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Don't See Weapon


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Posted (edited)

Hello community! I have a problem, i work in me sv... and i have idea but can't make :c... my idea: the people  can't see the weapon to other players... i onlly can use the code DressMe to work that but i can't arm, some can help me pliz?

 

Sorry for me english  :okey:

Edited by leanrocki

6 answers to this question

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  • 0
Posted (edited)

CharInfo

        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));

all of them replace with

        writeD(0);
        writeD(0);
Edited by SweeTs
  • 0
Posted (edited)

User info:

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;
 
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.skills.AbnormalEffect;
 
public class CharInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final Inventory _inv;
private final int _x, _y, _z, _heading;
private final int _mAtkSpd, _pAtkSpd;
private final int _runSpd, _walkSpd;
private final float _moveMultiplier;
 
public CharInfo(L2PcInstance cha)
{
_activeChar = cha;
_inv = _activeChar.getInventory();
 
_x = _activeChar.getX();
_y = _activeChar.getY();
_z = _activeChar.getZ();
_heading = _activeChar.getHeading();
 
_mAtkSpd = _activeChar.getMAtkSpd();
_pAtkSpd = _activeChar.getPAtkSpd();
 
_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
}
 
@Override
protected final void writeImpl()
{
boolean gmSeeInvis = false;
 
if (_activeChar.getAppearance().getInvisible())
{
L2PcInstance tmp = getClient().getActiveChar();
if (tmp != null && tmp.isGM())
gmSeeInvis = true;
}
 
writeC(0x03);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(_heading);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
 
if (_activeChar.getClassIndex() == 0)
writeD(_activeChar.getClassId().getId());
else
writeD(_activeChar.getBaseClass());
 
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(0);
writeD(0);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
 
// c6 new h's
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
 
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
 
writeD(_mAtkSpd);
writeD(_pAtkSpd);
 
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
 
writeD(_runSpd);
writeD(_walkSpd);
writeD(_runSpd); // swim run speed
writeD(_walkSpd); // swim walk speed
writeD(_runSpd); // fl run speed
writeD(_walkSpd); // fl walk speed
writeD(_runSpd); // fly run speed
writeD(_walkSpd); // fly walk speed
writeF(_activeChar.getMovementSpeedMultiplier());
writeF(_activeChar.getAttackSpeedMultiplier());
 
if (_activeChar.getMountType() != 0)
{
writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionRadius());
writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionHeight());
}
else
{
writeF(_activeChar.getBaseTemplate().getCollisionRadius());
writeF(_activeChar.getBaseTemplate().getCollisionHeight());
}
 
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
 
if (gmSeeInvis)
writeS("Invisible");
else
writeS(_activeChar.getTitle());
 
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId());
 
writeD(0);
 
writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
writeC(_activeChar.isInCombat() ? 1 : 0);
writeC(_activeChar.isAlikeDead() ? 1 : 0);
 
if (gmSeeInvis)
writeC(0);
else
writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
 
writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
 
writeH(_activeChar.getCubics().size());
for (int id : _activeChar.getCubics().keySet())
writeH(id);
 
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
 
if (gmSeeInvis)
writeD((_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()));
else
writeD(_activeChar.getAbnormalEffect());
 
writeC(_activeChar.getRecomLeft());
writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
writeD(_activeChar.getClassId().getId());
 
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
 
if (_activeChar.getTeam() == 1)
writeC(0x01); // team circle around feet 1= Blue, 2 = red
else if (_activeChar.getTeam() == 2)
writeC(0x02); // team circle around feet 1= Blue, 2 = red
else
writeC(0x00); // team circle around feet 1= Blue, 2 = red
 
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura
 
writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
 
Location loc = _activeChar.getFishingLoc();
if (loc != null)
{
writeD(loc.getX());
writeD(loc.getY());
writeD(loc.getZ());
}
else
{
writeD(0);
writeD(0);
writeD(0);
}
 
writeD(_activeChar.getAppearance().getNameColor());
 
writeD(0x00); // isRunning() as in UserInfo?
 
writeD(_activeChar.getPledgeClass());
writeD(_activeChar.getPledgeType());
 
writeD(_activeChar.getAppearance().getTitleColor());
 
if (_activeChar.isCursedWeaponEquipped())
writeD(CursedWeaponsManager.getInstance().getCurrentStage(_activeChar.getCursedWeaponEquippedId()) - 1);
else
writeD(0x00);
}
}

pp53.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Edit: ADD IMG 

Edited by leanrocki
  • 0
Posted

Damn, ppl can't even replace 3 lines of code properly.. :happyforever:

 

Replace with base and do as I said, I tested it and it's working well. So, you messed / your fault :P

  • 0
Posted (edited)
### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java
===================================================================
--- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java    (revision 317)
+++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java    (working copy)
@@ -78,14 +78,14 @@
         
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+        writeD(0);
+        writeD(0);
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+        writeD(0);
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
         writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
         
@@ -94,7 +94,7 @@
         writeH(0x00);
         writeH(0x00);
         writeH(0x00);
-        writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
+        writeD(0);
         writeH(0x00);
         writeH(0x00);
         writeH(0x00);
@@ -107,7 +107,7 @@
         writeH(0x00);
         writeH(0x00);
         writeH(0x00);
-        writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
+        writeD(0);
         writeH(0x00);
         writeH(0x00);
         writeH(0x00);

y81f.png

 

 

You didn't replaced 2 lines

 

 

writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
Edited by SweeTs

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