Jump to content

Question

Posted

απορια για να αλλαξω τις πιθανοτητες να πιανει το bluff πειραζω αυτο ετσι? το θεμα ειναι τι αλλαζω?

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version. This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details. You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.network.serverpackets.BeginRotation;
import com.l2jfrozen.gameserver.network.serverpackets.StopRotation;
import com.l2jfrozen.gameserver.skills.Env;

/**
 * @author programmos, sword developers Implementation of the Bluff Effect
 */
public class EffectBluff extends L2Effect
{

	public EffectBluff(final Env env, final EffectTemplate template)
	{
		super(env, template);
	}

	@Override
	public EffectType getEffectType()
	{
		return EffectType.BLUFF;
	}

	@Override
	public boolean onActionTime()
	{
		return false;
	}

	/*@Override
	public void onExit()
	{
	    super.onExit();
	}*/

	/** Notify started */

	@Override
	public void onStart()
	{
		if(getEffected().isDead() || getEffected().isAfraid())
			return;

		if(getEffected() instanceof L2FolkInstance || getEffected() instanceof L2ControlTowerInstance || getEffected() instanceof L2ArtefactInstance || getEffected() instanceof L2EffectPointInstance || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance)
			return;

		super.onStart();

		// break target
		getEffected().setTarget(null);
		// stop cast
		getEffected().breakCast();
		// stop attacking
		getEffected().breakAttack();
		// stop follow
		getEffected().getAI().stopFollow();
		// stop auto attack
		getEffected().getAI().clientStopAutoAttack();

		getEffected().broadcastPacket(new BeginRotation(getEffected(), getEffected().getHeading(), 1, 65535));
		getEffected().broadcastPacket(new StopRotation(getEffected(), getEffector().getHeading(), 65535));
		getEffected().setHeading(getEffector().getHeading());
		onActionTime();
	}
}

7 answers to this question

Recommended Posts

  • 0
Posted

 

απορια για να αλλαξω τις πιθανοτητες να πιανει το bluff πειραζω αυτο ετσι? το θεμα ειναι τι αλλαζω?

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version. This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details. You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.network.serverpackets.BeginRotation;
import com.l2jfrozen.gameserver.network.serverpackets.StopRotation;
import com.l2jfrozen.gameserver.skills.Env;

/**
 * @author programmos, sword developers Implementation of the Bluff Effect
 */
public class EffectBluff extends L2Effect
{

	public EffectBluff(final Env env, final EffectTemplate template)
	{
		super(env, template);
	}

	@Override
	public EffectType getEffectType()
	{
		return EffectType.BLUFF;
	}

	@Override
	public boolean onActionTime()
	{
		return false;
	}

	/*@Override
	public void onExit()
	{
	    super.onExit();
	}*/

	/** Notify started */

	@Override
	public void onStart()
	{
		if(getEffected().isDead() || getEffected().isAfraid())
			return;

		if(getEffected() instanceof L2FolkInstance || getEffected() instanceof L2ControlTowerInstance || getEffected() instanceof L2ArtefactInstance || getEffected() instanceof L2EffectPointInstance || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance)
			return;

		super.onStart();

		// break target
		getEffected().setTarget(null);
		// stop cast
		getEffected().breakCast();
		// stop attacking
		getEffected().breakAttack();
		// stop follow
		getEffected().getAI().stopFollow();
		// stop auto attack
		getEffected().getAI().clientStopAutoAttack();

		getEffected().broadcastPacket(new BeginRotation(getEffected(), getEffected().getHeading(), 1, 65535));
		getEffected().broadcastPacket(new StopRotation(getEffected(), getEffector().getHeading(), 65535));
		getEffected().setHeading(getEffector().getHeading());
		onActionTime();
	}
}

μέσω xml πήγαινε, στα skills/ 0300-0399.xml ή 4500-4599.xml

δεν θυμάμαι ακριβώς. 

  • 0
Posted

Ψαξε στο αρχειο που ανεφεραν τα παιδια,και 'παιξε' με τις  πιθανοτητες  του skill.

  • 0
Posted

http://prntscr.com/21q19x

 

http://prntscr.com/21q1gz 

γιατι πιανει τοσο μονο :/

προφανώς το μείωσες..

την πιθανότητα του skill την προσαρμόζεις ανάλογα με το πως θες εσύ...

 

	<skill id="358" levels="1" name="Bluff">
		<set name="weaponsAllowed" val="16"/>
		<set name="mpConsume" val="35"/>
		<set name="power" val="40"/>
		<set name="saveVs" val="MEN"/>
		<set name="magicLvl" val="77"/>
		<set name="lvlDepend" val="1"/>
		<set name="target" val="TARGET_ONE"/>
		<set name="skillType" val="STUN"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="40"/>
		<set name="effectRange" val="400"/>
		<set name="reuseDelay" val="30000"/>
		<set name="hitTime" val="1000"/>
		<set name="isDebuff" val="true"/>

αν δεν το έχεις έτσι, τότε κάντο έτσι...είναι η καλύτερη επιλογή για μένα.. 

 

Guest
This topic is now closed to further replies.


  • Posts

    • QR code recognition has been added when logging into Google services that include this request. Instructions have been added to product descriptions; this only works for items that include this information.
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..