So i implemented this simple system on emu ,works but not properly ,and there is nothing wrong with implementation nor values becuz i have no problem with other adaptions like custom cb,java buffer from L2J etc...
case 4
case 7
case 10
case 15
but guess how it goes
it goes like omg... at 4 kills it goes to case 7 instead 4 ,at around 9 [yep 5 not 3] kills i think it goes to case 15 instead of 10 and from case 15 it goes to 25 instead of 20....
Anyone have idea of this cause?
This is the weirdest bug i ever found and i cant seem to fix it ,it doesnt giveme any info or warning ,error or whatever, its just goes like that ,retarded... ,there is nothing wrong with L2PcInstance or character ,all are implemented properly on pack
L2Elixir – Patch 4 Is Live!
We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.
⚙️ General
Enabled Class Change service (same class type only)
ALT + B → Services → Character Development
Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock
Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects
Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!
🎒 Items
Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior)
Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item)
Added Dualsword Craft Stamp into Milestone Exchange list
🧙 Skills
Fixed Banish Undead lethal chance
Hot Springs Malaria and similar effects now level up faster while being attacked
Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc.
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@Atom @Celestine
Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc.
That's his mail address evgesha.nrnr@gmail.com , stay away!
@Celestine
@Atom
Question
Karasu
So i implemented this simple system on emu ,works but not properly ,and there is nothing wrong with implementation nor values becuz i have no problem with other adaptions like custom cb,java buffer from L2J etc...
case 4
case 7
case 10
case 15
but guess how it goes
it goes like omg... at 4 kills it goes to case 7 instead 4 ,at around 9 [yep 5 not 3] kills i think it goes to case 15 instead of 10 and from case 15 it goes to 25 instead of 20....
Anyone have idea of this cause?
This is the weirdest bug i ever found and i cant seem to fix it ,it doesnt giveme any info or warning ,error or whatever, its just goes like that ,retarded... ,there is nothing wrong with L2PcInstance or character ,all are implemented properly on pack
10 answers to this question
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