a) I m guessing the bolded numbers 95 and 100 means how much xp my char can acquire, correct?
b ) Gracia used crystals - freya uses spirit ores. No news here and pretty easy to see and use. The skill description:
Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals. (Spirit ore for Freya)
So, the thing is, I dont see the 14 regular intervals in the scripts at all. Would that be on the server.exe then? I d say yes, so:
b.1) Would this mean the first mention to spirit ore is about the first summon - first time you use the skill? effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}}
b.2) The second mention is about what gets consumed in each interval? item_consume = {[crystal_c];1}
Thank you guys.
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Question
ericvini
Hi,
The only skills that I didn't adapt from freya to GF are the summons as I didnt want to use spirit ores - but I thought better and I do want to do so.
I wont use codes on this post this time, as I need to bold some stuff.
I think I know the answer, but I d like some confirmation to not waste too much time and be disappointed, please.
On Gracia Final:
skill_begin skill_name = [s_summon_unicorn_seraphim1] /* [서먼 유니콘 세라핌] */ skill_id = 1332 level = 1 operate_type = A1 magic_level = 56 self_effect = {} effect = {{i_summon;[unicorn_seraphim_01];95;[crystal_c];1;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 item_consume = {[crystal_c];1} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end
On Freya:
skill_begin skill_name = [s_summon_unicorn_seraphim1] /* [서먼 유니콘 세라핌] */ skill_id = 1332 level = 1 operate_type = A1 magic_level = 56 self_effect = {} effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 item_consume = {[spirit_ore];1} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
So, my questions.
a) I m guessing the bolded numbers 95 and 100 means how much xp my char can acquire, correct?
b ) Gracia used crystals - freya uses spirit ores. No news here and pretty easy to see and use. The skill description:
Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals. (Spirit ore for Freya)
So, the thing is, I dont see the 14 regular intervals in the scripts at all. Would that be on the server.exe then? I d say yes, so:
b.1) Would this mean the first mention to spirit ore is about the first summon - first time you use the skill? effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}}
b.2) The second mention is about what gets consumed in each interval? item_consume = {[crystal_c];1}
b.3) Intervals are totally hardcoded then?
Thank you.
Edited by Universe5 answers to this question
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