Saiyagr Posted November 23, 2013 Posted November 23, 2013 i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why? <?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> --> <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> --> <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> --></gameserver>
0 Andrew™ Posted November 23, 2013 Posted November 23, 2013 i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why? <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> --> <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> --> <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> --> </gameserver> Ports? are open?
0 Saiyagr Posted November 23, 2013 Author Posted November 23, 2013 How i go for looking port? Loding Server Game Server
0 Saiyagr Posted November 23, 2013 Author Posted November 23, 2013 LOGIN SERVER # ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = *# Default: 2106LoginserverPort = 2106# The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginHostname = *# The port on which login will listen for GameServers# Default: 9014LoginPort = 9014# ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True# How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10# Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600# If set to True any GameServer can register on your login's free slots# Default: TrueAcceptNewGameServer = True# Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True# Default: 15FastConnectionLimit = 15# Default: 700NormalConnectionTime = 700# Default: 350FastConnectionTime = 350# Default: 50MaxConnectionPerIP = 50# ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2js_ls (default)# URL = jdbc:hsqldb:hsql://localhost/l2js_ls# URL = jdbc:sqlserver://localhost/database = l2js_ls/user = sa/password =URL = jdbc:mysql://localhost/l2hf# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = root# Default: 10MaximumDbConnections = 10# ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: FalseShowLicence = False# Default: TrueAutoCreateAccounts = True# Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack# ---------------------------------------------------------------------------# Restart LS every 24 hours?# ---------------------------------------------------------------------------# Default: False, 24LoginRestartSchedule = FalseLoginRestartTime = 24# ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False GAME SERVER # ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1# TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014# Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = *# Default: 7777GameserverPort = 7777# ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2js_gs (default)# URL = jdbc:hsqldb:hsql://localhost/l2js_gs# URL = jdbc:sqlserver://localhost/database = l2js_gs/user = sa/password =URL = jdbc:mysql://localhost/l2hf# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = root# Default: 100MaximumDbConnections = 100# Cleans up the server database on startup.# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.# Default: TrueDatabaseCleanUp = True# The time before a database connection closes (in miliseconds)# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.# If you get often this error message, try increasing this.# Default: 60000msConnectionCloseTime = 60000# ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1# True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True# Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u># Default: .DatapackRoot = .# Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100# Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 267;268;271;273AllowedProtocolRevisions = 267;268;271;273# ---------------------------------------------------------------------------# Misc Player Settings# ---------------------------------------------------------------------------# Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .*# This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .*# Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7
0 Andrew™ Posted November 23, 2013 Posted November 23, 2013 you have only to add your ip on ipconfig.xml...no on Login server and game server..and make sure that you have open your ports..Go "Cmd" type: ipconfigand then type the ip to your browser..form there you can open//close/check ports.
0 Saiyagr Posted November 23, 2013 Author Posted November 23, 2013 i open Ports 9014,7777, 2106 and no loging my ip l2.ini only 127.0.0.1 :/
0 Andrew™ Posted November 23, 2013 Posted November 23, 2013 i open Ports 9014,7777, 2106 and no loging my ip l2.ini only 127.0.0.1 :/ on l2.ini you have add sure your no-ip adress? also check Duc (no-ip) and refresh it.
0 Saiyagr Posted November 23, 2013 Author Posted November 23, 2013 ALL my port is open ... why no play l2.ini my no-ip l2xxxxxxxxxx.servegame.com/0.0.0.0/0 GAME SERVER CONSOLE IDFactory: 102912 id's available.------------------------------------------------------------------=[ Engines ]Initializing Script Engine ManagerScript Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5Script Engine: java 1.6 - Language: java - Language Version: 1.6Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - Language Version: 1.8Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1--------------------------------------------------------------------=[ World ]Initializing InstanceManagerLoaded 155 instance namesMultiverse Instance createdUniverse Instance createdL2World: (128 by 136) World Region Grid set up.-------------------------------------------------------------------=[ Skills ]EnchantGroupsTable: Loaded 5 groups.SkillsEngine: Loaded 65815 Skill templates from XML files.SkillTreesData: Loaded 17173 Class Skills for 103 Class Skill Trees.SkillTreesData: Loaded 76 Sub-Class Skills.SkillTreesData: Loaded 77 Transfer Skills for 3 Transfer Skill Trees.SkillTreesData: Loaded 117 Fishing Skills, 27 Dwarven only Fishing Skills.SkillTreesData: Loaded 3 Collect Skills.SkillTreesData: Loaded 74 Pledge Skills, 44 for Pledge and 30 Residential.SkillTreesData: Loaded 18 Sub-Pledge Skills.SkillTreesData: Loaded 32 Transform Skills.PetSkillsTable: Loaded 1815 skills.--------------------------------------------------------------------=[ Items ]Highest item id used:22333Summon items data: Loaded 55 summon items.Enchant HP Bonus registered for 1930 items!MerchantPriceConfigTable: Loaded 28 merchant price configs.TradeController: Loaded 691 Buylists.TradeController: Loaded 0 Custom Buylists.MultiSell: Loaded 196 lists.RecipeController: Loaded 1000 recipes.ArmorSetsTable: Loaded 198 armor sets.ArmorSetsTable: Loaded 0 Custom armor sets.FishTable: Loaded 270 Fishes.---------------------------------------------------------------=[ Characters ]ExperienceTable: Loaded 87 levelsExperienceTable: Max Player Level is: 85ExperienceTable: Max Pet Level is: 86CharTemplateTable: Loaded 103 Character Templates.CharNameTable: Loaded 1 char names.LevelUpData: Loaded 103 Character Level Up Templates.AccessLevels: Loaded 7 from database.AdminCommandAccessRights: Loaded 477 from database.RaidBossPointsManager: Loaded 0 Characters Raid Points.PetDataTable: Loaded 49 Pets.--------------------------------------------------------------------=[ Clans ]Loaded 4 forums. Last forum id used: 4Restored 0 clans from the database.Initializing ClanHallManagerInitializing AuctionManagerLoaded: 38 auction(s)Loaded: 0 clan hallsLoaded: 44 free clan halls------------------------------------------------------------------=[ Geodata ]Geodata Engine: Disabled.---------------------------------------------------------------------=[ NPCs ]NpcTable: (Re)Loaded 10100 NPC template(s).NpcTable: (Re)Loaded 13 custom NPC template(s).CustomDropList: Added 0 custom droplist.NpcTable: Loaded 517 Minions.NPC AI Data Table: Loaded 10099 AI Data.NPC AI Data Table: Loaded 0 Custom AI Data.NPC Elementals Data Table: Loaded 10099 elementals Data.NPC Elementals Data Table: Loaded 0 custom elementals Data.Initializing Walkers Routes Table.WalkerRoutesTable: Loaded 34 Npc Walker Routes.Loading zones...Initializing GrandBossManagerGrandBossManager: Queen Ant(29001) status is 0.GrandBossManager: Core(29006) status is 0.GrandBossManager: Orfen(29014) status is 0.GrandBossManager: Antharas(29019) status is 0.GrandBossManager: Baium(29020) status is 0.GrandBossManager: Zaken(29022) status is 0.GrandBossManager: Valakas(29028) status is 0.GrandBossManager: Frintezza(29045) status is 0.GrandBossManager: Antharas(29066) status is 0.GrandBossManager: Antharas(29067) status is 0.GrandBossManager: Antharas(29068) status is 0.GrandBossManager: Loaded 11 InstancesDone: loaded 25 zone classes and 2443 zones.Searching clan halls doors:DoorTable: Loaded 941 Door Templates for 18 regions.StaticObject: Loaded 29 StaticObject Templates.ItemAuctionManager: Disabled by config.Initializing CastleManagerLoaded: 9 castlesInitializing FortManagerDayNightSpawnManager: Day/Night handler initializedSpawnTable: Loaded 41342 Npc Spawn Locations.CustomSpawnTable: Loaded 0 Npc Spawn Locations.Loaded: 21 fortressInitializing FortSiegeManagerNpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.RaidBossSpawnManager: Loaded 185 InstancesRaidBossSpawnManager: Scheduled 0 InstancesDayNightSpawnManager: Removed 0 night creaturesDayNightSpawnManager: Spawned 232 day creaturesGrandBossManager: Initialized 16 Grand Boss ZonesFourSepulchersManager: loaded 20 Mysterious-Box spawns.FourSepulchersManager: loaded 716 Physical type monsters spawns.FourSepulchersManager: loaded 716 Magical type monsters spawns.FourSepulchersManager: loaded 92 Church of duke monsters spawns.FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.FourSepulchersManager: spawned Conquerors' Sepulcher ManagerFourSepulchersManager: spawned Emperors' Sepulcher ManagerFourSepulchersManager: spawned Great Sages' Sepulcher ManagerFourSepulchersManager: spawned Judges' Sepulcher ManagerFourSepulchersManager: Beginning in Attack timeSat Nov 23 20:10:00 EET 2013 Atk announce scheduled to 10.0 minute of this hour.DimensionalRiftManager: Loaded 7 room types with 56 rooms.DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.Initializing QuestManager--------------------------------------------------------------------=[ Siege ]Initializing SiegeManagerSevenSigns: Currently in the Competition (Quest Event) period!SevenSigns: The Seal of Avarice remains unclaimed.SevenSigns: The Seal of Gnosis remains unclaimed.SevenSigns: The Seal of Strife remains unclaimed.SevenSigns: The competition, if the current trend continues, will end in a tie this week.SevenSigns: Next period change set to Mon Nov 25 18:00:00 EET 2013SevenSigns: Next period begins in 1 days, 21 hours and 50 mins.Siege of Gludio: Sun Dec 01 01:00:00 EET 2013Siege of Dion: Sun Dec 01 01:00:00 EET 2013Siege of Giran: Sun Dec 01 01:00:00 EET 2013Siege of Oren: Sun Dec 01 01:00:00 EET 2013Siege of Aden: Sun Dec 01 01:00:00 EET 2013Siege of Innadril: Sun Dec 01 01:00:00 EET 2013Siege of Goddard: Sun Dec 01 01:00:00 EET 2013Siege of Rune: Sun Dec 01 01:00:00 EET 2013Siege of Schuttgart: Sun Dec 01 01:00:00 EET 2013Initializing TerritoryWarManagerInitializing CastleManorManagerManor System: Manor refresh updatedManor System: New Schedule for manor refresh @ Sun Nov 24 20:00:00 EET 2013Manor System: Manor period approve updatedManor System: New Schedule for period approve @ Sun Nov 24 06:00:00 EET 2013Initializing MercTicketManagerLoaded: 0 Mercenary TicketsL2Manor: Loaded 258 Seeds.-----------------------------------------------------------------=[ Olympiad ]Olympiad System: Loading Olympiad System....Olympiad System: Currently in Olympiad PeriodOlympiad System: 11029 minutes until period endsOlympiad System: Next weekly change is in 9793 minutesOlympiad System: Loaded 0 NoblesOlympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.Olympiad System: Event starts/started : Sat Nov 23 18:00:00 EET 2013Hero System: Loaded 0 Heroes.Hero System: Loaded 0 all time Heroes.--------------------------------------------------------------------=[ Cache ]Cache : Running lazy cacheCache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)Olympiad System: Olympiad Game StartedOlympiad System: Loaded 4 stadiums.TeleportLocationTable: Loaded 953 Teleport Location Templates.UITable: Loaded 5 Categories.UITable: Loaded 4 Keys.Initializing PetitionManagerHennaTable: Loaded 180 Templates.HennaTreeTable: Loaded 8136 Henna Tree Templates.Helper Buff Table: Loaded 17 Templates.Initializing AugmentationData.AugmentationData: Loaded: 52 augmentation stats.AugmentationData: Loaded: 24 accessory augmentation stats.AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 0AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 1AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 2AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 3AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 4AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 5AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 6AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 7AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 8AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLevel 9Initializing CursedWeaponsManagerLoaded : 2 cursed weapon(s).--------------------------------------------------------------=[ Mods - L2jS ]CharCustomTable - Expired/Deleted: 0ClassBalanceTable - (Re)Load: 103 class.ClassVsClassTable - (Re)Load: 103 class.--------------------------------------------------------=[ Fun Events - L2jS ]TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.DMEventEngine[DMManager.DMManager()]: Engine is disabled.LMEventEngine[LMManager.LMManager()]: Engine is disabled.--------------------------------------------------------=[ NPC Custom - L2jS ]Rank System: Initializing...Rank System (Items) Loaded: 0(0)Rank System (Olympiad) Loaded: 0(0)Rank System (PvP) Loaded: 0(0)Rank System (PK) Loaded: 0(0)ModsBufferSkill System: Initializing...ModsBufferSkill: Could not load Group: Table 'l2hf.mods_buffer_skill' doesn't existModsBufferScheme System: Initializing...ModsBufferScheme: Could not load Player:com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2hf.mods_buffer_scheme' doesn't exist at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:411) at com.mysql.jdbc.Util.getInstance(Util.java:386) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3597) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3529) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1990) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2151) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2625) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2119) at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2281) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.jolbox.bonecp.MemorizeTransactionProxy.runWithPossibleProxySwap(MemorizeTransactionProxy.java:250) at com.jolbox.bonecp.MemorizeTransactionProxy.invoke(MemorizeTransactionProxy.java:176) at com.sun.proxy.$Proxy2.executeQuery(Unknown Source) at com.jolbox.bonecp.PreparedStatementHandle.executeQuery(PreparedStatementHandle.java:172) at com.l2js.gameserver.datatables.ModsBufferSchemeTable.loadSchemePlayer(ModsBufferSchemeTable.java:85) at com.l2js.gameserver.datatables.ModsBufferSchemeTable.<init>(ModsBufferSchemeTable.java:70) at com.l2js.gameserver.datatables.ModsBufferSchemeTable$SingletonHolder.<clinit>(ModsBufferSchemeTable.java:59) at com.l2js.gameserver.datatables.ModsBufferSchemeTable.getInstance(ModsBufferSchemeTable.java:53) at com.l2js.gameserver.GameServer.<init>(GameServer.java:260) at com.l2js.gameserver.GameServer.main(GameServer.java:453)ModsBufferScheme: Loaded 0 Scheme(s).ModsBufferScheme: Loaded 0 Content(s).----------------------------------------------------------=[ Security - L2jS ]IPManager - Loaded.------------------------------------------------------------------=[ Handler ]Loaded 10 ActionHandlersLoaded 6 ActionShiftHandlersLoaded 471 AdminCommandHandlersLoaded 62 BypassHandlersLoaded 14 ChatHandlersLoaded 33 ItemHandlersLoaded 96 SkillHandlersLoaded 16 UserHandlersLoaded 10 VoicedHandlers------------------------------------------------------------------=[ Scripts ]AirShipManager: Loaded 0 private airshipsGraciaSeedsManager: InitializingLoading Server ScriptsLoading Data Handlers ...Handy's Block Checker Event is enabledAI : Retreat on Attack = > OKNext TerritoryWarTime: Sat Nov 30 20:00:00 EET 2013[EnhanceYourWeapon] Loaded 54 Soul Crystal data.[EnhanceYourWeapon] Loaded 238 npc Leveling info data.Compiled Scripts Cache is disabled.Loaded: 613 questsLoaded: 105 transformations.Initializing ItemsAutoDestroy.SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).Event ID: (Valentines Event) has passed... Ignored.AutoChatHandler: Loaded 32 handlers in total.AutoSpawnHandler: Loaded 131 handlers in total.HellboundManager: InitializingHellboundManager: Mode: dummyHellboundManager: State: unlockedMail Manager: Successfully loaded 0 messages.IdFactory: Free ObjectID's remaining: 1879001279GameServer Started, free memory 573 Mb of 989 MbConnecting to login on 127.0.0.1:9014CommunityServerThread: Deactivated by config.Maximum Numbers of Connected Players: 100Server Loaded in 78 secondsAutoAnnoucements: Loaded 0 Auto Annoucement Data.Telnet server is currently disabled.Registered on login as Server 1 : Bartz LOGIN SERVER CONSOLE Starting L2J Login Server.----------------------------------------------------=[ Loading: Login Server ]------------------------------------------------------------------=[ Network ]Loading: ./config/network/LoginServer.iniL2Properties: Missing property for key - DatapackRootLoading: ./config/network/Telnet.ini---------------------------------------------------------------------=[ Main ]Loading: ./config/main/MMO.iniLoading: ./config/main/EMail.iniInitializing BoneCP [ version: 0.7.1.RELEASE, databaseDriver -> com.mysql.jdbc.Driver, jdbcUrl -> jdbc:mysql://localhost/l2hf, maxConnectionsPerPartition -> 10, username -> root, password -> root ]Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jarSearching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jarJavaSECMPInitializer - transformer is null.Could not initialize Validation Factory. Encountered following exception: java.lang.NoClassDefFoundError: javax/validation/ValidationEclipseLink, version: Eclipse Persistence Services - 2.2.0.v20110202-r8913Detected Vendor platform: org.eclipse.persistence.platform.database.MySQLPlatformconnecting(DatabaseLogin( platform=>MySQLPlatform user name=> "" connector=>JNDIConnector datasource name=>null))Connected: jdbc:mysql://localhost/l2hf User: root@localhost Database: MySQL Version: 5.5.25a Driver: MySQL-AB JDBC Driver Version: mysql-connector-java-5.1.17 ( Revision: ${bzr.revision-id} )connecting(DatabaseLogin( platform=>MySQLPlatform user name=> "" connector=>JNDIConnector datasource name=>null))Connected: jdbc:mysql://localhost/l2hf User: root@localhost Database: MySQL Version: 5.5.25a Driver: MySQL-AB JDBC Driver Version: mysql-connector-java-5.1.17 ( Revision: ${bzr.revision-id} )file:/C:/L2jserver/L2AuthD/l2js-login.jar_default_nonJtaDataSource=11754579 login successfulBanlist: Ban loaded for 10.254.254.254 (Expiration: 0)Banlist: Ban loaded for 10.255.255.255 (Expiration: 0)Loading LoginController...Cached 10 KeyPairs for RSA communicationStored 20 keys for Blowfish communicationLoaded 127 server namesLoaded 1 registered Game ServersCached 10 RSA keys for Game Server communication.Loaded 2 IP Bans.Listening for GameServers on *:9014Telnet server is currently disabled.Login Server ready on *:2106Updated Gameserver [1] Bartz IP's:127.0.0.1/127.0.0.0/8l2xxxxxxxxxx.servegame.com/0.0.0.0/0
Question
Saiyagr
i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->
<!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->
<!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->
</gameserver>
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