Jump to content

Recommended Posts

Posted

Nope its not real.. i played on test server gracia and it has only 1-2 new areas..

 

what you sayd can be truth, but i played there too and for you know, we just tested 1st part of actualizations of garcia.... so there misses 2 parts, part 2 and final part... but yeah i think that isnt real.... ty ;D

Posted

As I readed on one gamers forum this map will be added on part after gracia,but its kinda strange  :o because on other gamers forum i readed that ct2 (gracia) is last part of lineage2,than lineage3 will take the place,So playbe lineage3 will have those new places?I got confused  ???

Posted

As I readed on one gamers forum this map will be added on part after gracia,but its kinda strange  :o because on other gamers forum i readed that ct2 (gracia) is last part of lineage2,than lineage3 will take the place,So playbe lineage3 will have those new places?I got confused  ???

 

WTF? last crohnic before L3? i never read anything talking about that... And if you think... outs a new update (crohnic) every 6 or 8 mounths, and L3 just come out 2011, i think that until there much updates will come out... man is 3 years... how can you think that NCsoft will let us bored with any updates during 3 years =S

Posted

i have read this was real...., its at Gracia Final Part

 

Translation from NCSoft Korea's Lineage 2 site, by Rheyla, the Lineage 2 Stratics translator.

 

Season 2, 'The Chaotic Throne' 2nd title, 'The 2nd Throne: Gracia' has been announced.

Gracia will be broken down into three parts, Part 1, 2, and Final.

 

(March 14, 2008) Since going live in 2003, NcSoft's (CEO Kim, Tek Jin: http://www.ncsoft.com/) Lineage2 (http://www.lineage2.co.kr/) is having a 2nd boom with most users online and sales. NcSoft announced new future updates in 2008.

 

Lineage II has received big cheers from customers with their Season 2, 'The Chaotic Throne' 1st title, 'The Kamael' and its expension, 'The Kamael +'.

 

The 2nd title has been finalized as 'The 2nd Throne: Gracia' and is scheduled to due sometime this spring. In 2007, 'The Kamael' announced newly edited Aden Kingdom. The 'Gracia' will reveal the secrets of Gracia Kingdom with sky as theme.

 

This Gracia update will be broken down into Part 1, 2, and Final. For this title, Nc has been studying what the customers want in the future updates through 2 years of customer surveys and Questionnaires.

 

The 1st update, Part 1 will apply many customer suggestions and opinions. In Part 2, Lineage II will show its new appearance with convenience for customers in mind. In the last chapter of Gracia, The Final will update new continent of Gracia and flying ships which Lineage II promised 5 years ago when it was first released.

 

Lineage II project manager, Shin, Hyo Jung said "we put enough resource to develope a new game and re-edited Lineage II to the way how customers would like to see in this game" and "we analyzed the pros and cons of Lineage II and will make the game enetertaining in the customers eyes". Shin also said "for that purpose, we increased the number of updates in a year from 2 to 3 and you will see different aspects of Lineage II".

Guest
This topic is now closed to further replies.


  • Posts

    • Luniage - a custom Interlude client on Unity, with its own server Hi everyone. I've been quietly working on this for a long time and I think it's finally at the point where it's worth showing. Short version: it's Interlude, but the client and the server are both mine. The client is a custom one, built in Unity — not a patched or reskinned original. The server is written from scratch in C#. The only thing that comes from the old game is the content: the world, the models, the animations, the sounds, the icons, the interface art. The game looks and feels like the game you know. Everything underneath it is new. Why do this at all   Because the old client is a 2004 executable and anyone who has ever tried to add something to it knows exactly how that conversation ends. You can't add a window. You can't change how a skill looks. You can't fix a bug that's staring you in the face. Every server that wanted a feature of its own had to fake it through HTML dialogs and system messages, because the client simply won't bend. At some point it stops being worth fighting. I'd rather keep the game and rebuild everything around it. Where it is right now   You can sit down and play it. Not a tech demo, not a walk-around-and-look-at-the-trees build - an actual character. Most of the game is in: movement, combat, the skill system with its real formulas and timings, items and equipment, enchanting, shops and player trade, quests, parties, clans, and the whole interface that ties it together. Progression works from level 1 all the way through A grade - you can level, gear up, join a clan and run content today. What's missing isn't the foundation. It's the top end - and that's exactly where the work is pointed next.   Videos     What I'm working on now   Castle sieges and the Olympiad. The two biggest systems the game has, the ones that turn a working world into a server people actually stay on. And visual effects. They already run, but "runs" and "looks the way you remember it" are two very different things, and closing that gap turned out to be a much longer road than I expected. I'm going through them one by one. Does it run outside Windows   Yes. It's a Unity project, so Windows, Mac and Linux are just build targets. I actually develop on a Mac, which has kept the whole thing honest about staying portable. Will it work with my existing server   No, and it never will. The client talks to my server and nothing else - that's the trade I made, and it's the reason everything above is possible in the first place. If you're looking for a drop-in replacement client for a setup you already have, this isn't it. What's the goal   First and foremost, to launch my own project on it. That's what the client and the server are being built for, and that's what sets the priorities. Longer term, I'd like to open-source it. This community has spent twenty years working around a client nobody can touch, and I think the honest ending to this story is handing over something people can actually build on. I'm not putting a date on that - first it has to be good enough to be worth someone else's time. Can I try it   Not yet. When there's a build worth handing out, it gets posted here first. In the meantime I'll be posting progress regularly, and I read every reply. If you've run a server, built a client, or just spent a decade staring at this game and know exactly which detail everyone gets wrong — please say so. A good share of what's right in this project is right because somebody pointed at a screenshot and said "that's not how it looked." Thanks for reading.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..