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TraineeDreamer

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I click on my custom shop then i click on custom armors button after that appears a window with the custom armors i have put but when i try to click them i get disconnect with that error:

 

2013.11.20 17:56:57
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3500 MHz with 4095MB RAM
Video : AMD Radeon HD 7700 Series (Microsoft Corporation - WDDM v1.20) (1129)
 
General protection fault!
 
History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCNameCtrl::SetNameData <- UUIAPI_MULTISELLNEEDEDITEM::execAddData <- UObject::execClassContext <- (MultiSellWnd Transient.MultiSellWnd0 @ Function Interface.MultiSellWnd.OnClickItem : 021F) <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd0, Function Interface.MultiSellWnd.OnClickItem) <- NCItemWnd::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
 
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I click on my custom shop then i click on custom armors button after that appears a window with the custom armors i have put but when i try to click them i get disconnect with that error:

 

2013.11.20 17:56:57
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3500 MHz with 4095MB RAM
Video : AMD Radeon HD 7700 Series (Microsoft Corporation - WDDM v1.20) (1129)
 
General protection fault!
 
History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCNameCtrl::SetNameData <- UUIAPI_MULTISELLNEEDEDITEM::execAddData <- UObject::execClassContext <- (MultiSellWnd Transient.MultiSellWnd0 @ Function Interface.MultiSellWnd.OnClickItem : 021F) <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd0, Function Interface.MultiSellWnd.OnClickItem) <- NCItemWnd::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

take one clean system folder and try to add all customs again...make sure that you will not make mistakes.

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