απορια για να αλλαξω τις πιθανοτητες να πιανει το bluff πειραζω αυτο ετσι? το θεμα ειναι τι αλλαζω?
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.effects;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.network.serverpackets.BeginRotation;
import com.l2jfrozen.gameserver.network.serverpackets.StopRotation;
import com.l2jfrozen.gameserver.skills.Env;
/**
* @author programmos, sword developers Implementation of the Bluff Effect
*/
public class EffectBluff extends L2Effect
{
public EffectBluff(final Env env, final EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.BLUFF;
}
@Override
public boolean onActionTime()
{
return false;
}
/*@Override
public void onExit()
{
super.onExit();
}*/
/** Notify started */
@Override
public void onStart()
{
if(getEffected().isDead() || getEffected().isAfraid())
return;
if(getEffected() instanceof L2FolkInstance || getEffected() instanceof L2ControlTowerInstance || getEffected() instanceof L2ArtefactInstance || getEffected() instanceof L2EffectPointInstance || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance)
return;
super.onStart();
// break target
getEffected().setTarget(null);
// stop cast
getEffected().breakCast();
// stop attacking
getEffected().breakAttack();
// stop follow
getEffected().getAI().stopFollow();
// stop auto attack
getEffected().getAI().clientStopAutoAttack();
getEffected().broadcastPacket(new BeginRotation(getEffected(), getEffected().getHeading(), 1, 65535));
getEffected().broadcastPacket(new StopRotation(getEffected(), getEffector().getHeading(), 65535));
getEffected().setHeading(getEffector().getHeading());
onActionTime();
}
}
🔥 Apresentação
I present to you a new fully customized DressMe system, developed for DreamV2, inspired by the best servers and enhanced with unique features that guarantee performance, customization and stunning visuals.
✨ Funcionalidades
✅ Aplicação de visual de armas e armaduras sem alterar o item real equipado.
✅ Compatível com qualquer tipo de arma/armadura (ex: skins de bow visíveis apenas com bows equipados).
✅ Remoção automática do visual quando parte do set real é desequipada.
✅ Efeitos visuais (skills) aplicados com suporte a:
Aplicação única ou recorrente
Intervalo configurável via XML
Remoção automática ao desativar o visual
✅ Interface limpa e lógica modular, fácil de expandir com novos visuais ou efeitos.
<?xml version="1.0" encoding="UTF-8"?>
<dressMeList>
<dress skillId="9100" name="Draconic Armor" type="ARMOR" isVip="false" >
<visualSet chest="6379" legs="0" gloves="6380" feet="6381" helmet="6841" />
<visualEffect skillId="445" level="1" recurring="true" interval="35" />
</dress>
<dress skillId="9102" name="Cloak Style Armor" type="CLOAK" isVip="false">
<visualSet chest="7000" legs="0" gloves="0" feet="0" helmet="0" />
<visualEffect skillId="10005" level="1" recurring="false" />
</dress>
<dress skillId="9103" name="Valakas Style Weapon" type="WEAPON" isVip="false">
<visualWep type="bow" rhand="7575" lhand="0" lrhand="0" />
<visualEffect skillId="10005" level="1" recurring="false" />
</dress>
</dressMeList>
📸 Imagens & Vídeo
🛠️ Detalhes Técnicos
Desenvolvido com base no L2J DreamV2
Integração direta com L2PcInstance, Inventory, ThreadPoolManager e SkillTable
Sistema de gerenciamento central via DressMeEffectManager
Agendamento e cancelamento seguro de efeitos recorrentes
Totalmente thread-safe e compatível com jogadores offline
📂 Instalação
A instalação é feita via patch e inclui:
Classes: DressMeHolder, DressMeEffectManager, modificações em L2PcInstance
XML de exemplo
Suporte completo à expansão por armas, cloaks e visuais parciais
📎 Download
https://pastebin.com/raw/7i843yKh
💬 Feedback & Sugestões
Sinta-se à vontade para comentar abaixo com sugestões, dúvidas ou feedbacks. Toda contribuição é bem-vinda para futuras versões!
@Tinker123aa
Guytis, I have nothing against you, but it's very clear to me who is behind this files. I'm talking about the one that came with the captcha anti-bot system.
I personally bought it from the real owner, who was one of the administrators of L2Gold.cc. This can be confirmed by him if he wishes. 😊
Maybe you worked on the files, but they didn’t start from you.
To the people trying to buy the files
I’m just advising you not to waste your money. This is 100% verified information.
I honestly don't know how people believe you. 🙂
I'll share the link to the guy's topic below.
ps
Hello,
Anyone knows how I can communicate to purchase this emulator.
Nobody answered in the forum of eternity neither Kate neither lord winter.
Thanks in advance.
Question
DennisGR
απορια για να αλλαξω τις πιθανοτητες να πιανει το bluff πειραζω αυτο ετσι? το θεμα ειναι τι αλλαζω?
7 answers to this question
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