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Confirming Summon Skills Synthax


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Posted (edited)

Hi,

The only skills that I didn't adapt from freya to GF are the summons as I didnt want to use spirit ores - but I thought better and I do want to do so.

I wont use codes on this post this time, as I need to bold some stuff.

 

I think I know the answer, but I d like some confirmation to not waste too much time and be disappointed, please.

On Gracia Final:

 

skill_begin    skill_name = [s_summon_unicorn_seraphim1]    /* [서먼 유니콘 세라핌] */    skill_id = 1332    level = 1    operate_type = A1    magic_level = 56    self_effect = {}    effect = {{i_summon;[unicorn_seraphim_01];95;[crystal_c];1;3600}}    operate_cond = {{can_summon}}    is_magic = 1    mp_consume1 = 14    mp_consume2 = 56    item_consume = {[crystal_c];1}    cast_range = -1    effective_range = -1    skill_hit_time = 15    skill_cool_time = 0    skill_hit_cancel_time = 0.5    reuse_delay = 5    attribute = {attr_none;0}    trait = {trait_none}    effect_point = 0    target_type = self    affect_scope = single    affect_limit = {0;0}    next_action = none    ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}    multi_class = 0    skill_end    


On Freya:

skill_begin    skill_name = [s_summon_unicorn_seraphim1]    /* [서먼 유니콘 세라핌] */    skill_id = 1332    level = 1    operate_type = A1    magic_level = 56    self_effect = {}    effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}}    operate_cond = {{can_summon}}    is_magic = 1    mp_consume1 = 14    mp_consume2 = 56    item_consume = {[spirit_ore];1}    cast_range = -1    effective_range = -1    skill_hit_time = 15    skill_cool_time = 0    skill_hit_cancel_time = 0.5    reuse_delay = 5    attribute = {attr_none;0}    trait = {trait_none}    effect_point = 0    target_type = self    affect_scope = single    affect_limit = {0;0}    next_action = none    ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}    multi_class = 0    olympiad_use = 1    skill_end    



So, my questions.

a) I m guessing the bolded numbers 95 and 100 means how much xp my char can acquire, correct?

 

b ) Gracia used crystals - freya uses spirit ores. No news here and pretty easy to see and use. The skill description:

 

Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.  (Spirit ore for Freya)

 

So, the thing is, I dont see the 14 regular intervals in the scripts at all. Would that be on the server.exe then? I d say yes, so:

 

b.1) Would this mean the first mention to spirit ore is about the first summon - first time you use the skill? effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}}

b.2) The second mention is about what gets consumed in each interval? item_consume = {[crystal_c];1}

b.3) Intervals are totally hardcoded then?

 

Thank you.

 

 

 

 

 

 




 

Edited by Universe

5 answers to this question

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Posted

EricWeener doesn't know.

 

HaHa.

 

It's funny because the obvious answer is infront of you - but because ur so weener you don't bother testing.

 

So you know in GF - 5% exp is taken by the summon you know one param is 95.

You know in Freya - no exp is taken and one param is 100.

 

Do the math.

 

You know in GF and Freya there's a reference to a pch_name (In this case an item) and 2 variables.

 

You know items changed in GF>Freya - but else you know items will be consumed periodicly.

So if we had some more braincells - we should probably go look at the vars AFTER the mentioning of our periodicly consumed item.

 

1 and 3600

2 and 3600.

 

Could 3600 possibly the time passed - and could it possibly be some time variable seconds or mili seconds?

 

Test and then do the math.

  • 0
Posted (edited)

EricWeener doesn't know.

 

HaHa.

 

It's funny because the obvious answer is infront of you - but because ur so weener you don't bother testing.

 

So you know in GF - 5% exp is taken by the summon you know one param is 95.

You know in Freya - no exp is taken and one param is 100.

 

Do the math.

 

You know in GF and Freya there's a reference to a pch_name (In this case an item) and 2 variables.

 

You know items changed in GF>Freya - but else you know items will be consumed periodicly.

So if we had some more braincells - we should probably go look at the vars AFTER the mentioning of our periodicly consumed item.

 

1 and 3600

2 and 3600.

 

Could 3600 possibly the time passed - and could it possibly be some time variable seconds or mili seconds?

 

Test and then do the math.

 

Uhm...

 

 

(...)

I think I know the answer, but I d like some confirmation to not waste too much time

(...)

 

 

 
con·firm  (kən-fûrm′)
tr.v. con·firmed, con·firm·ing, con·firms
1. To support or establish the certainty or validity of; verify.
2. To make firmer; strengthen: Working on the campaign confirmed her intention to go into politics.
3. To make valid or binding by a formal or legal act; ratify.
4. To administer the religious rite of confirmation to.

 

 

Thank god I have enough brain cells to use a dictionary. If I ever grow some more braincells (hope you got this =) )I might try to improve my engrish.

 

Anyway, I'd say my questions were kind of "confirmatory". The word "correct" in the end of them usually means that, no?

 

 

(...)

a) I m guessing the bolded numbers 95 and 100 means how much xp my char can acquire, correct?

(...)

 

 

Call me "lazy" then, that'd be more fitting, but a simple yes/no in such thing wouldnt hurt and would save me time from testing/resetting/wondering if something didnt work because it cant or because I screwed something up (much more likely).

 

Its also well known that the more your summon attacks the less that it lasts. At least it has been this way up to epilogue on retail up to when I quit. The scripts have no reference to the 14 intervals which was part of a question. 3600 is the "default" time of the full summons lifespawn (never 1 full hour in real use, only roughly so)

 

Also, I dont get why reply that way when you clearly dont want to - you must be bored, and if so, you are welcome for the entertainment. Gotta release that steam.

 

Btw, gotta agree w elfocrash, a bit late on the party to simply cash in l2, no? I hope that isnt the case and u still have fun with it.

 

Thanks.

Edited by ericvini
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This topic is now closed to further replies.


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player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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