a) Any noticeable difference between npcpos and npcpos_real? I mean, I can compare the files and see differences, but did anyone figure out which file should I use? (L2devs has both - wonder if they real is the old one, and the other is the "fixed/improved" version of it)
b) The game has some areas where my chars "fall" inside the ground. I see some "space" between blocks of land and I fall on those and begin swimming. if I reconnect, I'm back on land. It's mostly noticeable in the windymill area, near gludin. Client or server related? I'd say client, but wanted to be sure, because if it was geodata I'd try to modify and fix it.
Related to b, did the "euro" files (rpggrp? Forgot it's name) touch the geodata at all or is it the same as the leaked version?
bonus: anyone remembers a website that shows which "block of land" in the maps folder relates to what area in-game( 11_23, 11_24 etc) or some other method? I plan on testing other clients specific maps to see if they all have this error/issue.
Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends.
🔹 What I Need
A private L2J server ( High Five preferred, newer versions can work as well) with bots that:
Farm 24/7 on their own (solo or in bot parties)
Can be invited into party and follow basic orders (attack, follow, res, heal, etc.)
Are able to join Olympiad, fight with proper logic (per class), and rank up
Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.)
Act like real players: town routines, rebuffing, restocking, even chatting if possible
Have different roles: tanks, healers, nukers, archers, etc.
Can interact through simple in-game commands or NPC interface
🔹 Your Job
Set up the server and geodata
Integrate a scalable bot system (written in Java or scriptable)
Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.)
Allow me to control/assign bots easily (in-game or config)
Bonus: basic UI or GM panel for bot config
🔹 Payment
Serious budget for serious work
PayPal, crypto, or preferred method
Project-based or hourly, negotiable
Milestone-based OK
🔹 Contact
Send me:
Your experience with L2J or similar projects
Any bot/AI systems you've built before
Estimated timeframe
Pricing expectations
Yeah, it’s wild how much gambling has changed. When I was growing up, even scratch-off tickets felt like a big thing, but now with so many casino apps and betting sites, it’s just everywhere. I know a few people who got caught up in online slots during lockdown and really struggled to stop, just because it was always on their phone.
I stick to in-game stuff like skin trading for games like CS2 or Dota, which to me feels less risky, especially if you know the value of the items. If you’re curious how these trades work or want to see some guides, just visit website—there’s a lot of info about trading without real gambling involved.
Yea, his work is amazing, very well done designs, but the timing is not really his thing. I’m waiting for logo and launcher design since December 2024, so 10 days is not really that much lol
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Question
ericvini
2 basic and somewhat newbie questions:
a) Any noticeable difference between npcpos and npcpos_real? I mean, I can compare the files and see differences, but did anyone figure out which file should I use? (L2devs has both - wonder if they real is the old one, and the other is the "fixed/improved" version of it)
b) The game has some areas where my chars "fall" inside the ground. I see some "space" between blocks of land and I fall on those and begin swimming. if I reconnect, I'm back on land. It's mostly noticeable in the windymill area, near gludin. Client or server related? I'd say client, but wanted to be sure, because if it was geodata I'd try to modify and fix it.
Related to b, did the "euro" files (rpggrp? Forgot it's name) touch the geodata at all or is it the same as the leaked version?
bonus: anyone remembers a website that shows which "block of land" in the maps folder relates to what area in-game( 11_23, 11_24 etc) or some other method? I plan on testing other clients specific maps to see if they all have this error/issue.
Ty
3 answers to this question
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