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καλησπερα στο forum

 

καθος εχω καποια προβλήματα με το l2phx, σκεφτόμουν πως μπορω να αντιμετωπίσω το ολο θεμα

 

Σκεφτηκα λοιπων το εξης

 

οταν logαρουμε στο l2 με ενα char (1 box) ανοιγουμε μια συνδεση αναμεσα σε server-client

οταν εχουμε 2 char εχουμε 2 συνδεσεις στο port 7777 μια για καθε char (για του λογου το αληθες netstat)

 

ΟΜΩΣ

 

οταν λογαρουμε με το phx εχουμε δυο συνδεσεις server-client

με ΕΝΑΝ char online!!!

 

Αυτο σημαινει οτι εαν μετρησουμε τις συνδεσεις μεσω του server για το καθε client και μετρησουμε ποσους online char θα εχουμε για την συγκεκριμενη ip (συγκεκριμενο client) τοτε θα εχουμε διαφορετικο αριθμο 

 

πχ ενα ip για τον char SAFDSF και ενα αλλο ip gia ton char ???

 

αρα εχουμε να κανουμε εναν ελεγχο ο οποιος θα μας δειξει απο που ερχετε το καθε πακετο

απο online character η οχι

 

 

Θεωροντας πολυ εξυπνη παρατηρηση, θα ηθελα οποιαδηποτε γνωμη να διατυπωθει...

 

Ευχαρηστω!!

11 answers to this question

Recommended Posts

  • 0
Posted

den iparxei tropos na deis pote ena packet erxete apo client, i apo phx. I moni lisi einai na ftia3eis ta bug tou phx (an iparxoune tetia sto pack sou peta to), i stin teliki agorase lameguard

  • 0
Posted

xdem diafwno mazi soy, ka8ws pisteyw oti h idea m einai efikth 

 

kai ksanalew otan xrhshmopoieis programma exeis 1 connection parapanw dhladh exeis as poyme 2 chars online kai 3 syndeseis prws ton server!!

 

parakatw h skepsh m

 

@L2GamePacketHandler.java

						break;
					default:
						//_log.warning("Attack from: "+client+"???");
						//client.closeNow();
						break;
				}
				break;
			case IN_GAME:
+           edw pernoyme thn ip t clinet kai thn bazoyme se mia timh string x = blabla
+           arxikopoioyme enan metrith   count = 0
+           pernoyme me epanalipsi mia mia tis ip p einai syndedemenes ston server
+           ean h ip ths epanalipsis einai idia me thn ip toy client ++count
+           sto telos exoyme ton ari8mo twn syndesewn metaksy server-client
+           arxikopoioyme enan allo metrith   charsonline = 0        
+           brhskoyme posoys client exei online ayth h ip kai toys kataxwroyme sthn timh charsonline      
+          if(count != charsonline) break;
				switch(opcode)
				{
					case 0x01:
						msg = new MoveBackwardToLocation();
						break;
//					case 0x02:
//						// Say  ... not used any more ??
//						break;
  • 0
Posted

Afou re agorina, to phx sindeete local me to pc sou, den sindeete me ton server... O server 1 aplo connection vlepei panta

  • 0
Posted

Afou re agorina, to phx sindeete local me to pc sou, den sindeete me ton server... O server 1 aplo connection vlepei panta

Παρ ολο που νομιζω οτι δημιουρει καινουριο connection, θα σ απαντησω σε αυτο αφου σιγουρευτω 100%

  • 0
Posted (edited)

Παρ ολο που νομιζω οτι δημιουρει καινουριο connection, θα σ απαντησω σε αυτο αφου σιγουρευτω 100%

 

 

afou gia na mpeis me phx prepei o client na exei 127.0.0.1

 

to phx sindeete local me to l2, kai to phx external me ton server

 

Client --clientpacket--> Server  (xoris phx)

Client --clientpacket--> PHX --clientpacket--> Server

 

to idio kai me Server - Client

 

Server --serverpacket--> Client (xoris phx)

Server --serverpacket--> PHX --serverpacket--> Client

 

Local, External

Edited by xdem
  • 0
Posted

exeis to l2phx sto pc s ry8mismeno?

 

egw p anoigw to l2phx den m bgazei sto netstat kamia local syndesh...

 

 

doulevei opos sou e3igisa parapanw, den xriazete peretero psa3imo, apla esy vlepeis 2 connections, enw stin pragmatikotita einai ena, to phx -> client

  • 0
Posted (edited)

an kai to da meta apo liges meres to post sou filos uparxei tropos na to kaneis akoma kai xwris java.Parakalountai osoi de kserete na mhn petate to gnwsto anekdoto trava agorase t pack tou ksaderfou m.Kai mono pou to lete kai prospa9eite na agiksete t frash " developer " exete ftasei sto 0.Pitsiriko an de exeis lisei t 9ema panw steile prive na voh9hsw eukola ginetai.

Edited by chockos

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