This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
sandeagle
1,
i found this ai function:
int CNPC::GetInventoryInfo(CSharedCreatureData *spCreature, InventoryParamType param)
whats this function means?
it will return the inventory number?or other something?
2,
this GetInventoryInfo function was added in C4...i dont find it in C1..
so if i wanna to convert it for C1,how could i do? maybe use other function replace it?
whtas this c4 ai nasc codez means:
if( (myself::GetInventoryInfo(talker,0) >= ( myself::GetInventoryInfo(talker,1) * 0.800000 )) || (myself::GetInventoryInfo(talker,2) >= ( myself::GetInventoryInfo(talker,3) * 0.800000 )) ) { myself::ShowSystemMessage(talker,1118); return; }Edited by sandeagle4 answers to this question
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