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Vengeance Isn't Working At All!


R3spawn

Question

Hello there, 

I have a problem with this skill: Vengeance (Phoenix Knight class);

When you click it, nothing happens, only starts the normal skill reuse, but there is no after-click effect.

 

Any possible fixes or some ideas?

Interlude: L2JFrozen

 

Thanks.

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Someone has to be in the area of effect of the skill.

 

Skill explanation:

Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.

 

Unless an enemy, NPC or PC, is inside the area of effect, the skill cannot work. 

Edited by gaara
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You are wrong. Only the provoke is area effect.

 

@author

Check xml code of that skill.

Edited by SweeTs
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You are wrong. Only the provoke is area effect.

Actually I am not.

That is why tanks, when facing nukers, go near them to activate

the skill instead of just trigering it from afar.

This is how Vengeance is working on retail.

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The only condition to activate the skill is to have an equipped shield. So..
 
 

That is why tanks, when facing nukers, go near them to activate

 
They go near them so the effect of provoke can work + when skill is activated they can not move. Simple as that :P

Edited by SweeTs
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Have you tested it on retail because I have  ^-^

This particular skill has caused many discutions over the net.

Many were complaining that it was not working, however,

they just didn't use it properly.

Trust me on that, or you can ask players from official to

clarify it.

 

They go near them so the effect of provoke can work + when skill is activated they can not move. Simple as that :P

In 1vs1 no point to use provoke on target.

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There we go... 0300-0399.xml

<skill id="368" levels="1" name="Vengeance">
  <set name="weaponsAllowed" val="2"/>
  <set name="magicLvl" val="77" />
  <set name="mpConsume" val="35"/>
  <set name="power" val="7987"/>
  <set name="target" val="TARGET_AURA"/>
  <set name="skillRadius" val="200"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="hitTime" val="1000"/>
  <set name="skillType" val="AGGDEBUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <for>
    <effect self="1" count="1" name="ImobileBuff" time="30" val="0" stackOrder="3" stackType="pDefSpec">
      <add order="0x40" stat="pDef" val="5400"/>
      <add order="0x40" stat="mDef" val="4050"/>
      <mul order="0x30" stat="cancelVuln" val="0.2"/>
    </effect>
	<effect count="1" name="TargetMe" time="1" val="0"/>
  </for>
</skill>
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Make it

 

<set name="target" val="TARGET_SELF"/>

 

and change

 

 

<effect self="1" count="1" name="ImobileBuff" time="30" val="0" stackOrder="3" stackType="pDefSpec">

 

to

 

 

<effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="3" stackType="pDefSpec">

 

Should work now w/o problem :P

 

@gaara

 

Well, maybe you're right :P

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Thank you guys, both ways are working perfectly.

 

Gaara was right! That's how the skill is working. 

 

SweeTs' suggestion is working also, but when you click the skill, you become in pvp mode (flag). 

 

I will decide how it's going to be. 

 

Thanks.

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