Hello maxcheaters..! so i have an idea about 2 fixes for my server but i need your usefull help to do it right..!
so the first code is about Olympiad... i was thinking how to avoid the prefrenzy, angelic icon and other things like that...!
so i was thinking... if i can put a code that when you are in Oly before start the match, the hp will cannot drop down...! i mean... as much as hp you receive (from buffs or armors, weapons etc.)
the HP cannot drop down! just to staying full! can we do that?!
the second code is something about the drain from mobs while in flag...!
i've tried this code on L2PcInstance.java:
public void doAttack(L2Character target)
{
super.doAttack(target);
+ if ((getPlayer().getPvpFlag() > 0) && target.isMonster())
+ {
+ getPlayer().stopSkillEffects(false, 310);
+ return;
+ }
// cancel the recent fake-death protection instantly if the player attacks or casts spells
getPlayer().setRecentFakeDeath(false);
}
It's working as i want, but... with the command:
getPlayer().stopSkillEffects(false, 310);
the skill is getting removed! what method i have to put for the skill to just don't work while player if flaged but doesn't getting removed?! can we fix that too?!
(if the "false" in stopSkillEffects means that the buff will not removed and if "true" will removed... i checked it and doesn't work.!)
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Hello there, Im beyond confused and dont know what path to take. I want to start working on a L2 server, changing some stuff here and there and finally in the future if
im happy with the results, to launch the server, but... L2j or L2off? After all this years, is there a Interlude L2j close to off?
Ive spent some time lookin over this forum, searching what would be better and what files to take but I ain't near to a clear answer.
Most of the time everyone is trowing stones at everyone, "your filles are trash, my filles are good" and viceversa. Therefore, Im reaching out to a knowledge guy, hopefully from a neutral position to all this drama, that can pin point me in a direction.
To explain what I want for a base start is an Interlude with a classic interface (features), low rate.
Mostly what this guy TravorJ is describing in his post TravorJ post , and to do some reworks on it, ex: mobs drop, rethink the augment system/interface, rethink learning skills/enchant skills, create some custom potions/buff effects, siege mechanics...
Is that possible on off files? or is better to go with L2j? I also want to mention that I have little to none L2 dev experince (13-15yrs ago I had an L2j server running
for a month where I made some basics changes), but I have coding background so Im used to that and more than willing to learn.
So in conclusion, I dont want to get some free shared files without any support, that I need to wrap my head around and fix stuff for long time to make them work, stuff thats already fixed buy someone else. Instead im looking to buy something thats more updated and start working from there. Question is what and from whom? Kinda sux when you go and buy something and u dont know what the hell are you buying (need some guidance here)
Is L2j Orion a good choice? I saw that is regularly updated. Lucera2 I dont think is something that I want cuz they dont sell soruce, prefer to have control and not to be dependent on someone to much...
Big thanks in advance!
Question
xXObanXx
Hello maxcheaters..!
so i have an idea about 2 fixes for my server but i need your usefull help to do it right..!
so the first code is about Olympiad... i was thinking how to avoid the prefrenzy, angelic icon and other things like that...!
so i was thinking... if i can put a code that when you are in Oly before start the match, the hp will cannot drop down...! i mean... as much as hp you receive (from buffs or armors, weapons etc.)
the HP cannot drop down! just to staying full! can we do that?!
the second code is something about the drain from mobs while in flag...!
i've tried this code on L2PcInstance.java:
It's working as i want, but...
with the command:
the skill is getting removed!
what method i have to put for the skill to just don't work while player if flaged but doesn't getting removed?! can we fix that too?!
(if the "false" in stopSkillEffects means that the buff will not removed and if "true" will removed... i checked it and doesn't work.!)
23 answers to this question
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