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  • 2 weeks later...
Posted

What the colums ani_char, UNK_1, UNK_2 and UNK_3 mean?

 

Thank you.

 

examples of wath i use

this is based on h5 system

 

 

Skillgrp.dat

 

 

36102    1    1    0    60    600    0    0.00000000    1    L2    524    icon.skill1448        0    0    0    a,none\0    0    -1    11    0    a,none\0

36102    *1    *2    0    *3    *4    0    *5    *6    *7    *8    *9        0    0    *10    a,none\0    0    -1    11    0    a,none\0

 

*1   skill lvl

*2   when you open the skills panel they are clasified by

       0 is physical , 1 is magical , 2 is reinforcement , 3 is weakening , 4 is nobless , 5 is item , 6 is togle , 7 is transform and 8,9,10,11,12,13 passive unknown tabs so search for yorself in game

*3   mp cost

*4   range

*5   hittime , cast time , 3.00000000 is 3 seconds , pls use all the zeros or it might not work

*6   this i tink is for if is magic skill like for example wath to use like bss->blessed spirit shots or ss->soul shots

       if an skill is set in server to use ss and in client will be set to bss , well will be a mess of effects trust me

       remember to set correctly

*7   different annimation for char manifest , can be different for using different weapons

       if i am correct the code U will show for an female kamael with arbalet the animation from Death Roullete skill

       while the code L2 will do nothing i tink, the L2 code is used for skills that dont need animations i tink

*8   the annimation skill effect

*9   the icon of skill

*10   hp cost

 

those needs some testing

  • 11 years later...
Posted

*7   different annimation for char manifest , can be different for using different weapons

       if i am correct the code U will show for an female kamael with arbalet the animation from Death Roullete skill

       while the code L2 will do nothing i tink, the L2 code is used for skills that dont need animations i tink

what if i add a new animation named "XSpAtk01", how to set the ani_char value?

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