Jump to content
  • 0

[Help][H5] Questions About 2 Codes (In Olympiad And Skills)


Question

Posted

Hello maxcheaters..!
so i have an idea about 2 fixes for my server but i need your usefull help to do it right..!

so the first code is about Olympiad... i was thinking how to avoid the prefrenzy, angelic icon and other things like that...!

so i was thinking... if i can put a code that when you are in Oly before start the match, the hp will cannot drop down...! i mean... as much as hp you receive (from buffs or armors, weapons etc.)

the HP cannot drop down! just to staying full! can we do that?!

 

the second code is something about the drain from mobs while in flag...!

i've tried this code on L2PcInstance.java:

		public void doAttack(L2Character target)
		{
			super.doAttack(target);
			
+			if ((getPlayer().getPvpFlag() > 0) && target.isMonster())
+			{
+				getPlayer().stopSkillEffects(false, 310);
+				return;
+			}
			
			// cancel the recent fake-death protection instantly if the player attacks or casts spells
			getPlayer().setRecentFakeDeath(false);
		}

It's working as i want, but...
with the command: 

getPlayer().stopSkillEffects(false, 310);

the skill is getting removed!
what method i have to put for the skill to just don't work while player if flaged but doesn't getting removed?! can we fix that too?!

(if the "false" in stopSkillEffects means that the buff will not removed and if "true" will removed... i checked it and doesn't work.!)

Recommended Posts

  • 0
Posted (edited)

I just checked the code where are you acting and I don't really get why u used "activeChar", wait a second I post you another try

 

						if (absorbDamage > 0)
 						{
+							if ((this instanceof L2PcInstance) && (target instanceof L2MonsterInstance) && (((L2PcInstance) this).getPvpFlag() > 0))
+							{
+								absorbDamage = 0;
+							}
 							setCurrentHp(getCurrentHp() + absorbDamage);
 						}
 					}
try it

 

Error!

Exception in thread "AISTPool-5" java.lang.NullPointerException
	at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5092)
	at com.l2jserver.gameserver.model.actor.tasks.character.HitTask.run(HitTask.java:60)
	at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:93)
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
	at java.util.concurrent.FutureTask.run(FutureTask.java:262)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
	at java.lang.Thread.run(Thread.java:724)

wait a sec... i'm gonna restart the server and try again..!

 

EDIT: Error after restart on server..!

Exception in thread "AISTPool-5" null
java.lang.NullPointerException
	at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5092)
	at com.l2jserver.gameserver.model.actor.tasks.character.HitTask.run(HitTask.java:60)
	at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:93)
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
	at java.util.concurrent.FutureTask.run(FutureTask.java:262)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
	at java.lang.Thread.run(Thread.java:724)
null
Exception in thread "AISTPool-1" java.lang.NullPointerException
	at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5092)
	at com.l2jserver.gameserver.model.actor.tasks.character.HitTask.run(HitTask.java:60)
	at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:93)
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
	at java.util.concurrent.FutureTask.run(FutureTask.java:262)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
	at java.lang.Thread.run(Thread.java:724)
null
Exception in thread "AISTPool-3" java.lang.NullPointerException
	at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5092)
	at com.l2jserver.gameserver.model.actor.tasks.character.HitTask.run(HitTask.java:60)
	at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:93)
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
	at java.util.concurrent.FutureTask.run(FutureTask.java:262)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
	at java.lang.Thread.run(Thread.java:724)

Edited by xXObanXx
  • 0
Posted (edited)

This thing is pissing me off xDDD i forgot null checks but... however..

 

 

						if (absorbDamage > 0)
 						{
+							if (this != null && (this instanceof L2PcInstance) && (target instanceof L2MonsterInstance) && (((L2PcInstance) this).getPvpFlag() > 0))
+							{
+								absorbDamage = 0;
+							}
 							setCurrentHp(getCurrentHp() + absorbDamage);
 						}
 					}
It's just the wrong way, SkillDrain.java was the correct way :3 Edited by ^Wyatt
  • 0
Posted

This thing is pissing me off xDDD i forgot null checks but... however..

 

 

						if (absorbDamage > 0)
 						{
+							if (this != null && (this instanceof L2PcInstance) && (target instanceof L2MonsterInstance) && (((L2PcInstance) this).getPvpFlag() > 0))
+							{
+								absorbDamage = 0;
+							}
 							setCurrentHp(getCurrentHp() + absorbDamage);
 						}
 					}
It's just the wrong way, SkillDrain.java was the correct way :3

 

sorry... was my fault... i was have error here: 

System.out.println(activeChar);

now i removed this line and working properly..!

problem fixed!!!

thank you very much man!

now... any idea about my first question? (player cannot drop down HP if is in olympiad and match didn't started) (avoid prefrenzy)

  • 0
Posted

If I'm not wrong the only way to prefrenzy is with Conversion weapon so you could just go to .xml of Converstion type weapons and add isolyrestricted="true"

and if you don't want angelic icon I think if u put npc no-attackables it blocks heal too, not sure u should test

  • 0
Posted

If I'm not wrong the only way to prefrenzy is with Conversion weapon so you could just go to .xml of Converstion type weapons and add isolyrestricted="true"

and if you don't want angelic icon I think if u put npc no-attackables it blocks heal too, not sure u should test

i don't think this will help... a good way is to put the items that are giving HP to restricted items in oly or just with some way to make while player is in oly and the match didn't start yet, the hp will update automaticall every second until the match beggins!

  • 0
Posted

It's not about items that give HP, is about items that takes your XP far away :P

As I said, Conversion items :>

 

And no... updating your HP every X time is not a "good way" x'D

  • 0
Posted

It's not about items that give HP, is about items that takes your XP far away :P

As I said, Conversion items :>

 

And no... updating your HP every X time is not a "good way" x'D

hmmm... i will check it.... btw... thank you very much for your help..! you can lock this topic now! ;)

Guest
This topic is now closed to further replies.


  • Posts

    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock