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Posted (edited)
Hello community!
 
I wanted to add anti feed for my interlude project but all the shares i found was about that when the fight is started, it checkes the ips of players and if ips are the same, the fight result was tie!
 
So the new code...
 
First, checks all the olympiad participant ips
Then, matches the participants so all the fights have different ips (no dual boxes)
Finaly, if all the participants have the same ip, the current round of fighting is passed and the participation list is cleared
otherwhise the olympiad fights begin (only for the players that could be matched)!
 
The code is tested at Interlude project.
Let me know if any bugs are found....
 
All credits go to me!
 
The patch must be added @ gameserver/olympiad.java
 

     _type = type;
            _stadiumPort = stadiumPort;
            _spectators = new FastList<L2PcInstance>();

     if (list != null)
     {
     _players = list;
     _playerOne = list.get(0);
     _playerTwo = list.get(1);
+     String playerOneIp = _playerOne.getClient().getConnection().getInetAddress().getHostAddress();
+     String playerTwoIp = _playerTwo.getClient().getConnection().getInetAddress().getHostAddress();
+     
+    int i=1;
+     int playerCount = list.size();
+    while (playerCount > (i+1) && !(Config.ALT_OLY_SAME_IP) && playerOneIp.equals(playerTwoIp))
+     {
+     i++;
+     _playerTwo = list.get(i);
+     playerTwoIp = _playerTwo.getClient().getConnection().getInetAddress().getHostAddress();
+     }
+
+        if(!playerOneIp.equals(playerTwoIp) || (Config.ALT_OLY_SAME_IP))
+    {
                   try {
                        _playerOneName = _playerOne.getName();
                     _playerTwoName = _playerTwo.getName();
                     _playerOne.setOlympiadGameId(id);
                     _playerTwo.setOlympiadGameId(id);
                     _playerOneID = _playerOne.getObjectId();
                     _playerTwoID = _playerTwo.getObjectId();
                   }
                   catch (Exception e)  {
                     _aborted = true;
                    clearPlayers();
                   }
                   _log.info("Olympiad System: Game - " + id + ": "
                             + _playerOne.getName() + " Vs " + _playerTwo.getName());
+     }
+                else 
+                {
+                 _aborted = true;
+                _compStarted = false;
+                clearPlayers();
+                    _log.info("All olympiad participants are bots!");
+                 return;
+                }
     }
            else 
            {
             _aborted = true;
             clearPlayers();
             return;
            }
     }

     protected void removals()
     {
     if (_aborted) return;

@config.java

     public static boolean LOG_CHAT;
     /** Logging Item Window */
     public static boolean LOG_ITEMS;
    
    
     /** Refresh Skills on Olympiad enter */
     public static boolean     REFRESH_SKILLS_ON_OLYMPIAD_ENTER;

+    /** Olympiad Allow Botting */
+    public static boolean     ALT_OLY_SAME_IP;



     ALT_CREATE_ALLY_DAYS_WHEN_DISSOLVED  = Integer.parseInt(altSettings.getProperty("DaysBeforeCreateNewAllyWhenDissolved", "10"));
                     
     REFRESH_SKILLS_ON_OLYMPIAD_ENTER                    = Boolean.parseBoolean(altSettings.getProperty("AltRefreshSkillsOnOlyEnter", "true"));            
 
+    ALT_OLY_SAME_IP                                     = Boolean.parseBoolean(altSettings.getProperty("AltOlySameIp", "true"));
Edited by ScRaB4ever
Posted (edited)

Isn't the default protection for IP in olympiads of L2jserver pack working?... Or there isn't in IL pack? :/

 

Use code tag or it will be junked.

Edited by ^Wyatt
Posted

no, there is no protection at l2j interlude, thats why i bothered, coding it

Then this config "Config.ALT_OLY_SAME_IP" from where you get it if it doesn't exist? Or is your code incomplete?
Posted

its just a simple config that everyone can add...

 

 

 

+    /** Olympiad Allow Botting */
+    public static boolean     ALT_OLY_SAME_IP;

+   ALT_OLY_SAME_IP                                     = Boolean.parseBoolean(altSettings.getProperty("AltOlySameIp", "true"));
Posted (edited)

its just a simple config that everyone can add...

"Simple" for some people, but not for all, if u are planning to share something, share it full, otherwise don't bother sharing uncomplete codes. Add it to the first post please. Edited by ^Wyatt
  • 2 months later...
Posted (edited)

Add it :

 

gameserver\config\altsettings.properties

#Castle Circlets can be equiped only by clan members if they own a castle - default True
CastleCircletsRestriction = True
+
+#-------------------------------------------------------------
+# Olympiad Antifeed System 
+#-------------------------------------------------------------
+# If is false players with same ip can't join in olympiad
+AltOlySameIp = False
+
#-------------------------------------------------------------
# Clans config
#-------------------------------------------------------------
# Number of days you have to wait before :
#   - joining another clan
DaysBeforeJoinAClan = 1
Edited by Balrog•

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