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www.facebook.com/alterkdosinterlude

 

 

Server Rates

XP: x25

SP: x25

Party XP and SP: x1.50

Adena Drop rate: x25

Drop Items rate: x10

Drop SealStones rate: x1

Spoil rate: x10

Drop Manor rate: x1

Drop Quest rate: x10

Quests Reward rate: x4

DropRaidBoss: oficial.

Enchant Rates

Enchant Max: +16

Enchant Safe: +3

Simple Enchant Rates: 55%

Blessed Enchant Rates: 66%

 

Basic things

Full working skill and quests, on the global balance.

Working Fortress, Clan Hall and Castle siege

Full fixed all Raid / Grand Boss (Zaken, Frintezza, Sepulchers, etc.).

Working cursed weapons system.

Class Auto at (20,40,76 LvL table).

Augmentation full working.

Subclass without quest.

Auto learn skills till 80LvL. except (Divine Inspiration)

Full Working Wedings.

Geodata, fully working.

 

Additional

Npc buffer basic Prophet or Warcryer (2h buff time) 24+4 Buff slot

GK Global.

GM-shop till weapon B grade/ armor B grade and jewel B grade.

Noblesse with Caradine letter lvl 65 Vote Shop.

Offline shop working

Announce RaidBoss Spawn not epics

Event TvT

 

Epic Boss

Antharas spawn Retail

Valakas spawn Retail

Baium spawn Retail

Zaken spawn Retail

Ant Queen spawn Retail

Orfen spawn Retail

Core respawn Retail

Frintezza respawn Retail

Raidbosses 6 +12 Hours

 

Grand Olympiad

Olympiad system Every 1 Weeks (Full Working), Retail Olympiad.

Olympiad start 18:00 and end 24:00

Validation period 24h

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    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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