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[Help] Voicecommandhandler Error


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Posted (edited)

Ακολουθουσα αυτο το guide και μου βγαζει error στο ChatAll.java .
Οπως λεει κατω αν μου βγαλει αυτο το ερρορ να περασω αυτο :

public final Collection<L2PcInstance> getKnownPlayers()
    {
        return _knownPlayers.values();
    }

στο

gameserver/mode/actor/knowlist/CharKnowList.java

Το έκανα αλλα μου βγαζει ερρορ οταν το περναω .. μπορεις καποιος να μου πει σε πιο line να το περασω .. γιατι μαλλον εκει ειναι το προβλημα.

Παρακατω ειναι ολο το αρχειο .. που ακριβως να περασω το παραπανω ? Σε πια γραμμη ?
Ευχαριστω

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.knownlist;

import java.util.Collection;

import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class CharKnownList extends ObjectKnownList
{
	public CharKnownList(L2Character activeChar)
	{
		super(activeChar);
	}
	
	/** Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI. */
	@Override
	public final void removeAllKnownObjects()
	{
		super.removeAllKnownObjects();
		
		// Set _target of the L2Character to null
		getActiveChar().setTarget(null);
		
		// Cancel AI Task
		if (getActiveChar().hasAI())
			getActiveChar().setAI(null);
	}

	@Override
	public boolean removeKnownObject(L2Object object)
	{
		if (!super.removeKnownObject(object))
			return false;
		
		// If object is targeted by the L2Character, cancel Attack or Cast
		if (object == getActiveChar().getTarget())
			getActiveChar().setTarget(null);
		
		return true;
	}
	
	public L2Character getActiveChar()
	{
		return (L2Character) super.getActiveObject();
	}
}
Edited by `iAndre

2 answers to this question

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Posted

Φιλε μου αν εχεις την καλοσινη ανεβασε μας και το error η αν θες ακομα καλυτερα και δεν μπορεις ας μπω εγω με team viewer να το κανουμε μαζι....;) xD

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Posted

Φιλε μου αν εχεις την καλοσινη ανεβασε μας και το error η αν θες ακομα καλυτερα και δεν μπορεις ας μπω εγω με team viewer να το κανουμε μαζι.... ;) xD

pme'd.

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