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interlude [L2J] Lin][Age Vanilla Interlude No Custom 1000X!


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http://l2vanilla.net16.net/index.html

-=Server Rates=-
XP: x1000
SP: x1000
Adena: x1000
Party XP and SP: x1
Drop Items rate: x1

-=Enchant Rates=-
Enchant safe: +4
Enchant Max: +16
Enchant Bless :+12|+16
Normal Scroll Rate: 66%
Bessed Scroll Rate: 90%
Crystal Scrall Rate: 100%

-=General Features==-
Chronicle : Interlude / C6
Platform: L2j
International Server
No Custom Items.
Clan Leveling needs 5,5,5 members for lvl 6,7,8
Full working skills.
Working Clan Hall and Castle siege.
Balanced classes.
Augmentation (Can use just 1 Active 1 Passive).
Subclass without quest.
Auto Learn Skills.
Max Subclasses:3
Full Working Wedings.
Geodata, fully working.
Nobless system.
Safe Zone. Farm Zone. and PvP Zones.
Npc buffer (2H buff time) 70+4 Buff slots.
Quake / Killing Spree System
PvP Details When you die
Global Chat: Off
Easy Farm
New character start with 300kk adena
PvP Reward: 1 PVP coin + 1 RPC Reward
After Level More PvP Reward
Mid Life Stone Chance: 10%
Top Life Stone Chance: 25%
Clan Coin: 1k Points.
C4 / C5 / Interlude Skills
All C4 / C5 / Interlude Monsters
All C4 / C5 / Interlude Locations
Unstuck Command 10 seconds
Teleport Protect 20
Online Players Information
Pk Information
No Clan Penalty
Custom Start Zone Giran
Custom Start LvL 80
Sub Classes LvL 80
Custom Buffer
Gatekeeper
GM Shop
Weding Manager
Class Manager
Top Players List
Custom Augumenter.
Siege Manager
Skill Enchanter
Symbol Maker
Olympiad Manager
WhareHouse
Vote Manager

-=Buff System==-
Character Buffers
*Buffs 2 hour.
*Dances and Songs 2 hour.
*Prophecies' and COV 2 hour.
*Summoners' Buffs like retail.

-=Olympiad system<==-
Olympiad System: Weekly - Retail Olympiad.
Olympiad Heroes: Every Sunday
Olympiad start 18:00 and end 24:00

-=Server Events==-
TvT Every
DM Event
Delay GM Event

Server Custom Commands :
* .online
* .pvpinfo
Forum open Soon for discussion. Join us!

http://l2vanilla.net16.net/index.html

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  • Posts

    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc). In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc.   In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there.   Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.
    • In my opinion, L2 is dead because the people who make servers didn’t adapt to today’s reality. People are getting older, life moves faster, there are more responsibilities, and less free time. And I’m not even talking about newcomers—how can you expect someone new to this game to learn by Googling every drop location or quest requirement? These things should’ve been integrated into the game, made accessible with just a few clicks through the interface. Instead, so much time was wasted trying to recreate retail-like features that no one asked for. Everyone hates autofarm, but why? Because admins never found a smart way to implement it. You could have made it available only in specific zones, with reduced drops, working like Adrenaline, or auto-teleporting to farm for a limited time per day—just enough to help people with limited time stay relevant in-game. There should also be zones with better drops, where active farming actually matters. Other features feel pointless—like the Life Stone system. Spamming LS to get a skill? Instead, you could create a system where you level up the skill with low chances per level, something that feels progressive and fair. Crafting should be simpler too. Right-click a recipe, and the required materials should show up right there. As for sieges, why not create daily clan war events at peak hours—one for Europeans, one for Latinos? You could spawn crystals inside or outside castles that give points and trigger PvP. Add a boss during the event that gives even more points, and let the top clan in the ranking take the castle. I could go on forever, but what’s the point? The community died because the people who had the knowledge to improve the game just took the easy way out, copying the same server formula over and over until no one could enjoy playing it anymore.
    • It's not because I'm an admin that he treated me differently. I actually gave him several clients from my side without him even knowing they came from me, and most of them had no issues. I was also waiting 3–4 weeks at times for things I bought from AvE, even when I was in a rush. He still delivered in the end. That said, I'm not defending him blindly. I'm just saying it's unlikely he’d risk scamming someone over 60–100€, especially knowing how quickly word spreads here.
    • For exact same reason - there were accusation that I scammed. When was it? 2016? But in that time, admins actually didn't listen. I got banned, then unbaned (when I prooved I've refunded) but I was trash talking to mods. When few months later same shit happened, Grisom (?) old global mod, banned me anyway. You can read somewhere on forum how I was shitting on him for doing that (from other account because original account was banned) - which was banned too. He is not here anymore I think. Back in the days I was well know for not carring that much if I was talking to mod or admin, I didn't hold my tongue. Now You know. Just like You know - if I delay, I deliver or refund. I'm not a scammer, even if my old time haterz love to repeat themselfs like mantra. I don't care.
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