_GROUND, - SIGNET_EFFECT + SIGNET_EFFECT, + PREVENT_BUFF } \ No newline at end of file #P aCis_datapack Index: data/xml/skills/0100-0199.xml =================================================================== --- data/xml/skills/0100-0199.xml (revision 11) +++ data/xml/skills/0100-0199.xml (working copy) @@ -949,10 +949,14 @@ <add order="0x40" stat="cAtkAdd" val="#crit"/> </for> </skill> - <skill id="194" levels="1" name="Lucky"> + <skill id="194" levels="1" name="Anti-Buff"> + <!-- Blocks unwanted buffs. --> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="LUCK"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="skillType" val="CONT"/> + <set name="operateType" val="OP_TOGGLE"/> + <for> + <effect count="0x7fffffff" name="DeflectBuff" time="3" val="0"/> + </for> </skill> <skill id="195" levels="2" name="Boost Breath"> <table name="#breath"> 180 300 </table>i have delete the skill LUCKY with the same ID i have set AutoLearnSkills=True and i have this error
storeSkill() couldn't store new skill. It's null type.
and one problem dont working the oly rank's i use acis 300revision
Edited by Ta®oS™1 answer to this question
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