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i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?

 

 

 

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">
    <!-- Localhost here -->
    <define subnet="127.0.0.0/8" address="127.0.0.1" />
    <!-- Internalhosts here (LANs IPs) -->
    <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->
    <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->
    <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->
</gameserver>

 

 

 

 

 

8 answers to this question

Recommended Posts

  • 0
Posted

i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">

    <!-- Localhost here -->

    <define subnet="127.0.0.0/8" address="127.0.0.1" />

    <!-- Internalhosts here (LANs IPs) -->

    <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->

    <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->

    <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->

</gameserver>

Ports? are open?

  • 0
Posted

 LOGIN SERVER

 

 

 

 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2js_ls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2js_ls
# URL = jdbc:sqlserver://localhost/database = l2js_ls/user = sa/password =
URL = jdbc:mysql://localhost/l2hf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = root

# Default: 10
MaximumDbConnections = 10


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: False
ShowLicence = False

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack


# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

 

 

 

GAME SERVER

 

 

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2js_gs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2js_gs
# URL = jdbc:sqlserver://localhost/database = l2js_gs/user = sa/password =
URL = jdbc:mysql://localhost/l2hf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = root

# Default: 100
MaximumDbConnections = 100

# Cleans up the server database on startup.
# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
# Default: True
DatabaseCleanUp = True

# The time before a database connection closes (in miliseconds)
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
# If you get often this error message, try increasing this.
# Default: 60000ms
ConnectionCloseTime = 60000

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
# Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

 

 

 

  • 0
Posted

you have only to add your ip on ipconfig.xml...no on Login server and game server..
and make sure that you have open your ports..
Go "Cmd" type: ipconfig
and then type the ip to your browser..
form there you can open//close/check ports.

  • 0
Posted

i open Ports  9014,7777, 2106  and no loging my ip  l2.ini  only  127.0.0.1 :/

on l2.ini you have add sure your no-ip adress? also check Duc (no-ip) and refresh it.

  • 0
Posted

ALL my port is open ... why no play l2.ini  my no-ip l2xxxxxxxxxx.servegame.com/0.0.0.0/0

 

 

                          GAME SERVER CONSOLE

 

 

IDFactory: 102912 id's available.
------------------------------------------------------------------=[ Engines ]
Initializing Script Engine Manager
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L
anguage Version: 1.8
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
--------------------------------------------------------------------=[ World ]
Initializing InstanceManager
Loaded 155 instance names
Multiverse Instance created
Universe Instance created
L2World: (128 by 136) World Region Grid set up.
-------------------------------------------------------------------=[ Skills ]
EnchantGroupsTable: Loaded 5 groups.
SkillsEngine: Loaded 65815 Skill templates from XML files.
SkillTreesData: Loaded 17173  Class Skills for 103 Class Skill Trees.
SkillTreesData: Loaded 76 Sub-Class Skills.
SkillTreesData: Loaded 77 Transfer Skills for 3 Transfer Skill Trees.
SkillTreesData: Loaded 117 Fishing Skills, 27 Dwarven only Fishing Skills.
SkillTreesData: Loaded 3 Collect Skills.
SkillTreesData: Loaded 74 Pledge Skills, 44 for Pledge and 30 Residential.
SkillTreesData: Loaded 18 Sub-Pledge Skills.
SkillTreesData: Loaded 32 Transform Skills.
PetSkillsTable: Loaded 1815 skills.
--------------------------------------------------------------------=[ Items ]
Highest item id used:22333
Summon items data: Loaded 55 summon items.
Enchant HP Bonus registered for 1930 items!
MerchantPriceConfigTable: Loaded 28 merchant price configs.
TradeController: Loaded 691 Buylists.
TradeController: Loaded 0 Custom Buylists.
MultiSell: Loaded 196 lists.
RecipeController: Loaded 1000 recipes.
ArmorSetsTable: Loaded 198 armor sets.
ArmorSetsTable: Loaded 0 Custom armor sets.
FishTable: Loaded 270 Fishes.
---------------------------------------------------------------=[ Characters ]
ExperienceTable: Loaded 87 levels
ExperienceTable: Max Player Level is: 85
ExperienceTable: Max Pet Level is: 86
CharTemplateTable: Loaded 103 Character Templates.
CharNameTable: Loaded 1 char names.
LevelUpData: Loaded 103 Character Level Up Templates.
AccessLevels: Loaded 7 from database.
AdminCommandAccessRights: Loaded 477 from database.
RaidBossPointsManager: Loaded 0 Characters Raid Points.
PetDataTable: Loaded 49 Pets.
--------------------------------------------------------------------=[ Clans ]
Loaded 4 forums. Last forum id used: 4
Restored 0 clans from the database.
Initializing ClanHallManager
Initializing AuctionManager
Loaded: 38 auction(s)
Loaded: 0 clan halls
Loaded: 44 free clan halls
------------------------------------------------------------------=[ Geodata ]
Geodata Engine: Disabled.
---------------------------------------------------------------------=[ NPCs ]
NpcTable: (Re)Loaded 10100 NPC template(s).
NpcTable: (Re)Loaded 13 custom NPC template(s).
CustomDropList: Added 0 custom droplist.
NpcTable: Loaded 517 Minions.
NPC AI Data Table: Loaded 10099 AI Data.
NPC AI Data Table: Loaded 0 Custom AI Data.
NPC Elementals Data Table: Loaded 10099 elementals Data.
NPC Elementals Data Table: Loaded 0 custom elementals Data.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 34 Npc Walker Routes.
Loading zones...
Initializing GrandBossManager
GrandBossManager: Queen Ant(29001) status is 0.
GrandBossManager: Core(29006) status is 0.
GrandBossManager: Orfen(29014) status is 0.
GrandBossManager: Antharas(29019) status is 0.
GrandBossManager: Baium(29020) status is 0.
GrandBossManager: Zaken(29022) status is 0.
GrandBossManager: Valakas(29028) status is 0.
GrandBossManager: Frintezza(29045) status is 0.
GrandBossManager: Antharas(29066) status is 0.
GrandBossManager: Antharas(29067) status is 0.
GrandBossManager: Antharas(29068) status is 0.
GrandBossManager: Loaded 11 Instances
Done: loaded 25 zone classes and 2443 zones.
Searching clan halls doors:
DoorTable: Loaded 941 Door Templates for 18 regions.
StaticObject: Loaded 29 StaticObject Templates.
ItemAuctionManager: Disabled by config.
Initializing CastleManager
Loaded: 9 castles
Initializing FortManager
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 41342 Npc Spawn Locations.
CustomSpawnTable: Loaded 0 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.
RaidBossSpawnManager: Loaded 185 Instances
RaidBossSpawnManager: Scheduled 0 Instances
DayNightSpawnManager: Removed 0 night creatures
DayNightSpawnManager: Spawned 232 day creatures
GrandBossManager: Initialized 16 Grand Boss Zones
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
FourSepulchersManager: Beginning in Attack time
Sat Nov 23 20:10:00 EET 2013 Atk announce scheduled to 10.0 minute of this hour.

DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
--------------------------------------------------------------------=[ Siege ]
Initializing SiegeManager
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period change set to Mon Nov 25 18:00:00 EET 2013
SevenSigns: Next period begins in 1 days, 21 hours and 50 mins.
Siege of Gludio: Sun Dec 01 01:00:00 EET 2013
Siege of Dion: Sun Dec 01 01:00:00 EET 2013
Siege of Giran: Sun Dec 01 01:00:00 EET 2013
Siege of Oren: Sun Dec 01 01:00:00 EET 2013
Siege of Aden: Sun Dec 01 01:00:00 EET 2013
Siege of Innadril: Sun Dec 01 01:00:00 EET 2013
Siege of Goddard: Sun Dec 01 01:00:00 EET 2013
Siege of Rune: Sun Dec 01 01:00:00 EET 2013
Siege of Schuttgart: Sun Dec 01 01:00:00 EET 2013
Initializing TerritoryWarManager
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: New Schedule for manor refresh @ Sun Nov 24 20:00:00 EET 2013
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Sun Nov 24 06:00:00 EET 2013
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
L2Manor: Loaded 258 Seeds.
-----------------------------------------------------------------=[ Olympiad ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 11029 minutes until period ends
Olympiad System: Next weekly change is in 9793 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
Olympiad System: Event starts/started : Sat Nov 23 18:00:00 EET 2013
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
--------------------------------------------------------------------=[ Cache ]
Cache

: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Olympiad System: Olympiad Game Started
Olympiad System: Loaded 4 stadiums.
TeleportLocationTable: Loaded 953 Teleport Location Templates.
UITable: Loaded 5 Categories.
UITable: Loaded 4 Keys.
Initializing PetitionManager
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 24 accessory augmentation stats.
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 0
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 1
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 2
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 3
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 4
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 5
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 6
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 7
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 8
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 9
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
--------------------------------------------------------------=[ Mods - L2jS ]
CharCustomTable - Expired/Deleted: 0
ClassBalanceTable - (Re)Load: 103 class.
ClassVsClassTable - (Re)Load: 103 class.
--------------------------------------------------------=[ Fun Events - L2jS ]
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
DMEventEngine[DMManager.DMManager()]: Engine is disabled.
LMEventEngine[LMManager.LMManager()]: Engine is disabled.
--------------------------------------------------------=[ NPC Custom - L2jS ]
Rank System: Initializing...
Rank System (Items) Loaded: 0(0)
Rank System (Olympiad) Loaded: 0(0)
Rank System (PvP) Loaded: 0(0)
Rank System (PK) Loaded: 0(0)
ModsBufferSkill System: Initializing...
ModsBufferSkill: Could not load Group: Table 'l2hf.mods_buffer_skill' doesn't ex
ist
ModsBufferScheme System: Initializing...
ModsBufferScheme: Could not load Player:
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2hf.mods_buff
er_scheme' doesn't exist
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:411)
        at com.mysql.jdbc.Util.getInstance(Util.java:386)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3597)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3529)
        at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1990)
        at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2151)
        at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2625)
        at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
va:2119)
        at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:
2281)
        at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.jolbox.bonecp.MemorizeTransactionProxy.runWithPossibleProxySwap(M
emorizeTransactionProxy.java:250)
        at com.jolbox.bonecp.MemorizeTransactionProxy.invoke(MemorizeTransaction
Proxy.java:176)
        at com.sun.proxy.$Proxy2.executeQuery(Unknown Source)
        at com.jolbox.bonecp.PreparedStatementHandle.executeQuery(PreparedStatem
entHandle.java:172)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.loadSchemePlayer
(ModsBufferSchemeTable.java:85)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.<init>(ModsBuffe
rSchemeTable.java:70)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable$SingletonHolder.
<clinit>(ModsBufferSchemeTable.java:59)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.getInstance(Mods
BufferSchemeTable.java:53)
        at com.l2js.gameserver.GameServer.<init>(GameServer.java:260)
        at com.l2js.gameserver.GameServer.main(GameServer.java:453)
ModsBufferScheme: Loaded 0 Scheme(s).
ModsBufferScheme: Loaded 0 Content(s).
----------------------------------------------------------=[ Security - L2jS ]
IPManager - Loaded.
------------------------------------------------------------------=[ Handler ]
Loaded 10  ActionHandlers
Loaded 6 ActionShiftHandlers
Loaded 471  AdminCommandHandlers
Loaded 62  BypassHandlers
Loaded 14  ChatHandlers
Loaded 33 ItemHandlers
Loaded 96  SkillHandlers
Loaded 16 UserHandlers
Loaded 10 VoicedHandlers
------------------------------------------------------------------=[ Scripts ]
AirShipManager: Loaded 0 private airships
GraciaSeedsManager: Initializing
Loading Server Scripts
Loading Data Handlers ...
Handy's Block Checker Event is enabled
AI : Retreat on Attack = > OK
Next TerritoryWarTime: Sat Nov 30 20:00:00 EET 2013
[EnhanceYourWeapon] Loaded 54 Soul Crystal data.
[EnhanceYourWeapon] Loaded 238 npc Leveling info data.
Compiled Scripts Cache is disabled.
Loaded: 613 quests
Loaded: 105 transformations.
Initializing ItemsAutoDestroy.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Event ID: (Valentines Event) has passed... Ignored.
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 131 handlers in total.
HellboundManager: Initializing
HellboundManager: Mode: dummy
HellboundManager: State: unlocked
Mail Manager: Successfully loaded 0 messages.
IdFactory: Free ObjectID's remaining: 1879001279
GameServer Started, free memory 573 Mb of 989 Mb
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
Maximum Numbers of Connected Players: 100
Server Loaded in 78 seconds
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz

 

 

 

 

               LOGIN SERVER CONSOLE

 

Starting L2J Login Server.

----------------------------------------------------=[ Loading: Login Server ]
------------------------------------------------------------------=[ Network ]
Loading: ./config/network/LoginServer.ini
L2Properties: Missing property for key - DatapackRoot
Loading: ./config/network/Telnet.ini
---------------------------------------------------------------------=[ Main ]
Loading: ./config/main/MMO.ini
Loading: ./config/main/EMail.ini
Initializing BoneCP [ version: 0.7.1.RELEASE, databaseDriver -> com.mysql.jdbc.D
river, jdbcUrl -> jdbc:mysql://localhost/l2hf, maxConnectionsPerPartition -> 10,
 username -> root, password -> root ]
Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jar
Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jar
JavaSECMPInitializer - transformer is null.
Could not initialize Validation Factory. Encountered following exception: java.l
ang.NoClassDefFoundError: javax/validation/Validation
EclipseLink, version: Eclipse Persistence Services - 2.2.0.v20110202-r8913
Detected Vendor platform: org.eclipse.persistence.platform.database.MySQLPlatfor
m
connecting(DatabaseLogin(
        platform=>MySQLPlatform
        user name=> ""
        connector=>JNDIConnector datasource name=>null
))
Connected: jdbc:mysql://localhost/l2hf
        User: root@localhost
        Database: MySQL  Version: 5.5.25a
        Driver: MySQL-AB JDBC Driver  Version: mysql-connector-java-5.1.17 ( Rev
ision: ${bzr.revision-id} )
connecting(DatabaseLogin(
        platform=>MySQLPlatform
        user name=> ""
        connector=>JNDIConnector datasource name=>null
))
Connected: jdbc:mysql://localhost/l2hf
        User: root@localhost
        Database: MySQL  Version: 5.5.25a
        Driver: MySQL-AB JDBC Driver  Version: mysql-connector-java-5.1.17 ( Rev
ision: ${bzr.revision-id} )
file:/C:/L2jserver/L2AuthD/l2js-login.jar_default_nonJtaDataSource=11754579 logi
n successful
Banlist: Ban loaded for 10.254.254.254 (Expiration: 0)
Banlist: Ban loaded for 10.255.255.255 (Expiration: 0)
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Updated Gameserver [1] Bartz IP's:
127.0.0.1/127.0.0.0/8
l2xxxxxxxxxx.servegame.com/0.0.0.0/0
 

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    • [BETA] L2 Exay OPENING – February 1st   L2Exay Website   If you don’t want to try the Beta, you can still register and we will notify you when the server officially opens.   Basic Information     Chronicle H5 No donations – nothing can be bought with real money, everything is obtained by playing. High dynamic rates (starts from x30 Sp/Exp) Adena x60 Drop x10– rates increase at higher levels for smooth, linear progression. Focused on PvP, Raids, Events and Clans. Maximum 2 clients per player. Maximum enchant +25 Safe +3. Offline Trade Commands: .online .deposit .withdraw .premium .changepassword Shift + Click (NPC Stats / Drop View)   Features   Scheme Buffer: configure different buff setups for your character. Global Gatekeeper: access all zones from a single location. GM Shop: buy almost anything (up to S grade only). Premium Shop (Community Board) Fame Shop (Community Board) Reputation Shop (Clan leaders only – Community Board) Community Board with utilities and special shops for easy access. Multiple custom zones: Boss Combo, Adena Farm, Coin Farm. Multiple custom items designed to extend gameplay progression (does not end at S84). Multiple boss spawns. Community Board features: Deleveling, Drop Search, Premium Manager, Basic Gatekeeper, Noblesse/Heal, Premium Shop. Premium Account is purchased using VIP Coins, obtained by voting for the server. Premium significantly increases special coin drops and also grants PcCafe Points just for being online. PcCafe Points can be used in the Premium Shop (CB) or Prime Shop. Automatic Events: Team vs Team, Deathmatch, Capture the Flag, Invasion, Treasure Chests. Events reward not only winners but also participants simply for taking part.   Custom Items   Experience boost scrolls. Drop boost scrolls. Experience Locker. NPC Spawn Scrolls: spawn your own Buffer, GM Shop or Global Gatekeeper anywhere. Boss Spawn Scrolls: every day you can claim VIP Coins from the website and receive 3 random boss scrolls to summon your own bosses and farm their drops. Elite Pet Items: powerful pet gear for players who enjoy solo gameplay, giving your pet a meaningful role. Elite Items: extremely powerful items that greatly enhance their owners and extend gameplay. Endgame Items: very powerful but hard to obtain. Lucky Boxes: sometimes you win, sometimes you lose. Treasure Sacks & Gear Boxes: RNG taken to the next level. Bosses drop different types of gear boxes that can grant random equipment, or you can exchange boss coins for specific gear. Economy is not based only on Adena – there are multiple custom coins with different values, while Adena still plays an important role. Manor Seeds have been redesigned to be more flexible and less restricted by zones or levels. A wide variety of consumables: from self-resurrection items to title color changers. PvP is no longer just about gear and reaction speed, but also about how you combine consumables strategically.   Many Ways to Farm   As mentioned before, there are multiple shops, each with its own currency. One thing I personally never liked about most Lineage 2 servers (and MMORPGs in general, except maybe Guild Wars 2) is monotonous farming: killing the same monsters or repeating the same quest for days, weeks, months or even years. We wanted to change that, so we focused on a more varied farming system.   Adena farming zone (classic, unavoidable). Coin farming zone (also classic). General farming zones. Spoil is highly profitable (not so typical). Boss zones with fast respawn, boss combos, boss summon scrolls. Elite monsters with higher coin drops. Champion monsters: low-rank boss-like enemies with good drops. Passive farming with Premium: earn special currency just by being online. Automatic events have been reworked: more rewarding, improved logic, and rewards for losing teams and participants. Clan gameplay: Fame and Reputation are used as currency in some shops. Fortress and Castle dungeon systems have been redesigned to be far more profitable. Manor system is also very beneficial for clans, plus exclusive perks like Clan Shop and Premium Buffer for clans owning a Clan Hall, Fortress or Castle. Manor System Redesign: Farming seeds and selling crops to castle owners now grants large amounts of materials that can be exchanged for coins. Low-level seeds have been redesigned: for example, a level 85 character can plant a level 20 seed on a level 60 monster. Rates are reduced, but not drastically.   What Else Can You Do?   Go fishing – extremely profitable on this server, yielding large amounts of Adena and coins. PvP – earn special coins for each PvP kill and use them to buy items, some of them exclusive and tradable.   New Player Support   Yes! Every new character receives starter packs and initial equipment so you can focus on playing. In addition to NG and D-grade gear, you will receive consumables such as: Silver EXP Scroll Golden EXP Scrolls Premium Drop Scrolls Chocolate Cookies (Vitality)   That’s everything for now. I hope to see you in-game, and any feedback or suggestions are more than welcome. Sorry for the long post!
    • Something like this?  
    • Great experience overall, server is smooth and stable. Memories of 2008 hit me
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