Jump to content

Question

Posted

i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?

 

 

 

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">
    <!-- Localhost here -->
    <define subnet="127.0.0.0/8" address="127.0.0.1" />
    <!-- Internalhosts here (LANs IPs) -->
    <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->
    <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->
    <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->
</gameserver>

 

 

 

 

 

8 answers to this question

Recommended Posts

  • 0
Posted

i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">

    <!-- Localhost here -->

    <define subnet="127.0.0.0/8" address="127.0.0.1" />

    <!-- Internalhosts here (LANs IPs) -->

    <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->

    <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->

    <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->

</gameserver>

Ports? are open?

  • 0
Posted

 LOGIN SERVER

 

 

 

 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2js_ls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2js_ls
# URL = jdbc:sqlserver://localhost/database = l2js_ls/user = sa/password =
URL = jdbc:mysql://localhost/l2hf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = root

# Default: 10
MaximumDbConnections = 10


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: False
ShowLicence = False

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack


# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

 

 

 

GAME SERVER

 

 

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2js_gs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2js_gs
# URL = jdbc:sqlserver://localhost/database = l2js_gs/user = sa/password =
URL = jdbc:mysql://localhost/l2hf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = root

# Default: 100
MaximumDbConnections = 100

# Cleans up the server database on startup.
# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
# Default: True
DatabaseCleanUp = True

# The time before a database connection closes (in miliseconds)
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
# If you get often this error message, try increasing this.
# Default: 60000ms
ConnectionCloseTime = 60000

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
# Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

 

 

 

  • 0
Posted

you have only to add your ip on ipconfig.xml...no on Login server and game server..
and make sure that you have open your ports..
Go "Cmd" type: ipconfig
and then type the ip to your browser..
form there you can open//close/check ports.

  • 0
Posted

i open Ports  9014,7777, 2106  and no loging my ip  l2.ini  only  127.0.0.1 :/

on l2.ini you have add sure your no-ip adress? also check Duc (no-ip) and refresh it.

  • 0
Posted

ALL my port is open ... why no play l2.ini  my no-ip l2xxxxxxxxxx.servegame.com/0.0.0.0/0

 

 

                          GAME SERVER CONSOLE

 

 

IDFactory: 102912 id's available.
------------------------------------------------------------------=[ Engines ]
Initializing Script Engine Manager
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L
anguage Version: 1.8
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
--------------------------------------------------------------------=[ World ]
Initializing InstanceManager
Loaded 155 instance names
Multiverse Instance created
Universe Instance created
L2World: (128 by 136) World Region Grid set up.
-------------------------------------------------------------------=[ Skills ]
EnchantGroupsTable: Loaded 5 groups.
SkillsEngine: Loaded 65815 Skill templates from XML files.
SkillTreesData: Loaded 17173  Class Skills for 103 Class Skill Trees.
SkillTreesData: Loaded 76 Sub-Class Skills.
SkillTreesData: Loaded 77 Transfer Skills for 3 Transfer Skill Trees.
SkillTreesData: Loaded 117 Fishing Skills, 27 Dwarven only Fishing Skills.
SkillTreesData: Loaded 3 Collect Skills.
SkillTreesData: Loaded 74 Pledge Skills, 44 for Pledge and 30 Residential.
SkillTreesData: Loaded 18 Sub-Pledge Skills.
SkillTreesData: Loaded 32 Transform Skills.
PetSkillsTable: Loaded 1815 skills.
--------------------------------------------------------------------=[ Items ]
Highest item id used:22333
Summon items data: Loaded 55 summon items.
Enchant HP Bonus registered for 1930 items!
MerchantPriceConfigTable: Loaded 28 merchant price configs.
TradeController: Loaded 691 Buylists.
TradeController: Loaded 0 Custom Buylists.
MultiSell: Loaded 196 lists.
RecipeController: Loaded 1000 recipes.
ArmorSetsTable: Loaded 198 armor sets.
ArmorSetsTable: Loaded 0 Custom armor sets.
FishTable: Loaded 270 Fishes.
---------------------------------------------------------------=[ Characters ]
ExperienceTable: Loaded 87 levels
ExperienceTable: Max Player Level is: 85
ExperienceTable: Max Pet Level is: 86
CharTemplateTable: Loaded 103 Character Templates.
CharNameTable: Loaded 1 char names.
LevelUpData: Loaded 103 Character Level Up Templates.
AccessLevels: Loaded 7 from database.
AdminCommandAccessRights: Loaded 477 from database.
RaidBossPointsManager: Loaded 0 Characters Raid Points.
PetDataTable: Loaded 49 Pets.
--------------------------------------------------------------------=[ Clans ]
Loaded 4 forums. Last forum id used: 4
Restored 0 clans from the database.
Initializing ClanHallManager
Initializing AuctionManager
Loaded: 38 auction(s)
Loaded: 0 clan halls
Loaded: 44 free clan halls
------------------------------------------------------------------=[ Geodata ]
Geodata Engine: Disabled.
---------------------------------------------------------------------=[ NPCs ]
NpcTable: (Re)Loaded 10100 NPC template(s).
NpcTable: (Re)Loaded 13 custom NPC template(s).
CustomDropList: Added 0 custom droplist.
NpcTable: Loaded 517 Minions.
NPC AI Data Table: Loaded 10099 AI Data.
NPC AI Data Table: Loaded 0 Custom AI Data.
NPC Elementals Data Table: Loaded 10099 elementals Data.
NPC Elementals Data Table: Loaded 0 custom elementals Data.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 34 Npc Walker Routes.
Loading zones...
Initializing GrandBossManager
GrandBossManager: Queen Ant(29001) status is 0.
GrandBossManager: Core(29006) status is 0.
GrandBossManager: Orfen(29014) status is 0.
GrandBossManager: Antharas(29019) status is 0.
GrandBossManager: Baium(29020) status is 0.
GrandBossManager: Zaken(29022) status is 0.
GrandBossManager: Valakas(29028) status is 0.
GrandBossManager: Frintezza(29045) status is 0.
GrandBossManager: Antharas(29066) status is 0.
GrandBossManager: Antharas(29067) status is 0.
GrandBossManager: Antharas(29068) status is 0.
GrandBossManager: Loaded 11 Instances
Done: loaded 25 zone classes and 2443 zones.
Searching clan halls doors:
DoorTable: Loaded 941 Door Templates for 18 regions.
StaticObject: Loaded 29 StaticObject Templates.
ItemAuctionManager: Disabled by config.
Initializing CastleManager
Loaded: 9 castles
Initializing FortManager
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 41342 Npc Spawn Locations.
CustomSpawnTable: Loaded 0 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.
RaidBossSpawnManager: Loaded 185 Instances
RaidBossSpawnManager: Scheduled 0 Instances
DayNightSpawnManager: Removed 0 night creatures
DayNightSpawnManager: Spawned 232 day creatures
GrandBossManager: Initialized 16 Grand Boss Zones
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
FourSepulchersManager: Beginning in Attack time
Sat Nov 23 20:10:00 EET 2013 Atk announce scheduled to 10.0 minute of this hour.

DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
--------------------------------------------------------------------=[ Siege ]
Initializing SiegeManager
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period change set to Mon Nov 25 18:00:00 EET 2013
SevenSigns: Next period begins in 1 days, 21 hours and 50 mins.
Siege of Gludio: Sun Dec 01 01:00:00 EET 2013
Siege of Dion: Sun Dec 01 01:00:00 EET 2013
Siege of Giran: Sun Dec 01 01:00:00 EET 2013
Siege of Oren: Sun Dec 01 01:00:00 EET 2013
Siege of Aden: Sun Dec 01 01:00:00 EET 2013
Siege of Innadril: Sun Dec 01 01:00:00 EET 2013
Siege of Goddard: Sun Dec 01 01:00:00 EET 2013
Siege of Rune: Sun Dec 01 01:00:00 EET 2013
Siege of Schuttgart: Sun Dec 01 01:00:00 EET 2013
Initializing TerritoryWarManager
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: New Schedule for manor refresh @ Sun Nov 24 20:00:00 EET 2013
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Sun Nov 24 06:00:00 EET 2013
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
L2Manor: Loaded 258 Seeds.
-----------------------------------------------------------------=[ Olympiad ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 11029 minutes until period ends
Olympiad System: Next weekly change is in 9793 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
Olympiad System: Event starts/started : Sat Nov 23 18:00:00 EET 2013
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
--------------------------------------------------------------------=[ Cache ]
Cache

: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Olympiad System: Olympiad Game Started
Olympiad System: Loaded 4 stadiums.
TeleportLocationTable: Loaded 953 Teleport Location Templates.
UITable: Loaded 5 Categories.
UITable: Loaded 4 Keys.
Initializing PetitionManager
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 24 accessory augmentation stats.
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 0
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 1
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 2
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 3
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 4
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 5
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 6
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 7
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 8
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 9
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
--------------------------------------------------------------=[ Mods - L2jS ]
CharCustomTable - Expired/Deleted: 0
ClassBalanceTable - (Re)Load: 103 class.
ClassVsClassTable - (Re)Load: 103 class.
--------------------------------------------------------=[ Fun Events - L2jS ]
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
DMEventEngine[DMManager.DMManager()]: Engine is disabled.
LMEventEngine[LMManager.LMManager()]: Engine is disabled.
--------------------------------------------------------=[ NPC Custom - L2jS ]
Rank System: Initializing...
Rank System (Items) Loaded: 0(0)
Rank System (Olympiad) Loaded: 0(0)
Rank System (PvP) Loaded: 0(0)
Rank System (PK) Loaded: 0(0)
ModsBufferSkill System: Initializing...
ModsBufferSkill: Could not load Group: Table 'l2hf.mods_buffer_skill' doesn't ex
ist
ModsBufferScheme System: Initializing...
ModsBufferScheme: Could not load Player:
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2hf.mods_buff
er_scheme' doesn't exist
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:411)
        at com.mysql.jdbc.Util.getInstance(Util.java:386)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3597)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3529)
        at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1990)
        at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2151)
        at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2625)
        at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
va:2119)
        at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:
2281)
        at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.jolbox.bonecp.MemorizeTransactionProxy.runWithPossibleProxySwap(M
emorizeTransactionProxy.java:250)
        at com.jolbox.bonecp.MemorizeTransactionProxy.invoke(MemorizeTransaction
Proxy.java:176)
        at com.sun.proxy.$Proxy2.executeQuery(Unknown Source)
        at com.jolbox.bonecp.PreparedStatementHandle.executeQuery(PreparedStatem
entHandle.java:172)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.loadSchemePlayer
(ModsBufferSchemeTable.java:85)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.<init>(ModsBuffe
rSchemeTable.java:70)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable$SingletonHolder.
<clinit>(ModsBufferSchemeTable.java:59)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.getInstance(Mods
BufferSchemeTable.java:53)
        at com.l2js.gameserver.GameServer.<init>(GameServer.java:260)
        at com.l2js.gameserver.GameServer.main(GameServer.java:453)
ModsBufferScheme: Loaded 0 Scheme(s).
ModsBufferScheme: Loaded 0 Content(s).
----------------------------------------------------------=[ Security - L2jS ]
IPManager - Loaded.
------------------------------------------------------------------=[ Handler ]
Loaded 10  ActionHandlers
Loaded 6 ActionShiftHandlers
Loaded 471  AdminCommandHandlers
Loaded 62  BypassHandlers
Loaded 14  ChatHandlers
Loaded 33 ItemHandlers
Loaded 96  SkillHandlers
Loaded 16 UserHandlers
Loaded 10 VoicedHandlers
------------------------------------------------------------------=[ Scripts ]
AirShipManager: Loaded 0 private airships
GraciaSeedsManager: Initializing
Loading Server Scripts
Loading Data Handlers ...
Handy's Block Checker Event is enabled
AI : Retreat on Attack = > OK
Next TerritoryWarTime: Sat Nov 30 20:00:00 EET 2013
[EnhanceYourWeapon] Loaded 54 Soul Crystal data.
[EnhanceYourWeapon] Loaded 238 npc Leveling info data.
Compiled Scripts Cache is disabled.
Loaded: 613 quests
Loaded: 105 transformations.
Initializing ItemsAutoDestroy.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Event ID: (Valentines Event) has passed... Ignored.
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 131 handlers in total.
HellboundManager: Initializing
HellboundManager: Mode: dummy
HellboundManager: State: unlocked
Mail Manager: Successfully loaded 0 messages.
IdFactory: Free ObjectID's remaining: 1879001279
GameServer Started, free memory 573 Mb of 989 Mb
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
Maximum Numbers of Connected Players: 100
Server Loaded in 78 seconds
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz

 

 

 

 

               LOGIN SERVER CONSOLE

 

Starting L2J Login Server.

----------------------------------------------------=[ Loading: Login Server ]
------------------------------------------------------------------=[ Network ]
Loading: ./config/network/LoginServer.ini
L2Properties: Missing property for key - DatapackRoot
Loading: ./config/network/Telnet.ini
---------------------------------------------------------------------=[ Main ]
Loading: ./config/main/MMO.ini
Loading: ./config/main/EMail.ini
Initializing BoneCP [ version: 0.7.1.RELEASE, databaseDriver -> com.mysql.jdbc.D
river, jdbcUrl -> jdbc:mysql://localhost/l2hf, maxConnectionsPerPartition -> 10,
 username -> root, password -> root ]
Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jar
Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jar
JavaSECMPInitializer - transformer is null.
Could not initialize Validation Factory. Encountered following exception: java.l
ang.NoClassDefFoundError: javax/validation/Validation
EclipseLink, version: Eclipse Persistence Services - 2.2.0.v20110202-r8913
Detected Vendor platform: org.eclipse.persistence.platform.database.MySQLPlatfor
m
connecting(DatabaseLogin(
        platform=>MySQLPlatform
        user name=> ""
        connector=>JNDIConnector datasource name=>null
))
Connected: jdbc:mysql://localhost/l2hf
        User: root@localhost
        Database: MySQL  Version: 5.5.25a
        Driver: MySQL-AB JDBC Driver  Version: mysql-connector-java-5.1.17 ( Rev
ision: ${bzr.revision-id} )
connecting(DatabaseLogin(
        platform=>MySQLPlatform
        user name=> ""
        connector=>JNDIConnector datasource name=>null
))
Connected: jdbc:mysql://localhost/l2hf
        User: root@localhost
        Database: MySQL  Version: 5.5.25a
        Driver: MySQL-AB JDBC Driver  Version: mysql-connector-java-5.1.17 ( Rev
ision: ${bzr.revision-id} )
file:/C:/L2jserver/L2AuthD/l2js-login.jar_default_nonJtaDataSource=11754579 logi
n successful
Banlist: Ban loaded for 10.254.254.254 (Expiration: 0)
Banlist: Ban loaded for 10.255.255.255 (Expiration: 0)
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Updated Gameserver [1] Bartz IP's:
127.0.0.1/127.0.0.0/8
l2xxxxxxxxxx.servegame.com/0.0.0.0/0
 

Guest
This topic is now closed to further replies.


  • Posts

    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee.
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock