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Armors and Weapons - You need the following files:

 

Clientside:

weapongrp.dat (modified with ur new stuff) - assigning a new weapon ID to texture and model files

armorgrp.dat (modified with ur new stuff) - assigning a new armor ID to texture and model files

itemname-e.dat (modified with ur new stuff) - giving names to the items u added in above mentioned files

 

Serverside:

Item XML Files - so ur server knows there are new weapons

and if present Stats/Skill XML Files

 

btw... what are your sql files for? does ur serverproject store itemdata in ur database? usually static data is saved in xml files on most l2j projects right now.

Posted

Armors and Weapons - You need the following files:

 

Clientside:

weapongrp.dat (modified with ur new stuff) - assigning a new weapon ID to texture and model files

armorgrp.dat (modified with ur new stuff) - assigning a new armor ID to texture and model files

itemname-e.dat (modified with ur new stuff) - giving names to the items u added in above mentioned files

 

Serverside:

Item XML Files - so ur server knows there are new weapons

and if present Stats/Skill XML Files

 

btw... what are your sql files for? does ur serverproject store itemdata in ur database? usually static data is saved in xml files on most l2j projects right now.

If you can add me on skype: jim.greece01 to help me.

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