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kalispera members..exw enan buffer kai thelw na ton ftiaxw otan einai flagged i incombat o player i regged oly na min mporeis na tou miliseis..an kapoios mporei na help..

 

EDIT:FIXED

 

import sys

from java.lang import System

from java.util import Iterator

from com.l2jserver import Config

from com.l2jserver.gameserver.model.quest import State

from com.l2jserver.gameserver.model.quest import QuestState

from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest

from com.l2jserver.gameserver.instancemanager import QuestManager

from com.l2jserver import L2DatabaseFactory

from com.l2jserver.gameserver.datatables import SkillTable

from com.l2jserver.gameserver.datatables import ItemTable

from com.l2jserver.gameserver.model.actor.instance import L2PcInstance

from com.l2jserver.gameserver.model.actor.instance import L2PetInstance

from com.l2jserver.gameserver.model.actor.instance import L2SummonInstance

from com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTime

from com.l2jserver.gameserver.network.serverpackets import SetupGauge

QUEST_ID = 555

QUEST_NAME   = "NPCBuffer"

QUEST_DESCRIPTION   = "custom"

QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME

NPC_ID = 555

TITLE_NAME = "*L2 PvP*"

SCRIPT_RELOAD = True

ENABLE_VIP_BUFFER = False

VIP_ACCESS_LEVEL = 50               

ENABLE_BUFF_SECTION = True   

ENABLE_SCHEME_SYSTEM = True             

ENABLE_HEAL = True                      

ENABLE_BUFFS = True                     

ENABLE_RESIST = True                    

ENABLE_SONGS = True                     

ENABLE_DANCES = True                    

ENABLE_CHANTS = False                

ENABLE_OTHERS = True                    

ENABLE_SPECIAL = True                   

ENABLE_CUBIC = False                   

ENABLE_BUFF_REMOVE = True               

ENABLE_BUFF_SET = True

BUFF_WITH_KARMA = False                 

FREE_BUFFS = True                      

TIME_OUT = False          

TIME_OUT_TIME = 2                   

MIN_LEVEL = 1                          

BUFF_REMOVE_PRICE = 100                

HEAL_PRICE = 100                   

BUFF_PRICE = 100                    

RESIST_PRICE = 100                   

SONG_PRICE = 100                     

DANCE_PRICE = 100                     

CHANT_PRICE = 100                     

OTHERS_PRICE = 100                    

SPECIAL_PRICE = 100                  

CUBIC_PRICE = 100                   

BUFF_SET_PRICE = 100               

SCHEME_BUFF_PRICE = 100             

SCHEMES_PER_PLAYER = 4                  

CONSUMABLE_ID = 57                      

MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT

MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT

 

def rebuildMainHtml(st) :

MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = ""

bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")

if st.getInt("Pet-On-Off") == 1:

  bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs"

  MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_BUFF_SECTION == True :

  if ENABLE_BUFFS == True :

   if i>2:i=0

   MESSAGE += TRS+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

   i+=2;j+=1

  if ENABLE_RESIST == True :

          if i>2:i=0

   MESSAGE += TRS+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

                 i+=2;j+=1

  if ENABLE_SONGS == True :

   if i>2:i=0

   MESSAGE += TRS+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

   i+=2;j+=1

  if ENABLE_DANCES == True :

   if i>2:i=0

   MESSAGE += TRS+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

   i+=2;j+=1

  if ENABLE_CHANTS == True :

   if i>2:i=0

   MESSAGE += TRS+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

   i+=2;j+=1

  if ENABLE_SPECIAL == True :

   if i>2:i=0

   MESSAGE += TRS+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

   i+=2;j+=1

  if ENABLE_OTHERS == True :

   if i>2:i=0

   MESSAGE += TRS+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

   i+=2;j+=1

if ENABLE_CUBIC == True:

  if i>2:i=0

  MESSAGE += TRS+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

  i+=2;j+=1

if ENABLE_BUFF_SET == True :

  if i>2:i=0

  MESSAGE += TRS+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] 

  i+=2;j+=1

if ENABLE_HEAL == True :

  if i>2:i=0

  MESSAGE += TRS+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

  i+=2;j+=1

if ENABLE_BUFF_REMOVE == True:

  if i>2:i=0

  MESSAGE += TRS+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]  

  i+=2;j+=1

if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>"

else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>"

if ENABLE_SCHEME_SYSTEM == True :

  MAIN_HTML_MESSAGE += generateScheme(st)

if st.getPlayer().isGM() :

  MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

MAIN_HTML_MESSAGE += "<br><font color=\"303030\">Edited by Z!T!oN</font>"

MAIN_HTML_MESSAGE += "</center></body></html>"

return MAIN_HTML_MESSAGE

 

def generateScheme(st) :

schemeName = []

schemeId = []

HTML = ""

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))

action=rss.executeQuery()

while (action.next()) :

  try :

   schemeName += [action.getString("scheme_name")]

   schemeId += [action.getString("id")]

  except : print "Query error!"

try : conn.close()

except : pass

if len(schemeName) > 0:

  MESSAGE = ""

  i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")

  while i <= len(schemeName) - 1:

          if j>2:j=0

   MESSAGE += TRS[j]+"<button value=\""+schemeName+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId+" x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1]

   i+=1;j+=2

  if i == 1: HTML+= MESSAGE + "<br>"

  else: HTML+= "<table>" + MESSAGE + "</table><br>"

if len(schemeName) < SCHEMES_PER_PLAYER :

  HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

else : HTML += "<table width=100><tr>"

if len(schemeName) > 0 :

  HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

  HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"   

else : HTML += "</tr></table>"

return HTML

 

def reloadPanel(st) :

HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>"

HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"

HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"

HTML_MESSAGE += "<tr><td><br></td></tr>"                                                                                                                                                                                               

HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>"

HTML_MESSAGE += "<tr><td></td></tr></table><br>"

HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"

HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"   

HTML_MESSAGE += "</center></body></html>"

return HTML_MESSAGE

 

def getitemname(st,itemval):

conn=L2DatabaseFactory.getInstance().getConnection()

itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))

il=itemidList.executeQuery()

val = "No Name"

if il :

  il.next()

  try : val = il.getString("name")    

  except : pass

try : conn.close()

except: pass

return val

def getBuffCount(scheme) :

count = 0

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")

action=rss.executeQuery()

while (action.next()) :

  try : count += 1

  except : count = 0

try : conn.close()

except : pass 

return count

def getBuffType(id) :

conn=L2DatabaseFactory.getInstance().getConnection()

act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1")

act.setInt(1, int(id))

rs=act.executeQuery()

val = "none"

if rs :

  rs.next()

  try : val = rs.getString("buffType")    

  except : val = "none"

try : conn.close()

except: pass

return val

def isEnabled(id,level) :

conn=L2DatabaseFactory.getInstance().getConnection()

act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1")

act.setInt(1, int(id))

act.setInt(2, int(level))

rs=act.executeQuery()

val = "False"

if rs :

  rs.next()

  try : num = rs.getString("canUse")    

  except : pass

try : conn.close()

except: pass

if num == "1" : val = "True"

return val

          

def isUsed(scheme,id,level) :

count = 0; used = False

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"")

action=rss.executeQuery()

used = False

while (action.next()) :

  try : count += 1

  except : count = 0

try : conn.close()

except : pass 

if count > 0 : used = True

return used

def getclassbuff(id):

conn=L2DatabaseFactory.getInstance().getConnection()

getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"")

gt=getTipo.executeQuery()

val = 0

if gt :

  gt.next()

  try : val = gt.getInt("buff_class")

  except : pass

try : conn.close()

except : pass

return val

 

def showText(st,type,text,buttonEnabled,buttonName,location) :

MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>"

if buttonEnabled == "True" :

  MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

st.playSound("ItemSound3.sys_shortage")

return MESSAGE

def ReloadConfig(st) :

try:

  if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.")

  else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")

except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")

return rebuildMainHtml(st)

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onAdvEvent (self,event,npc,player) :

  st = player.getQuestState(QUEST_LOADING_INFO)

  getpetbuff = 0

  if st.getInt("Pet-On-Off") == 1: getpetbuff = 1

  def createScheme() :

   HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>"

   HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML

  

  def deleteScheme() :

   HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>"

   conn=L2DatabaseFactory.getInstance().getConnection()

   rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))

   action=rss.executeQuery()

   while (action.next()) :

    try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

    except : print "Query error!"

   try : conn.close()

   except : pass

   HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"  

   HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML

  

  def editScheme() :

   name = ""; id = ""

   HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>"

   conn=L2DatabaseFactory.getInstance().getConnection()

   rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))

   action=rss.executeQuery()

   while (action.next()) :

    try :

     name = action.getString("scheme_name")

     id = action.getString("id")

     HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

    except : print "Query error!"

   try : conn.close()

   except : pass

   HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML

 

  def getOptionList(scheme) :

   Bcount = getBuffCount(scheme)

   HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=\"LEVEL\">"+str(Bcount)+"</font> buffs in current scheme!<br><br>"

   if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES:

    HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if Bcount > 0 :

    HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"   

   HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML

 

  def buildHtml(buffType):

   HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>"

   if FREE_BUFFS == True : HTML_MESSAGE += "<center>All buffs are for <font color=\"LEVEL\">free</font>!</center>"  

   else :

    price = 0

    if buffType == "buff" : price = BUFF_PRICE

                                if buffType == "resist" : price = RESIST_PRICE

    if buffType == "song" : price = SONG_PRICE

    if buffType == "dance" : price = DANCE_PRICE

    if buffType == "chant" : price = CHANT_PRICE

    if buffType == "others" : price = OTHERS_PRICE

    if buffType == "special" : price = SPECIAL_PRICE

    if buffType == "cubic" : price = CUBIC_PRICE

    HTML_MESSAGE += "<center>All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!</center>"

   HTML_MESSAGE += "<table>"

   conn=L2DatabaseFactory.getInstance().getConnection()

   buffCount = 0; i = 0

   getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1")

   rs=getList.executeQuery()

   while (rs.next()) :

    try : buffCount += 1

    except : buffCount = 0

   if buffCount == 0 : HTML_MESSAGE += "<center>No buffs are available at this moment!</center><br>"

   else :

    availableBuffs = []

    getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1  ORDER BY Buff_Class ASC, id")

    rs=getList.executeQuery()

    while (rs.next()) :

     try :

      bId = rs.getInt("buffId")

      bLevel = rs.getInt("buffLevel")

      bName = SkillTable.getInstance().getInfo(bId,bLevel).getName()

      bName = bName.replace(" ","+")

      availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)]

     except: HTML_MESSAGE += "Error loading buff list...<br>"

    try : conn.close()

    except : pass

    avBuffs = len(availableBuffs)

    format = "0000"

    for avBuffs in availableBuffs :

     buff = avBuffs

     buff = buff.replace("_"," ")

     buffSplit = buff.split(" ")

     name = buffSplit[0]

     id = int(buffSplit[1])

     level = buffSplit[2]

     name = name.replace("+"," ")

     if id < 100 : format = "00"+str(id)

     elif id > 99 and id < 1000 : format = "0"+str(id)

     else :

      if id > 4698 and id < 4701 : format = "1331"

      elif id > 4701 and id < 4704 : format = "1332"

      else: format = str(id)

     i += 1

     HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=235 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

           HTML_MESSAGE += "</table><br><center><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"

   HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>"

   return HTML_MESSAGE

 

  def generateQuery(case,case2) :

   aa = 1; count = 0; qry = ""; buffTypes = []

   if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS:

    count += 1

    buffTypes += ["\"buff\""]

   if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS:

    count += 1

    buffTypes += ["\"resist\""]

   if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES:

    count += 1

    buffTypes += ["\"song\""]

   if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES:

    count += 1

    buffTypes += ["\"dance\""]

   if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS:

    count += 1

    buffTypes += ["\"chant\""]

   if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS:

    count += 1

    buffTypes += ["\"others\""]

   if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS:

    count += 1

    buffTypes += ["\"special\""]

   while aa <= count :

    if aa == count : qry += buffTypes[aa-1]

    else : qry += buffTypes[aa-1]+","

    aa += 1

   return qry

 

  def viewAllSchemeBuffs(scheme,page,action) :

   def getBuffCount(scheme) :

    count = 0; D_S_Count = 0; B_Count = 0

    conn=L2DatabaseFactory.getInstance().getConnection()

    rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")

    action=rss.executeQuery()

    while (action.next()) :

     try :

      val = action.getInt("buff_class")

      count += 1

      if val == 1 or val == 2: D_S_Count += 1

      else: B_Count += 1  

     except : count = 0; D_S_Count = 0 ; B_Count = 0

    res = str(count) + " " + str(B_Count) + " " + str(D_S_Count)

    try : conn.close()

    except : pass 

    return res

   buffList = []

   conn=L2DatabaseFactory.getInstance().getConnection()

   count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder=""

   HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>"

   eventSplit = getBuffCount(scheme).split(" ")

   TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2])

   if action == "add" :

    HTML_MESSAGE += "<center>You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!</center>"

    QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"

   if action == "remove" :

    HTML_MESSAGE += "<center>You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances</center>"

    QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id"   

   getBuffCount = conn.prepareStatement(QUERY)

   rss = getBuffCount.executeQuery()

   while (rss.next()) :

    try :

     if action == "add" :

      name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()

      name = name.replace(" ","+")

      buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)]

     if action == "remove" :

      name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName()

      name = name.replace(" ","+")

      buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)]     

     count = count + 1

    except :

     buffList = []

     count = 0

   try : conn.close()

   except : pass

   HTML_MESSAGE += "<table border=\"0\"><tr>"

   buffsPerPage = 20

   while incPageCount == True: # generating page count

    if count < buffsPerPage : incPageCount = False

    else : count = count - buffsPerPage

    pc += 1

   ii = 1

   while ii <= pc :

    if pc > 5 :

     width = "25"

     pageName = "P"

    else :

     width = "50"

     pageName = "Page "

    if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

    if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"    

    ii += 1

   HTML_MESSAGE += "</tr></center></table>"

   value = ""; bll = len(buffList); j = 0; k=0

   if buffsPerPage*int(page) > bll : j = bll

   else : j = buffsPerPage*int(page)

   i = buffsPerPage*int(page)-buffsPerPage

   while i < j :

    value = buffList

    value = value.replace("_"," ")

    extr = value.split(" ")

    name = extr[0]

    name = name.replace("+"," ")

    id = int(extr[1])

    level = extr[2]

    page = int(extr[3])

    if id < 100 : format = "00"+str(id)

    elif id > 99 and id < 1000 : format = "0"+str(id)

    else :

     if id > 4698 and id < 4701 : format = "1331"

     elif id > 4701 and id < 4704 : format = "1332"

     else: format = str(id)

    if action == "add":

     if isUsed(scheme,id,level) == False:

      if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"

      else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"

      HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

      HTML_MESSAGE += "</tr></table>"; k+=1

    if action == "remove":

     if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"

     else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"

     HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

     HTML_MESSAGE += "</table>"; k+=1

    i += 1

   HTML_MESSAGE += "<br><br><center><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"

   HTML_MESSAGE += "<center><button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"   

   HTML_MESSAGE += "<br><center><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML_MESSAGE

  def viewAllBuffTypes() :

   HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

   HTML_MESSAGE += "<font color=\"LEVEL\">[buff management]</font><br>"

   if ENABLE_BUFFS == True :

    HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_RESIST == True :

    HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

                        if ENABLE_SONGS == True :

    HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_DANCES == True :

    HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_CHANTS == True :

    HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_SPECIAL == True :

    HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_OTHERS == True :

    HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_CUBIC == True :

    HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   if ENABLE_BUFF_SET == True :

    HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"  

   HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML_MESSAGE

 

  def viewAllBuffs(type,typeName,page) :

   buffList = []

   conn=L2DatabaseFactory.getInstance().getConnection()

   count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder=""

   HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

   typeName = typeName.replace("_"," ")

   if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1"

   else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\""

   getBuffCount = conn.prepareStatement(QUERY)

   rss = getBuffCount.executeQuery()

   while (rss.next()) :

    try :

     name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()

     name = name.replace(" ","+")

     usable = rss.getString("canUse")

     forClass = rss.getString("forClass")

     skill_id = rss.getString("buffId")

     skill_level = rss.getString("buffLevel")

     buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level]

     count = count + 1

    except :

     buffList = []

     count = 0

   try : conn.close()

   except : pass

   buffList.sort()

   HTML_MESSAGE += "<font color=\"LEVEL\">[buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>"

   if type == "set" : buffsPerPage = 12

   else : buffsPerPage = 20

   while incPageCount == True:

    if count < buffsPerPage :  incPageCount = False

    else : count -= buffsPerPage

    pc += 1

   ii = 1

   typeName = typeName.replace(" ","_")

   while ii <= pc :

    if pc > 5 :

     width = "25"

     pageName = "P"

    else :

     width = "50"

     pageName = "Page "

    HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

    ii += 1

   HTML_MESSAGE += "</tr></table><br>"

   value = ""; bll = len(buffList); j = 0

   if buffsPerPage*int(page) > bll : j = bll

   else : j = buffsPerPage*int(page)

   i = buffsPerPage*int(page)-buffsPerPage

   while i < j :

    value = buffList

    value = value.replace("_"," ")

    extr = value.split(" ")

    name = extr[0]

    name = name.replace("+"," ")

    forClass = int(extr[1])

    page = extr[2]

    usable = int(extr[3])

    skillPos = extr[4]+"_"+extr[5]

    if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"

    else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"

    if type == "set" :

     if forClass == 0 :

      listOrder="List=\"Fighter;Mage;All;None;\""

     if forClass == 1 :

      listOrder="List=\"Mage;Fighter;All;None;\""

     if forClass == 2 :

      listOrder="List=\"All;Fighter;Mage;None;\""

     if forClass == 3 :

      listOrder="List=\"None;Fighter;Mage;All;\""

     HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>"

     HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

    else :

     HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">"

     if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

     elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

    HTML_MESSAGE += "</table>"

    i += 1

   HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"   

   HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>"

   return HTML_MESSAGE

  

  def manageSelectedBuff(buffPosId,canUseBuff) :

   bpid = buffPosId.split("_")

   bId= bpid[0]

   bLvl= bpid[1]

   conn=L2DatabaseFactory.getInstance().getConnection()

   upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1")

   try :

    upd.executeUpdate()

    upd.close()

    conn.close()

   except :

    try : conn.close()

    except : pass

   

  def manageSelectedSet(id,newVal,opt3) :

   bpid = id.split("_")

   bId= bpid[0]

   bLvl= bpid[1] 

   conn=L2DatabaseFactory.getInstance().getConnection()

   upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?")

   upd.setString(1, newVal)

   upd.setString(2, str(bId))

   upd.setString(3, str(bLvl))

   try :

    upd.executeUpdate()

    upd.close()

    conn.close()

   except :

    try : conn.close()

    except : pass

   return viewAllBuffs("set","Buff Sets",str(opt3))          

         

  def addTimeout(gaugeColor,amount,offset) :

   endtime = int((System.currentTimeMillis() + (amount * 1000))/1000)

   st.set("blockUntilTime",str(endtime))

   st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset))

  

  def heal(case) :

   if case == 0:

    st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp())

    st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp())

    st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp())

   if case == 1 and st.player.getPet() != None :

    st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp())

    st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp())

    try:

     st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed())

     st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed()))

    except:

     try:

      st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime())

      st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining()))

     except: pass

  eventSplit = event.split(" ")

  event = eventSplit[0]

  eventParam1 = eventSplit[1]

  eventParam2 = eventSplit[2]

  eventParam3 = eventSplit[3]

 

  if event == "reloadscript":

   if eventParam1 == "1": return ReloadConfig(st)

   if eventParam1 == "0": return rebuildMainHtml(st)

 

  if event == "redirect" :

   if eventParam1 == "main" : return rebuildMainHtml(st)

   if eventParam1 == "manage_buffs" : return viewAllBuffTypes()

 

  if event == "buffpet" :

   if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

    st.set("Pet-On-Off",eventParam1)

    if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600)

   return rebuildMainHtml(st)

 

  if event == "create" :

   con=L2DatabaseFactory.getInstance().getConnection()

   param = eventParam1.replace("."," ")

   if param == "no_name" :

    return showText(st,"Info","Please, enter the scheme name!","True","Return","main")

   else :

    ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)")

    ins.setString(1, str(st.player.getObjectId()))

    ins.setString(2, param)

    try :

     ins.executeUpdate()

     ins.close()

     con.close()

    except : pass

   return rebuildMainHtml(st)

  

  if event == "delete" :

   conn=L2DatabaseFactory.getInstance().getConnection()

   rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1")

   rem.setString(1, eventParam1)

   try : rem.executeUpdate()

   except : pass

   rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?")

   rem.setString(1, eventParam1)

   try :

    rem.executeUpdate()

    rem.close()

    conn.close()

   except :

    try : conn.close()

    except : pass 

   return rebuildMainHtml(st)

 

  if event == "delete_c" :

   HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>"

   HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

   HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"   

   HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

   return HTML  

 

  if event == "create_1" : return createScheme()

  

  if event == "edit_1" : return editScheme()

 

  if event == "delete_1" : return deleteScheme()

 

  if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add")

 

  if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove")

  

  if event == "manage_scheme_select" : return getOptionList(eventParam1)

 

  if event == "remove_buff" :

   event = eventParam1.split("_")

   scheme = event[0]

   skill = event[1]

   level = event[2]

   con=L2DatabaseFactory.getInstance().getConnection()

   rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1")

   rem.setString(1, scheme)

   rem.setString(2, skill)

   rem.setString(3, level)

   try :

    rem.executeUpdate()

    rem.close()

    con.close()

   except : pass

   temp=int(eventParam3) - 1

   if temp <= 0 : HTML = getOptionList(scheme)

   else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove")

   return HTML

  

  if event == "add_buff" :

   event = eventParam1.split("_")

   scheme = event[0]

   skill = event[1]

   level = event[2]

   idbuffclass = getclassbuff(skill)

   con=L2DatabaseFactory.getInstance().getConnection()

   ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)")

   ins.setString(1, str(scheme))

   ins.setString(2, str(skill))

   ins.setString(3, str(level))

   ins.setString(4, str(idbuffclass))

   try :

    ins.executeUpdate()

    ins.close()

    con.close()

   except : pass

   temp = int(eventParam3) + 1

   if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme)

   else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add")

   return HTML

 

  if event == "edit_buff_list" :

   return viewAllBuffs(eventParam1,eventParam2,eventParam3)

 

  if event == "changeBuffSet" :

   eventParam2 = eventParam2.replace("Fighter","0")

   eventParam2 = eventParam2.replace("Mage","1")

   eventParam2 = eventParam2.replace("All","2")

   eventParam2 = eventParam2.replace("None","3")

   return manageSelectedSet(eventParam1,eventParam2,eventParam3)

   

  if event == "editSelectedBuff" :

   eventParam2 = eventParam2.replace("-"," ")

   split = eventParam2.split(" ")

   action = split[0]

   page = split[1] 

   manageSelectedBuff(eventParam1,action)

   if eventParam3 == "buff" : typeName = "Buffs"

                        if eventParam3 == "resist" : typeName = "Resists"

   if eventParam3 == "song" : typeName = "Songs"

   if eventParam3 == "dance" : typeName = "Dances"

   if eventParam3 == "chant" : typeName = "Chants"

   if eventParam3 == "others" : typeName = "Others_Buffs"

   if eventParam3 == "special" : typeName = "Special_Buffs"

   if eventParam3 == "cubic" : typeName = "Cubics"

   return viewAllBuffs(eventParam3,typeName,page)

   

  if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2)

    

  if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3)

 

  if event == "redirect" :

   if eventParam1 == "view_buffs" : return buildHtml("buff")

                        if eventParam1 == "view_resists" : return buildHtml("resist")

   if eventParam1 == "view_songs" : return buildHtml("song")

   if eventParam1 == "view_dances" : return buildHtml("dance")

   if eventParam1 == "view_chants" : return buildHtml("chant")

   if eventParam1 == "view_others" : return buildHtml("others")

   if eventParam1 == "view_special" : return buildHtml("special")

   if eventParam1 == "view_cubic" : return buildHtml("cubic")

 

  if event == "heal" :

   if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

    if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE  :

     return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

    else :

     if getpetbuff == 1 :

      if st.player.getPet() != None : heal(getpetbuff)

      else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

     else : heal(getpetbuff)   

     st.takeItems(CONSUMABLE_ID,HEAL_PRICE)    

     if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600)

     return rebuildMainHtml(st)

   return rebuildMainHtml(st)

  

  if event == "removeBuffs" :

   if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):     

    if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE :

     return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

    else :

     if getpetbuff == 1 :

      if st.player.getPet() != None : st.player.getPet().stopAllEffects()

      else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

     else :

      st.getPlayer().stopAllEffects()

                    if st.player.getCubics() != None:

                            for cubic in st.player.getCubics().values(): 

                                 cubic.stopAction()

                                 st.player.delCubic(cubic.getId())  

     st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE)

     if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600)

     return rebuildMainHtml(st)

   return rebuildMainHtml(st)

  if event == "cast" :

   if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

    buffs = []; levels = []; id = 0; level = 0

    conn=L2DatabaseFactory.getInstance().getConnection()

    rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id")

    action=rss.executeQuery()

    while (action.next()) :

     try :

      enabled = 1

      id = int(action.getString("skill_id"))

      level = int(action.getString("skill_level"))

      skillType = getBuffType(id)

      if skillType == "buff" :

       if ENABLE_BUFFS == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

      if skillType == "resist" :

       if ENABLE_RESIST == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

      if skillType == "song" :

       if ENABLE_SONGS == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

      if skillType == "dance" :

       if ENABLE_DANCES == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

      if skillType == "chant" :

       if ENABLE_CHANTS == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

      if skillType == "others" :

       if ENABLE_OTHERS == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

      if skillType == "special" :

       if ENABLE_SPECIAL == True :

        if isEnabled(id,level) == "True" :

         buffs += [id]

         levels += [level]

     except : print "Query error!"

    try : conn.close()

    except : pass

    

    if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add")

    else :

     if FREE_BUFFS == False :

      if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE :

       return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

     i = 0

     while i <= len(buffs) - 1 :

      if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs,levels).getEffects(st.player,st.player)

      else:

       if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs,levels).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())

       else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

      i += 1

     heal(getpetbuff)

     st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE)

     if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)

     return rebuildMainHtml(st)

   else : return rebuildMainHtml(st)

 

  if event == "giveBuffs" :

   if eventParam3 == "buff" : cost = BUFF_PRICE

   if eventParam3 == "resist" : cost = RESIST_PRICE

   if eventParam3 == "song" : cost = SONG_PRICE

   if eventParam3 == "dance" : cost = DANCE_PRICE

   if eventParam3 == "chant" : cost = CHANT_PRICE

   if eventParam3 == "others" : cost = OTHERS_PRICE

   if eventParam3 == "special" : cost = SPECIAL_PRICE

   if eventParam3 == "cubic" : cost = CUBIC_PRICE  

   if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

    if FREE_BUFFS == False :

     if st.getQuestItemsCount(CONSUMABLE_ID) < cost :

      return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

    skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2))

    if str(skill.getSkillType()) == "SUMMON":

     if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume():

      return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0)

    if getpetbuff == 0 :

     if eventParam3 == "cubic" :

                    if st.player.getCubics() != None:

                            for cubic in st.player.getCubics().values(): 

                                 cubic.stopAction()

                                 st.player.delCubic(cubic.getId())

      st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)

     else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer())

    else:

     if eventParam3 == "cubic":

                    if st.player.getCubics() != None:

                            for cubic in st.player.getCubics().values(): 

                                 cubic.stopAction()

                                 st.player.delCubic(cubic.getId())

      st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)

     else:

      if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())

      else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

    st.takeItems(CONSUMABLE_ID,cost)

    if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600)

    return buildHtml(eventParam3)

   else : return buildHtml(eventParam3)

   

  if event == "castBuffSet" :

   if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

    if FREE_BUFFS == False :

     if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE :

      return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

    buff_sets=[]; i = 0; player_class = 3

    if st.getPlayer().isMageClass() : player_class = 1

    else : player_class = 0

    if getpetbuff == 0 :

     conn=L2DatabaseFactory.getInstance().getConnection()

     getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")

     getSimilarNameCount.setString(1, str(player_class))

     getSimilarNameCount.setString(2, "2")

     rss = getSimilarNameCount.executeQuery()

     while (rss.next()) :

      try :

       id = rss.getInt("buffId")

       lvl = rss.getInt("buffLevel")

       buff_sets += [id,lvl]

      except : buff_sets = []

     try: conn.close()

     except: pass

     while i <= len(buff_sets)-2 :

      SkillTable.getInstance().getInfo(buff_sets,buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer())

      i += 2

    else:

     if st.player.getPet() != None :

      i = 0

      conn=L2DatabaseFactory.getInstance().getConnection()

      getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")

      getSimilarNameCount.setString(1, "0")

      getSimilarNameCount.setString(2, "2")

      rss = getSimilarNameCount.executeQuery()

      while (rss.next()) :

       try :

        id = rss.getInt("buffId")

        lvl = rss.getInt("buffLevel")

        buff_sets += [id,lvl]

       except : buff_sets = []

      try: conn.close()

      except: pass

      while i <= len(buff_sets)-2 :

       SkillTable.getInstance().getInfo(buff_sets,buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())

       i += 2

     else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

    heal(getpetbuff)

    st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE)

    if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)

    return rebuildMainHtml(st)

   else : return rebuildMainHtml(st)

  return rebuildMainHtml(st)

 

def onFirstTalk (self,npc,player):

  st = player.getQuestState(QUEST_LOADING_INFO)

  if not st : st = self.newQuestState(player)

  if player.isGM():

   if SCRIPT_RELOAD == True: return reloadPanel(st)

   else: return rebuildMainHtml(st)

  elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

 

   if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True:

 

    if BUFF_WITH_KARMA == False and player.getKarma() > 0 :

     return showText(st,"Info","You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!","False","Return","main")

    elif st.player.getLevel() < MIN_LEVEL :

     return showText(st,"Info","Your level is too low!<br>You have to be at least level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>to use my services!","False","Return","main")

 

    elif st.player.isInCombat() :

     return showText(st,"Info","You can't buff while you are attacking!<br>Stop your fight and try again!","False","Return","main")

    else: return rebuildMainHtml(st)

   else: return showText(st,"Sorry","This buffer is only for VIP's!<br>Contact the administrator for more info!","False","Return","main")

     else: return showText(st,"Sorry","You have to wait a while!<br>if you wish to use my services!","False","Return","main")

 

 

QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION)

QUEST.addStartNpc(NPC_ID)

QUEST.addFirstTalkId(NPC_ID)

QUEST.addTalkId(NPC_ID)

Edited by nikosdevil20

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    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). 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Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
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