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Stuck Skills Sub Class


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Posted

kalispera pedia exo 1 problima exo anixi 1 server to opio pane kai stuck ta skills xrisimopio l2j frozen ine complite ola me eclipse thelo na to fix aftw na pagoni o char na min mproun na stuck ta skills kapios na mou apandisi se aftw ine poli sovaro efxaristw parapoli

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Posted

Hi

 

phgene sto l2villagemaster.java den kserw an onomazete etsi sto pack tou frozen.

 

Meta apo kathe add subclass i change subclass i vale paralyze me second i vale flood protection pali me deyterolepta.

 

Ola ayta einai shared edw rikse mia matia sta java codes.

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Posted

o frozen exei sta configs pou leei gia

CheckSkillsInEnter

 

kantw true.. osoi exoun skills pou den einai gia ta class tou char tha ta kanei delete.

 

mexri na vreis ton kwdika pou psaxneis einai mia lusi 

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Posted (edited)

Tin lisy tou tin edwsa meso pm, ala apo ti katalava to pire etoimo to pack kai den kserei na douleyh me eclipse.

Edited by •Cobra•
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Posted

Tin lisy tou tin edwsa meso pm, ala apo ti katalava to pire etoimo to pack kai den kserei na douleyh me eclipse.

source exei ??

 

mporeis na dwkimaseis kai auton edw ton kwdika

 

 

 

java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
 
 
 
        public  boolean addSubClass ( int classId ,  int classIndex )
        {
                if  ( getTotalSubClasses ()  ==  3  | | classIndex ==  0 )
                        return  false ;
@  - 8430 , 4  + 8432 , 8  @
                if  ( GetSubclasses (). containsKey ( classIndex ))
                        return  false ;
+               
+                startAbnormalEffect ( L2Character . ABNORMAL_EFFECT_HOLD_1 );
+                setIsParalyzed ( true );
+                sendMessage ( "You are paralized untill your subclass load." );
 
                / / Note: Never change _classIndex in any method other than setActiveClass ().
@  - 8492 , 4  + 8498 , 8  @
                if  ( Config . DEBUG )
                        _log . info ( getName ()  +  "was Given"  + getAllSkills (). length +  "Their skills for new sub class." );
+               
+                setIsParalyzed ( false );
+                stopAbnormalEffect ( L2Character . ABNORMAL_EFFECT_HOLD_1 );
+                sendMessage ( "You are unparalized." );
 
                return  true ;

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