Ακολουθουσα αυτο το guide και μου βγαζει error στο ChatAll.java . Οπως λεει κατω αν μου βγαλει αυτο το ερρορ να περασω αυτο :
public final Collection<L2PcInstance> getKnownPlayers()
{
return _knownPlayers.values();
}
στο
gameserver/mode/actor/knowlist/CharKnowList.java
Το έκανα αλλα μου βγαζει ερρορ οταν το περναω .. μπορεις καποιος να μου πει σε πιο line να το περασω .. γιατι μαλλον εκει ειναι το προβλημα.
Παρακατω ειναι ολο το αρχειο .. που ακριβως να περασω το παραπανω ? Σε πια γραμμη ? Ευχαριστω
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.knownlist;
import java.util.Collection;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
public class CharKnownList extends ObjectKnownList
{
public CharKnownList(L2Character activeChar)
{
super(activeChar);
}
/** Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI. */
@Override
public final void removeAllKnownObjects()
{
super.removeAllKnownObjects();
// Set _target of the L2Character to null
getActiveChar().setTarget(null);
// Cancel AI Task
if (getActiveChar().hasAI())
getActiveChar().setAI(null);
}
@Override
public boolean removeKnownObject(L2Object object)
{
if (!super.removeKnownObject(object))
return false;
// If object is targeted by the L2Character, cancel Attack or Cast
if (object == getActiveChar().getTarget())
getActiveChar().setTarget(null);
return true;
}
public L2Character getActiveChar()
{
return (L2Character) super.getActiveObject();
}
}
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
Question
`iAndre
Ακολουθουσα αυτο το guide και μου βγαζει error στο ChatAll.java .
Οπως λεει κατω αν μου βγαλει αυτο το ερρορ να περασω αυτο :
στο
Το έκανα αλλα μου βγαζει ερρορ οταν το περναω .. μπορεις καποιος να μου πει σε πιο line να το περασω .. γιατι μαλλον εκει ειναι το προβλημα.
Παρακατω ειναι ολο το αρχειο .. που ακριβως να περασω το παραπανω ? Σε πια γραμμη ?
Edited by `iAndreΕυχαριστω
2 answers to this question
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