This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..
Question
ericvini
Hi,
What exactly in those lines show that a skill can crit?
Doubleshot GF script line - it can crit.
skill_begin skill_name = [s_penetrate_shot1] /* [페너트레이트 샷] */ skill_id = 487 level = 1 operate_type = A1 magic_level = 18 self_effect = {} effect = {{i_p_soul_attack;179;20;0}} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 69 consume_etc = {0;5} cast_range = 500 effective_range = 900 skill_hit_time = 3.2 skill_cool_time = 0.8 skill_hit_cancel_time = 0.5 reuse_delay = 6 attribute = {attr_none;0} trait = {trait_none} effect_point = -192 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} multi_class = 0 skill_endI can't figure out what parameter means that i can crit.
Comparing GF and Freya (in the first this skill can't crit, in the second it can)
CAN'T CRIT:
skill_begin skill_name = [s_triple_slash11] /* [트리플 슬래시] */ skill_id = 1 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;517;0;1}} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.733 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -213 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 skill_endCAN CRIT:
skill_begin skill_name = [s_triple_slash11] /* [트리플 슬래시] */ skill_id = 1 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;517;15;1;0}} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.733 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -213 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_endThanks.
6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now