This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
He's a scammer, I also made him a donation a week ago, I replied on multiple threads here but seems that is not banned and business are going good. Cheers and happy holidays!
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
DennisGR
Καλημερα...μπορειτε να μου πειτε λιγο την γνωμη σας για αυτο το Balance ?
# These controls the chance to get a glow effect in the augmentation process # Note: # No/Mid Grade Life Stone can not have glow effect # if you do not get a skill or Base Stat Modifier # On Retail you can not get glow effect with NoGrade LS # Retail: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100 + +# Classes balance +# Note: +# Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE +# Class: Too long... +# Damage: Current damage emperor to 2 +# ClassID 90 = Phoenix Knight +ClassID = 90 +WeaponType = DAGGER +Damage = 2 Index: net.sf.l2j.Config.java ================================================ public static int AUGMENTATION_TOP_SKILL_CHANCE; public static int AUGMENTATION_TOP_GLOW_CHANCE; public static int AUGMENTATION_BASESTAT_CHANCE; + public static int ALT_CLASSID; + public static float ALT_DAMAGE; + + public static boolean ALT_DAGGER; + public static boolean ALT_BOW; + public static boolean ALT_BLUNT; + public static boolean ALT_DUALFIST; + public static boolean ALT_DUAL; + public static boolean ALT_SWORD; + public static boolean ALT_POLE; @@ AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopSkillChance", "60")); AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopGlowChance", "100")); AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationBaseStatChance", "1")); + + ALT_CLASSID = Integer.parseInt(otherSettings.getProperty("ClassID", "90")); + ALT_DAMAGE = Float.parseFloat(otherSettings.getProperty("Damage", "1.5")); + ALT_DAGGER = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DAGGER"); + ALT_BOW = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BOW"); + ALT_BLUNT = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUALFIST"); + ALT_DUAL = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUAL"); + ALT_SWORD = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("SWORD"); + ALT_POLE = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("POLE"); @@ else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue; else if (pName.equalsIgnoreCase("TradeChat")) DEFAULT_TRADE_CHAT = pValue; else if (pName.equalsIgnoreCase("AutoannouncementsDelay")) AUTOANNOUNCEMENT_DELAY = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("MenuStyle")) GM_ADMIN_MENU_STYLE = pValue; + else if (pName.equalsIgnoreCase("WeaponType")) + { + ALT_DAGGER = pValue.equalsIgnoreCase("DAGGER"); + ALT_BOW = pValue.equalsIgnoreCase("BOW"); + ALT_BLUNT = pValue.equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = pValue.equalsIgnoreCase("DUALFIST"); + ALT_DUAL = pValue.equalsIgnoreCase("DUAL"); + ALT_SWORD = pValue.equalsIgnoreCase("SWORD"); + ALT_POLE = pValue.equalsIgnoreCase("POLE"); + } Index: net.sf.l2j.gameserver.skills.Formulas.java ================================================ // Dmg bonusses in PvP fight if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon)) { if(skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } + if (attacker instanceof L2PcInstance) + { + L2PcInstance pcInst = (L2PcInstance)attacker; + if (pcInst.getClassId().getId() == Config.ALT_CLASSID) + { + if (Config.ALT_DAGGER) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DAGGER) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BOW) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BLUNT) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BLUNT) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUALFIST) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUALFIST) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUAL) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUAL) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_SWORD) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.SWORD) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_POLE) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.POLE) + damage /= (int) (damage / Config.ALT_DAMAGE); + } + } + } Index: Classes ================================================ -- HUMANS -- 0=Human Fighter | 1=Human Warrior | 2=Gladiator | 3=Warlord | 4=Human Knight -- 5=Paladin | 6=Dark Avenger | 7=Rogue | 8=Treasure Hunter | 9=Hawkeye -- 10=Human Mage | 11=Human Wizard | 12=Sorcerer/ss | 13=Necromancer | 14=Warlock -- 15=Cleric | 16=Bishop | 17=Prophet -- ELVES -- 18=Elven Fighter | 19=Elven Knight | 20=Temple Knight | 21=Swordsinger | 22=Elven Scout -- 23=Plainswalker | 24=Silver Ranger | 25=Elven Mage | 26=Elven Wizard | 27=Spellsinger -- 28=Elemental Summoner | 29=Elven Oracle | 30=Elven Elder -- DARK ELVES -- 31=Dark Elven Fighter | 32=Palus Knight | 33=Shillien Knight | 34=Bladedancer | 35=Assassin -- 36=Abyss Walker | 37=Phantom Ranger | 38=Dark Elven Mage | 39=Dark Wizard | 40=Spellhowler -- 41=Phantom Summoner | 42=Shillien Oracle | 43=Shillien Elder -- ORCS -- 44=Orc Fighter | 45=Orc Raider | 46=Destroyer | 47=Monk | 48=Tyrant -- 49=Orc Mage | 50=Orc Shaman | 51=Overlord | 52=Warcryer -- DWARVES -- 53=Dwarven Fighter | 54=Scavenger | 55=Bounty Hunter | 56=Artisan | 57=Warsmith -- HUMANS 3rd Professions -- 88=Duelist | 89=Dreadnought | 90=Phoenix Knight | 91=Hell Knight | 92=Sagittarius -- 93=Adventurer | 94=Archmage | 95=Soultaker | 96=Arcana Lord | 97=Cardinal -- 98=Hierophant -- ELVES 3rd Professions -- 99=Evas Templar | 100=Sword Muse | 101=Wind Rider | 102=Moonlight Sentinel -- 103=Mystic Muse | 104=Elemental Master | 105=Evas Saint -- DARK ELVES 3rd Professions -- 106=Shillien Templar | 107=Spectral Dancer | 108=Ghost Hunter | 109=Ghost Sentinel -- 110=Storm Screamer | 111=Spectral Master | 112=Shillien Saint -- ORCS 3rd Professions -- 113=Titan | 114=Grand Khavatari -- 115=Dominator | 116=Doomcryer -- DWARVES 3rd Professions -- 117=Fortune Seeker | 118=MaestroEdited by DennisGR6 answers to this question
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