απορια για να αλλαξω τις πιθανοτητες να πιανει το bluff πειραζω αυτο ετσι? το θεμα ειναι τι αλλαζω?
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.effects;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.network.serverpackets.BeginRotation;
import com.l2jfrozen.gameserver.network.serverpackets.StopRotation;
import com.l2jfrozen.gameserver.skills.Env;
/**
* @author programmos, sword developers Implementation of the Bluff Effect
*/
public class EffectBluff extends L2Effect
{
public EffectBluff(final Env env, final EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.BLUFF;
}
@Override
public boolean onActionTime()
{
return false;
}
/*@Override
public void onExit()
{
super.onExit();
}*/
/** Notify started */
@Override
public void onStart()
{
if(getEffected().isDead() || getEffected().isAfraid())
return;
if(getEffected() instanceof L2FolkInstance || getEffected() instanceof L2ControlTowerInstance || getEffected() instanceof L2ArtefactInstance || getEffected() instanceof L2EffectPointInstance || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance)
return;
super.onStart();
// break target
getEffected().setTarget(null);
// stop cast
getEffected().breakCast();
// stop attacking
getEffected().breakAttack();
// stop follow
getEffected().getAI().stopFollow();
// stop auto attack
getEffected().getAI().clientStopAutoAttack();
getEffected().broadcastPacket(new BeginRotation(getEffected(), getEffected().getHeading(), 1, 65535));
getEffected().broadcastPacket(new StopRotation(getEffected(), getEffector().getHeading(), 65535));
getEffected().setHeading(getEffector().getHeading());
onActionTime();
}
}
Every time I share free content with the community, I receive negative reactions — not because the content is bad, but because some people feel threatened when others contribute without charging.
Unfortunately, even the moderation or ownership of this platform seems to allow — or silently tolerate — that toxic behavior.
I’ve been part of the L2OFF scene for years, always focused on bringing innovation, tools, and real value to developers — completely free. I’ve seen communities thrive through collaboration, and I’ve seen them fall apart due to ego and gatekeeping.
@Maxtor — what has become of your once prestigious forum?
If this platform now prefers to support resellers, repackers, and those who actively sabotage open development, so be it — but don’t expect me to remain silent.
I will continue sharing real tools and knowledge for those who truly care about building something meaningful.
— Guytis
Look at that 😛 I'm the first one to share something in this part of the forum.
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This is just a small gift to the Lucera2 community.
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Example dimensions used in this buffer:
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MetaMan Version Buffer
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DennisGR
απορια για να αλλαξω τις πιθανοτητες να πιανει το bluff πειραζω αυτο ετσι? το θεμα ειναι τι αλλαζω?
7 answers to this question
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