sandeagle Posted December 9, 2013 Posted December 9, 2013 (edited) 1, i found this ai function: int CNPC::GetInventoryInfo(CSharedCreatureData *spCreature, InventoryParamType param) whats this function means? it will return the inventory number?or other something? 2, this GetInventoryInfo function was added in C4...i dont find it in C1.. so if i wanna to convert it for C1,how could i do? maybe use other function replace it? whats this means? whtas this c4 ai nasc codez means: if( (myself::GetInventoryInfo(talker,0) >= ( myself::GetInventoryInfo(talker,1) * 0.800000 )) || (myself::GetInventoryInfo(talker,2) >= ( myself::GetInventoryInfo(talker,3) * 0.800000 )) ) { myself::ShowSystemMessage(talker,1118); return; } Edited December 9, 2013 by sandeagle Quote
0 mcbigmac Posted December 9, 2013 Posted December 9, 2013 (edited) You are correct sandeagle. The function pretty much checks if you are above 80% of inventory - by getting current inven(0) against max (1) and for q inven(2) and q max (3). This is one of the bigger issues C1 had and caused lotsa crap when people did Qs with this in the old days. I don't think you can count or get similar function in C1 without extending. I don't recall a way to iterate thru inventory or stuff in C1. Edited December 9, 2013 by mcbigmac Quote
0 xeL Posted December 9, 2013 Posted December 9, 2013 Is not the option for admin invetory view by char name? Quote
0 sandeagle Posted December 9, 2013 Author Posted December 9, 2013 dont know.... i think this sould be check players invetery weight/number... coz 1118 message is: Progress in a quest is possible only when your inventory's weight and volume are less than 80 percent of capacity. so GetInventoryInfo(CSharedCreatureData *spCreature, InventoryParamType param) the important thing is the second param : InvertoryParamType ex: 0 is currect items number? 1 is the max number? 2 is currect inventory weight? 3 is the max weight? i dont know... Quote
0 sandeagle Posted December 10, 2013 Author Posted December 10, 2013 rly thx...got it... in C1 i think they use this codez: if (((talker.occupation < 53) && (talker.curslot > 70)) || ((talker.occupation >52) && (talker.occupation < 58) && (talker.curslot > 90))) { ShowSystemMessage(talker, 1118); return; } Quote
Question
sandeagle
1,
i found this ai function:
int CNPC::GetInventoryInfo(CSharedCreatureData *spCreature, InventoryParamType param)
whats this function means?
it will return the inventory number?or other something?
2,
this GetInventoryInfo function was added in C4...i dont find it in C1..
so if i wanna to convert it for C1,how could i do? maybe use other function replace it?
whtas this c4 ai nasc codez means:
Edited by sandeagle4 answers to this question
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