Kapnos Posted November 10, 2013 Share Posted November 10, 2013 First of all I am experimenting on Client Development for the Interlude Chronicle. Ok so i am testing many things and the other day I came across this two problems: 1st) I cant change the title color of the NPCs that I create...I know how to change the title's color of the client NPCs (the NPCs that I didn't create such as a gremlin) but it doesn't work the same way when I do it for mine NPCs... 2nd) I created some skills for some special features I have in mind and they work perfectly..what I mean is that I can clearly see that they exist and that they have an effect...but I can't see them on the skill list...I did all I knew changed the skillname.dat and the skillgrp.dat but it just does't work.... What's very bizzare is that I can see the skill icon when I open the DevTool(Tester!) Any thoughts please?? Thanks!!! Link to comment Share on other sites More sharing options...
Lokus Posted November 10, 2013 Share Posted November 10, 2013 (edited) Well, I will start for the second thing: To add any skill to the moob status you have to edit npcgrp.dat file. Lets get valakas line as example: 29028 LineageMonster2.valakas LineageMonsters2.valakas_m00 3 LineageMonstersTex2.valakas_t00 LineageMonstersTex2.valakas_t01 LineageMonstersTex2.valakas_t02 0 4 4416 10 4679 1 1.000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.000000 250.000000 70.000000 0 1 The 4416 10, 4679 1 and following blank spaces are the skill ID and level that is shown when you click on the moob, so in case I want to change the "dragon" skill for another I will simply replace 4416 10 for another skill and level. Example: 29028 LineageMonster2.valakas LineageMonsters2.valakas_m00 3 LineageMonstersTex2.valakas_t00 LineageMonstersTex2.valakas_t01 LineageMonstersTex2.valakas_t02 0 4 376 2 4679 1 1.000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.000000 250.000000 70.000000 0 1 Obviously thats only visual and you will have to add the skill to the moob aswell so it gets the skill stats or w/e. SS (bad quality :-\ ): If you are using H5 client you will have to add that into your fileedit in order to open npcgrp file > http://www.maxcheaters.com/topic/171452-file-edit-fix-npcgrpdat-high-five/ About the npcs colored tittle, as far as I know you can only edit retail ones from client. If you want to edit a custom npc color tittle you will have to do it from server. But you can always edit existing npcs, as there are a lot wich are not used in game but still exist. Edited November 10, 2013 by Lokus Link to comment Share on other sites More sharing options...
Kapnos Posted November 10, 2013 Author Share Posted November 10, 2013 (edited) What I meant with the sentence:I can't see the skill on the skill list I didn't meant on the mood list but thanks for that cause it was one of the things I was intending to check out!! My problem is :Let's take for example that I create a Human Fighter and go to the skill list: Actives/Passives Skills List When i browse down the skill list to check out all the skills I notice that the skills I have created are noware to be found ...but their effect takes place and I know that they exist cause when I check my Character Stats I can see the differences!!+I am an Admin so I can go to edit character and see all the skills and the skills are there...I just dont get it! Edited November 10, 2013 by Kapnos Link to comment Share on other sites More sharing options...
Lokus Posted November 10, 2013 Share Posted November 10, 2013 The problem its skillgrp.dat, with not doubt. Post the line of your custom skill here + tell me wich client are you using. Link to comment Share on other sites More sharing options...
Kapnos Posted November 10, 2013 Author Share Posted November 10, 2013 (edited) I said it in the first line that I am using Interlude Client :) and this are the lines: 82090 1 2 0 -1 0 0.000000 0 icon.armor_t88_u_i02 0 0 0 0 -1 -1 82091 1 2 0 -1 0 0.000000 0 icon.armor_t89_ul_i02 0 0 0 0 -1 -1 Edited November 10, 2013 by Kapnos Link to comment Share on other sites More sharing options...
Lokus Posted November 10, 2013 Share Posted November 10, 2013 Why do you use such high ID for the skill? Use for example 8500 and 8501 and it will work :) Link to comment Share on other sites More sharing options...
Kapnos Posted November 10, 2013 Author Share Posted November 10, 2013 (edited) i will test it but it doesnt make sence Worked thx Topic cam be locked! Edited November 10, 2013 by Kapnos Link to comment Share on other sites More sharing options...
Xplicit7 Posted November 10, 2013 Share Posted November 10, 2013 i will test it but it doesnt make sence Worked thx Topic cam be locked! ok. Link to comment Share on other sites More sharing options...
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